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Tides of War: General Navy Games

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  • #2164
    Jester
    Participant
    #2167
    erich
    Keymaster

    I’ve never played their games before. They look interesting. I’m assuming they are multiplayer??

    #2168
    Jester
    Participant

    The made “Cold Waters” (somewhat a sequel to Red Storm Rising”. I think this will be single player but would be cool as multiplayer if they can get the mechanics to work.

    #2169
    erich
    Keymaster

    Single player – boo!! We need a good naval game with subs in it that is multiplayer. I did participate in the beta test for WoW but they haven’t had a new testing since. That was last November.

    #2502
    erich
    Keymaster

    Posted up a frontpage article on this game. 🙂

    #5634
    Jester
    Participant

    Released today!  I am just going through the tutorials.  I am glad they have Damage Control.  Reminds me of the Great Naval Battles games.  Good stuff.

     

    #5648
    erich
    Keymaster

    @jester have you tried the subs yet?

     

    #5672
    Jester
    Participant

    Yes, the subs are really fragile.  Torpedo launches are simplified.  Target enemy > Wait for good solution > Fire # of torps with a degree spread you set.

    I have slipped away one time by diving deep early and running silent.

    I have yet to trying to go deeper to see how far the subs can truly dive to and see if you can get under the depth charges.  Historically, the Japanese set too shallow in early years of the war.

    #5673
    erich
    Keymaster

    Yes, the subs are really fragile.  Torpedo launches are simplified.  Target enemy > Wait for good solution > Fire # of torps with a degree spread you set.

    I have slipped away one time by diving deep early and running silent.

    I have yet to trying to go deeper to see how far the subs can truly dive to and see if you can get under the depth charges.  Historically, the Japanese set too shallow in early years of the war.

    Nice. I saw some game footage and the UI seemd a tad clunky. Is that your experience?

    #5674
    Jester
    Participant

    The UI could definitely use some improvement.  So far, i don’t think there is a way to split fire…say main guns on Target A while secondaries fire at Target B.  Ships in formation tend to get jumbled during course changes.  Perhaps this will improve in time.

    #5695
    Jester
    Participant

    Started the US campaign yesterday.  I’ve taken the Santa Cruz islands and am working on building an air strip there.  A Japanese cruiser force bombarded Port Moresby.  I intercepted them later on with USS Gato.  During the engagement, I hit the Tone class heavy cruiser with 4 torpedoes which slowed it to a dead stop and put it out of action.  Though I went deep, the Japanese destroyers found the Gato and caused flooding in one compartment with depth charges.  I tried going full ahead and full rise but to no avail…the Gato sunk too deep and was lost.  I thought about blowing ballast and probably should have, but that was certain death as well.  The Tone eventually flooded and sunk.

     

    #5697
    Jester
    Participant

    Second attack coming to Port Moresby.  I launched a squadron of Avengers at the Japanese cruiser force but the torpedo attack failed to score hits.  (I learned that even though you tell them to attack, they won’t drop unless you tell them to open bay doors first.  You’d think that’d be part of the attack order).  Second flight armed with bombs hit the Myoko.  Although 75% of the avengers got shot down, they scored three hits on the Myoko which burned and later sank as magazine explosions ripped through its hull.

     

    [i

    #5712
    Jester
    Participant

    The campaign continues…

    Sunk a few Japanese submarines via aircraft off the Enterprise.  Also had encounters with a Japanese cruiser force and one of my Gato class submarines.  Torpedo attack proved unsuccessful and the cruiser force sailed away rapidly.  However, I vectored Dauntless dive bombers to the location and succeeded in scoring direct hits on one Mogami class heavy cruiser.  It quickly went dead in the water and sunk.

     

    Another of my other Gato class submarine near Rabul sighted a Japanese convoy.  I was able to torpedo and sink one Mogami heavy cruiser and went deep and departed the area.  I followed up with Dauntless aircraft from the Enterprise and sank an additional troopship and Naga class light cruiser.

     

    I decided to press on towards Guadalcanal with my Battleship group with rear support from the Enterprise task force.  The troopships are making their way under cover of the Enterprise group.  Scouting Avengers found and torpedoed a Japanese cruiser force headed east out of Rabul.  The attack scored one hit on a Mogami class heavy cruiser, one hit on a Naga class light cruiser and two hits on another Naga class light cruiser.  Both Nagas burned and eventually sank.  The Mogami seems to have repaired its damage and is operational.

     

     

    #5717
    erich
    Keymaster

    @jester it seems like it is a mix of RTS with simulation. Are they actively patching it?

    #5724
    Jester
    Participant

    Yes, they’ve done some small patches.  I’m still learning things with the campaign mode but so far so good.

    There are some inaccuracies that I’ve seen so far.

    • Japanese sonar in early war
    • Japanese depth charge depths
    • All merchants are armed…so can’t really conduct surface attacks with submarines

    I’d like to see other nations represented in the area with ships and support.  Currently, you are fighting the Pacific War entirely by yourself with the ships you dispatch and control.

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Jester
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