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	<title>Tides of War | Tides of War: General Navy Games | Activity</title>
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				<title>Jester started the topic War on the Sea: Lessons learned in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea-lessons-learned/</link>
				<pubDate>Mon, 22 Mar 2021 18:40:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>Definately not a pro at the game but here are some tips and lessons learned that may help you out in the campaign.</p>
<p>&nbsp;</p>
<ul>
<li>As often as you can, send scout planes around the areas of your island.</li>
<li>In a submarine encounter where you are the attacker
<ul>
<li>Best results occur if you have more than one sub attacking (think wolfpack)</li>
<li>Once you fire your&hellip;</li>
</ul>
</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-6629"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea-lessons-learned/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5890</link>
				<pubDate>Fri, 19 Mar 2021 19:01:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>War update:</p>
<p>&nbsp;</p>
<p>The Japanese have landed troops at Port Moresby, slipping by my submarine screen, as well as Milne Bay and Santa Cruz.  I have thwarted repeated Japnaese efforts to reinforce those positions.  At least three convoys were completed wiped out after repeated attacks.  I have landed more troops on Guadalcanal, with a count of 7,400+ tr&hellip;<span class="activity-read-more" id="activity-read-more-6626"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5890" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5864</link>
				<pubDate>Wed, 10 Mar 2021 01:55:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, as the US torpedoes were rampantly known for.  You have to try and make sure the impact will be as close to a 90 degree hit as possible for the best outcomes.  Also, the torpedoes run straight out a certain distance before the gyro setting kicks in and turns the torpedo.  I have also had one encounter with one of my torpedoes doing a ci&hellip;<span class="activity-read-more" id="activity-read-more-6625"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5864" rel="nofollow ugc">Read more</a></span></p>
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				<title>erich replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5862</link>
				<pubDate>Tue, 09 Mar 2021 19:12:27 +0000</pubDate>

									<content:encoded><![CDATA[<p><span><a href='https://www.tidesofwar.net/members/jester/' rel="nofollow ugc">@jester</a></span> ah nice so it simulates the torpedo duds during the war also?</p>
<p>&nbsp;</p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5857</link>
				<pubDate>Sun, 07 Mar 2021 02:57:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Refocusing my strategy as I may have landed on Guadalcanal too early.  I decided to start building up the base on Rennell Island, south of Guadalcanal.  That will lessen the distance my forces and supply ships need to transit to transport necessary troops and supplies.  Thet battles have been ramping up.  Japanese battleships are making an app&hellip;<span class="activity-read-more" id="activity-read-more-6623"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5857" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5724</link>
				<pubDate>Sat, 27 Feb 2021 18:15:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, they&#8217;ve done some small patches.  I&#8217;m still learning things with the campaign mode but so far so good.</p>
<p>There are some inaccuracies that I&#8217;ve seen so far.</p>
<ul>
<li>Japanese sonar in early war</li>
<li>Japanese depth charge depths</li>
<li>All merchants are armed&#8230;so can&#8217;t really conduct surface attacks with submarines</li>
</ul>
<p>I&#8217;d like to see other nations represented&hellip;<span class="activity-read-more" id="activity-read-more-6618"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5724" rel="nofollow ugc">Read more</a></span></p>
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				<title>erich replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5717</link>
				<pubDate>Fri, 26 Feb 2021 19:57:40 +0000</pubDate>

									<content:encoded><![CDATA[<p><span><a href='https://www.tidesofwar.net/members/jester/' rel="nofollow ugc">@jester</a></span> it seems like it is a mix of RTS with simulation. Are they actively patching it?</p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5712</link>
				<pubDate>Wed, 24 Feb 2021 22:28:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>The campaign continues&#8230;</p>
<p>Sunk a few Japanese submarines via aircraft off the Enterprise.  Also had encounters with a Japanese cruiser force and one of my Gato class submarines.  Torpedo attack proved unsuccessful and the cruiser force sailed away rapidly.  However, I vectored Dauntless dive bombers to the location and succeeded in scoring di&hellip;<span class="activity-read-more" id="activity-read-more-6616"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5712" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5697</link>
				<pubDate>Fri, 19 Feb 2021 19:13:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Second attack coming to Port Moresby.  I launched a squadron of Avengers at the Japanese cruiser force but the torpedo attack failed to score hits.  (I learned that even though you tell them to attack, they won&#8217;t drop unless you tell them to open bay doors first.  You&#8217;d think that&#8217;d be part of the attack order).  Second flight armed with bombs hit&hellip;<span class="activity-read-more" id="activity-read-more-6615"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5697" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5695</link>
				<pubDate>Fri, 19 Feb 2021 13:56:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Started the US campaign yesterday.  I&#8217;ve taken the Santa Cruz islands and am working on building an air strip there.  A Japanese cruiser force bombarded Port Moresby.  I intercepted them later on with USS Gato.  During the engagement, I hit the Tone class heavy cruiser with 4 torpedoes which slowed it to a dead stop and put it out of action.  Thou&hellip;<span class="activity-read-more" id="activity-read-more-6614"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5695" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5674</link>
				<pubDate>Sat, 13 Feb 2021 03:29:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>The UI could definitely use some improvement.  So far, i don&#8217;t think there is a way to split fire&#8230;say main guns on Target A while secondaries fire at Target B.  Ships in formation tend to get jumbled during course changes.  Perhaps this will improve in time.</p>
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				<title>erich replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5673</link>
				<pubDate>Fri, 12 Feb 2021 20:14:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>[postquote quote=5672]<br />
Nice. I saw some game footage and the UI seemd a tad clunky. Is that your experience?</p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5672</link>
				<pubDate>Fri, 12 Feb 2021 17:18:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, the subs are really fragile.  Torpedo launches are simplified.  Target enemy &gt; Wait for good solution &gt; Fire # of torps with a degree spread you set.</p>
<p>I have slipped away one time by diving deep early and running silent.</p>
<p>I have yet to trying to go deeper to see how far the subs can truly dive to and see if you can get under the depth c&hellip;<span class="activity-read-more" id="activity-read-more-6611"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5672" rel="nofollow ugc">Read more</a></span></p>
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				<title>erich replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5648</link>
				<pubDate>Fri, 05 Feb 2021 17:48:44 +0000</pubDate>

