A gambit is a chess opening in which a player sacrifices a pawn or another low-importance piece in order to achieve a resulting advantageous position. Commanders!
November 30 through December 19, the Global Map will host a large-scale game event, in which the best clan strategies and commanders will compete in planning and tactics. During the event, players can earn Bonds, Gold, unique badges, and Camouflage patterns, as well as a new set of awards.
Also, the best players will be able to exchange Bonds for one of the five tier X vehicles that were previously available as the rewards in Campaigns on the Global Map.
New Approach to the Mechanics
Similarly to the previous events, clans and players will fight for personal and clan Fame Points; however, the mechanics of earning them will be considerably changed.
Much will depend on the decisions the clan commanders make, since during the event, clans can receive strategic bonuses that will provide advantages in the competition for positions on the event leaderboard. Some bonuses will increase the number of Fame Points earned by players, while others will simplify the clan's actions on the map. Such bonuses can be received both through capturing provinces and using the Fame Points earned by the clan.
Clans will have to choose: keep accumulating the points or take a risk and invest all accumulated points by leaving the Global Map and exchanging them for a chance of receiving more points or other non-battle advantages.
Moreover, the playing field will be divided into three consecutive fronts that differ in the amount of Fame Points that can be earned on them. The higher the front, the more Fame Points and higher the competition and difficulty.
The event will be divided into three gradually more complicated stages, so that the participants can better understand the game mechanics and adjust their tactics, if required.
Also, all battles within the event will be played in the absolute format, 15x15 in tier IX and X vehicles.
The rewards and conditions of earning them will differ considerably. Now, the number of players who receive the rewards will not be limited to a particular number, but limited to a percentage of the total number of participants who pass the minimum threshold of Fame Points and fought battles. The more participants, the more prize-winning places.
The personal rewards will depend on both: the number of Fame Points earned by the player and the battle performance of their clan. The player will receive the basic reward for the achieved position, and the clan's position on the leaderboard will apply a particular bonus (up to x7).
In addition to the can member’s influence on the rewards, the clans will receive gold for their clan vault. The total reward of Operation Gambit will be over 3,000,000 Gold.
Rewards for players
In this event, the rewards are more varied than in any previous event on the Global Map.
Bonds: 75% of players who passed the minimum threshold of Fame Points and experience will receive Bonds; moreover the clan's position within the top 50% will increase the reward. Unique badges that are displayed in battle: For outstanding achievements in the event, 1% of the top players who belong to the clans that also made it to the 1% of the top clans on the leaderboard will receive the unique Legend of the Global Map badge. 10% of the top players (on the personal leaderboard), irrespective of the clan's achievements, will also receive the unique Hero of Operation Gambit badge. Three "digital" camouflage patterns, one per nation: Players who pass the minimum threshold of Fame Points, i.e. 100% of everyone who joins the leaderboard will receive the summer "digital" camouflage that was a limited reward in the previous clan event. In addition to the summer camouflage, the top 50% of players will receive the winter "digital" camouflage that previously has not been available. The top 25% will be additionally rewarded with the desert "digital" camouflage thus providing a full set of camouflage patterns for one vehicle of each nation in the game. Unique awards: A set of medals will be provided as commemorative awards. Vehicles for Bonds: Some players (top 3,000 on the personal leaderboard) will be able to exchange Bonds for one of the five tier X vehicles that were previously available (М60, VK72.01 K, Object 907, Т96Е6, 121B). In this case, all currently available bonds can be used (not only bonds that were earned during the event). This possibility will be available for a limited time after the end of the event. Players (who are interested in the vehicles) will be able to receive the desired vehicle for their collection, while other players will be able to spend the earned bonds otherwise. Badges, medals, camouflage patterns, and vehicles
Badges Legend of the Global Map Hero of Operation Gambit MEDALS Champion Gambit medal Grandmaster Gambit medal Master Gambit medal Participant of Operation Gambit Epic Win CAMOUFLAGE PATTERNS Summer "digital"
VK 72.01 (K)
Operation Gambit will be the most challenging task for both clan commanders and coordinators, and the clans in the top positions will be rightfully the best clans on the Global Map in 2017.
