After releasing the update 4.005 last week we continued on polishing it, addressing the issues that were found after the public release. We hope to release another hotfix tomorrow that will improve the public version stability. Of course, the work on the next update is being done in parallel – for instance, the new heavy assault gun SU-152 for Tank Crew project will be finished soon. This one, being a symbiosis of a heavy tank and a heavy howitzer, really stands out. It’s no wonder that such a war machine required adapting and improving the core systems to support it properly – there is no reason not to implement something created for one unit to all others that were released earlier. For instance, all 45mm and higher caliber shells that in reality did not have tracers will have a visual model of a flying shell (one for all for now) instead of a symbolical tracer. Firing the main gun without working ventilation and closed hatches will result in carbon monoxide poisoning of the crew and we created additional effects of the evacuation of the propellant fumes from the engine compartment for vehicles that used it for the fumes evacuation. The new system that allows a commander to order his gunner and other self-propelled guns under his command to fire at a specified direction and range is also almost complete. There are also finishing touches like oil pumping animation before starting the engine. The visual model of this vehicle, that probably has the most firepower in the project, is also nearly finished.
We would like to emphasize that many things that were done for Tank Crew also improve the aircraft – for example, the Tank Crew separate animations tech and the new models of the Soviet and German pilots that are being created using it for BoS, BoM and BoK allow us to put American and British pilots into the lend-lease planes. This means that soon you’ll be able to witness RAF and Soviet pilots in Spitfire Mk.V and Spitfire Mk.IX and RAF, USAF and Soviet ones in P-40E, P-47D and B-25D (according to what country is specified in the mission file by its author). A bit later, when we complete the required animations for the new pilot models, this will also work for A-20B and P-39L.
In addition, the same approach will allow having a correct visual model depending on the timeframe: Soviet pilots will appear in correct summer uniforms depending on the mission date (there will be three different models for early war before April 1st, 1942, between April 1st, 1942 and March 1st, 1943, and late war). Later, when we have German and US pilot models ready, their uniforms will also change depending on the mission date, including the g-suit. And we plan to give all the WWII-era pilots hand weapons as a final touch in this department.