Hell Let Loose – Developer Briefing #109

Hey everyone, Welcome to Dev Brief #109 and the first briefing of 2021! To get the ball rolling we’re starting small and focused this week as we look to revealing and diving into the larger parts of Update 9 in the briefs to come. But having said that, this week’s

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Hell Let Loose #108 – The 2020 End of Year Review!

Hey everyone, Welcome to Dev Brief #108! To see out 2020, Max has put together an end of year review as we look at some of the biggest content drops that Hell Let Loose received over the last twelve months, as well turning our gaze to 2021… Over to you,

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Hell Let Loose: Developer Briefing #107

Hey everyone, Welcome to Dev Brief #107! This week we’re talking about the meta! Specifically what we feel is working, what we think isn’t and what we’re doing to change it. We were originally planning to talk about this over the last few weeks, but due to Update 8 and

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Hell Let Loose Developer Briefing #99

Hey everyone, Welcome to Dev Brief #99! This week we’re having a blast as we give you a first look and listen at the new explosions coming to Hell Let Loose in Update 8! These improvements to explosions will really ramp up the intensity of battle, so to go into

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This Week in The Division 2 – January 16

Agents! We’re back with another edition of This Week in The Division 2, your one stop place to stay up to date with everything The Division 2. Today we’ll summarize the information shared on yesterday’s State of the Game regarding how we’re changing gear in an upcoming update after Episode

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Better Graphics for the “Northern Wind” Update!

Hi! This spring at the NVIDIA GeForce RTX Launch Event at Gamescom 2018 conference we presented our own vision of scalable global illumination for large scenes, Ray Traced Global Illumination, compatible with DirectX 11. We are already successfully using this technology for our other projects, such as Cuisine Royale and Enlisted.

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