The detailed Regulations of Operation Gambit will be provided later on the website.
Following the events of “Mirrors and Smoke”, the Lukari and Kentari began efforts to work together. The culmination of this effort is the Dranuur Colony in the Alpha Quadrant. With Season 14: Emergence, Dranuur Colony will become available as a new 5-tier joint Lukari-Kentari-themed Fleet Holding, available to all Fleets in Star Trek Online.
Dranuur Colony will also feature many unlockable projects to improve both its visual appearance, as well as many standard conveniences for Captains at the colony. Fleets can also unlock inter-fleet shuttle capabilities that will allow for quick and easy access to Dranuur Colony.
Below is a list of special unlocks for this Fleet Holding. Each unlock will be available for approximately two weeks.
Project 3 – Colony Utility – Communications Tower
Completing this project will add a Communications Tower to the far end of the island.
DECEMBER 23 - NIHILCAT Good evening everyone!
It's nice to be back here with a regular update again. Furthermore, the time to sum up a whole year has come.
The last period was the same as usual a hard-working, it's probably our lifestyle already We tried to do as much as possible to get to the moment that we will only be refining the details. Do not count your chickens before they hatch, but we think we have implemented all we planned. The last ones were shooting, implementing types of ammunition, more precise damage mechanisms and macro management. We tried to refine all elements as accurately as we were able to. We were watching other productions, collecting materials, reading them, watching them, trying to draw the right conclusions. Have we succeeded? You will judge.
Not everything is closed, it must wait for its time and constantly evolve together with our knowledge. In the new year we will mainly polish the game, add more ships, graphics, sounds, voices, texts, icons and other minor elements. Furthermore, we will be involved in the production of the campaign. That's real final part.
But now let's get to the summary of recent works.
Guns We've fully implemented both manual and automatic modes for all types of guns on the boat. All guns have different types of available ammunition that we tried to model in a historically accurate way.
88 mm shells
Storages U-boat now has a fully functional storages for items that you can load at ports, loot from freighters etc. You have to wisely manage the available space as these items are often very important for your boat functioning or are just valuable in some ways. We have a very long list of items in the game, but to give you an idea of what kind of items are out there, there comes a short list: Food: bread, meats, vegetables etc. Ammunition Replacement parts Enemy technologies Mission equipment: hand guns, weather stations, deep diving suits etc. Potassium absorbers
Brig It's now possible to rescue and capture enemy pilots or crew in addition to arresting your crew mates for their misbehaviours. You can either keep the prisoners under guard in Battery Room No. 1 or let them freely roam your boat.
You can drop your prisoners in ports for some budget and prestige points.
Damage We've introduced numerous improvements to our damage system in this update.
- Most enemy vessels can now be broken in half, if they are badly damaged into a weak spots on their hulls.
- Hull holes are now fully 3D and reveal ship's internal structure.
- Water gushes from explosions were made from the scratch again to follow your feedback. They are far better than they used to be.
- Torpedo fuzes were fixed back again. You won't be able to damage targets in a close proximity to your ship.
Hole in a hull
Headquarters This is a major change for the gameplay and it's rather a good one. From now on all officers on your boat, including a skipper, can be promoted to field officer ranks (Stabsoffizier) and work at Kriegsmarine headquarters. You will get your first field officer after finishing the first story mission and can gain more of them by spending prestige points.
You can communicate with the headquarters by using onboard radio as long as you are in your currently built transmitters range. After establishing a communication you can assign jobs to your men out there.
- They can start and oversee missions for your u-boat. It's now the only way to start missions in the game as this explains well how you are free to choose missions for yourself.
- They may work on tasks directly supporting your war effort in addition to providing something useful for your boat. This includes building new submarine pens, decrypting enemy codes, researching new technologies etc.
