Tides of War: General Navy Games

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War on the Sea: Lessons learned

War on the Sea: Lessons learned

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Original Post #5899

Definately not a pro at the game but here are some tips and lessons learned that may help you out in the campaign.

 

  • As often as you can, send scout planes around the areas of your island.
  • In a submarine encounter where you are the attacker
    • Best results occur if you have more than one sub attacking (think wolfpack)
    • Once you fire your torpedoes
      • change course and depth and run silent.  Don’t worry about reloads…the AI seems to know exactly where you are
      • Click on the Retreat button.  This will give you 180 seconds before you can exit.  If the DDs find you, click exit.  Otherwise, plan a second attack.
  • In a submarine encounter where you are the defender
    • Immediately change course with your capital ships and cruisers
    • Break off your DDs from the group and send them in arcs ahead of your fleet.
      • Look for disturbances on the water surface…these are incoming torpedoes!
      • Send your DDs in the directions that the torpedoes came from
      • Japanese subs will likely be 4000 – 5000 yds away from where you start.
      • Keep one DD running slow to hear better when hunting subs
  • Guadalcanal
    • DO NOT send troops directly to Guadalcanal at the start.
    • Build up a staging base nearby and then proceed to land on Guadalcanal
    • Keep an ongoing air patrol around Guadalcanal and “the Slot”
    • Station many submarines in “the Slot” and waters north of Guadalcanal to interdict convoys and enemy warships.
    • Keep a carrier group nearby “the Slot”
      • Once Submarines locate and engage groups, follow up with air strikes to finish them off (if possible)
  • Japanese submarines are of two types…both which carry floatplanes.
    • If you spot a floatplane (or get spotted by one), there is likely a submarine nearby.
    • Launch anti-submarine air patrols in the area immediately.
  • Japan has the uncanny knack of landing troops at bases at night when you can’t cover the area by air.
    • Most landings are cargo ships escorted by two destroyers
    • Keep a small cruiser force with DD escort around bases you wish to defend. This should be enough to stop the landings.
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