In addition to your field officers there is also the rest of the admiralty represented by Admiral Dönitz. Admiralty chooses work for themselves independently from you and they push forward historical evolution of the world independently from your added impact (which is configurable to satisfy pure simulationists too).
Physics Ship physics were criticized in your feedback to the last update and we tried to do something about that. As of now, our physics system for ships has been completely rewritten and uses neural networks to approximate many factors that normally were too expensive to compute or would require too much toying around with simplified colliders. In addition to more realistic boat visual behaviour, this new method has a better performance and ensures historically accurate diving and acceleration times.
This means that from now on it's no longer that easy for your enemies to dodge torpedoes, so even if they spot you or your torpedo it's often too late for them to do anything with this. Not all our ships use updated physics, so on the video you can be sure to see it in action just on the u-boat.
Also, it's very tweakable so if you don't like something about it, we will probably be able to fix this. As a matter of fact we recorded hours of footage with different settings and made a voting in our team to choose a preset that looks most convincing in our opinion.
Radio Our radio communications were massively upgraded. After selecting one of your radio operators you will see a list of transmissions reaching your boat. Usually these last for a limited time, so you have to hurry, if you want to receive them. Some transmissions are encoded, some are not. If it's not Enigma nor a broken Allied code then at best you will be able just to track its location with a direction finder.
In addition to messages, radio can now be used to communicate with your headquarters and to listen to radio stations from many cities around the world to boost morale recovery.
Airplanes Aircrafts in our game are now fully functional although we still don't have final models for them Planes should approach your boat realistically and drop their bombs with a correct horizontal acceleration.
Sometimes they may flood their engines, if they get too close to water when dropping bombs. It's intentional and not a bug as this was happening historically at times and we tried to model this in our game too.
Illustrious-class aircraft carrier
Future Besides all of these additions to the game we were mostly working on fixes and necessary improvements to existing stuff that felt raw and that probably took us most time since the last update. This trend will now continue and we (probably?) won't add anything new to the game from now on and focus on fixing stuff.
Improved living quarters
Having this in mind, it's probably our last big content update, but you will hear from us more as we will be sure to keep you updated.
We don't feel confident enough to give you any reasonably accurate estimate how much time this remaining work is going to take, so for now we will still have to stick to the "2018" release date. We feel that it's good for all of us as with our relatively small team size, we can't reliably predict how much time this work is going to take. Usually there is just one unreplaceable person for each task and if delays happen it's just how it is.
PS many thanks for the feedback since the last update. If you feel that we should improve some area of the game feel free to speak openly in the comments section as we literally read all comments. We are aware of some things that need to be improved, but we lack the perspective and distance that only you can put into our further considerations. Thanks!
Thank you for your continued support!
Merry Christmas and Happy New Year!
Deep Water Studio
Experience Azeroth as one of Battle for Azeroth’s new six playable Allied Races. Earn the respect of the Nightborne, Lightforged draenei, and other noble allies, and you’ll unlock the ability to create new prestige characters of that race.
Once an Allied Race is recruited, you can rediscover Azeroth through a revamped leveling experience featuring zones that scale as your character grows in power. Create a new character and complete the full leveling experience to earn a distinctive Heritage Armor set—a lasting symbol of your dedication.
Source:World of Warcraft
Interestingly, some players of IL2:Battle of Stalingrad have adapted the IL2:Battle of Kuban map to be the territory of the fighting around New Guinea and THe Solomons.
They Have used the Spitfire and the P-40 for the allied planes and the MC202 as a Ki44 Tony and the FW190 as a zero. They have also included the Ju88 as the Betty.
Surprisingly, with Japanese skins these aircraft look really very similar and the server as a whole has a real Pacific feel. Check it out...
Ladies and Gentlemen
You’ll all be aware that Tidesofwar has been going through a long (and behind the scenes, torturous) rebuild.... Well the “Battle Stations” area has now been completed an is “Ready for Inspection”.
Please take the chance to look around and contribute to its improvement.
Any feedback then please PM anyone of the Staff... Many thanks.