									<content:encoded><![CDATA[<p><span><a href='https://www.tidesofwar.net/members/jester/' rel="nofollow ugc">@jester</a></span> have you tried the subs yet?</p>
<p>&nbsp;</p>
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				<title>Jester replied to the topic War on the Sea in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/war-on-the-sea/#post-5634</link>
				<pubDate>Tue, 02 Feb 2021 23:53:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Released today!  I am just going through the tutorials.  I am glad they have Damage Control.  Reminds me of the Great Naval Battles games.  Good stuff.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Jester replied to the topic World of Warships update - New Captain skill changes in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/world-of-warships-update-new-captain-skill-changes/#post-5610</link>
				<pubDate>Sun, 24 Jan 2021 00:43:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m still wrapping my head around it.</p>
<p>&nbsp;</p>
<p>Personally, I don&#8217;t see the reasoning .  For me&#8230;I don&#8217;t use the same captain for various ships and don&#8217;t see the benefit for doing so unless you purchased an Elite Captain like Lutgens or similar.  I was able to redistribute and obtain more skills with the patch change though which enabled some of my c&hellip;<span class="activity-read-more" id="activity-read-more-6608"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/world-of-warships-update-new-captain-skill-changes/#post-5610" rel="nofollow ugc">Read more</a></span></p>
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				<title>erich replied to the topic World of Warships update - New Captain skill changes in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/world-of-warships-update-new-captain-skill-changes/#post-5591</link>
				<pubDate>Mon, 18 Jan 2021 04:22:03 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.tidesofwar.net/members/jester/' rel="nofollow ugc">@jester</a> what is your take on this change? It seems like players will have to have MORE commanders since the skills now only affect ship type vs all ships.</p>
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				<title>Jester started the topic World of Warships update - New Captain skill changes in the forum Navy Game General Discussion</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/world-of-warships-update-new-captain-skill-changes/</link>
				<pubDate>Sun, 17 Jan 2021 20:32:10 +0000</pubDate>

									<content:encoded><![CDATA[<p><iframe loading="lazy" title="New Commander skills. World of Warships update." width="720" height="405" src="https://www.youtube.com/embed/QIE84Q4Nm90?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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				<title>erich started the topic Silent Hunter 4 - Fall of the Rising Sun Mod in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/silent-hunter-4-fall-of-the-rising-sun-mod/</link>
				<pubDate>Tue, 05 Jan 2021 03:49:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>I fired up my Silent Hunter IV game the other day and installed the MOD called &#8220;Fall of the Rising Sun&#8221;.</p>
<p>What a great mod! Honestly, it is the way the game should have been when UbiSoft released it. I believe it&#8217;s being actively maintained over at Subsim and if you&#8217;re interested in it you can go on over there to download it and give it a&hellip;<span class="activity-read-more" id="activity-read-more-806"><a href="https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/silent-hunter-4-fall-of-the-rising-sun-mod/" rel="nofollow ugc">Read more</a></span></p>
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				<title>erich started the topic Silent Service: USS Triton&#039;s Christmas Story in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-general-navy-games/forum/topic/silent-service-uss-tritons-christmas-story/</link>
				<pubDate>Fri, 25 Dec 2020 01:54:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>Well, since Christmas is here I found this episode of &#8220;Silent Service&#8221; and this one is about the USS Triton&#8217;s Christmas war patrol.</p>
<p>Hope you all enjoy it and have a wonderful Christmas!</p>
<p><iframe loading="lazy" title="USS Triton  &#039;The Triton&#039;s Christmas&#039;" width="720" height="540" src="https://www.youtube.com/embed/sjjSYU-ZTjQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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				<title>Jester replied to the discussion New patch out for U-boat in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/new-patch-out-for-u-boat/#post-3922</link>
				<pubDate>Wed, 18 Nov 2020 16:56:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>New major update on Steam.  Not compatible with previous saved games.<a href="https://store.steampowered.com/newshub/app/494840/view/2918857354505571162?fbclid=IwAR0gkzDilemvWXjF3A2GRnLfjniJ8UzQETJWepG7TT9VuxGj9mc0QFKbv8k" rel="nofollow ugc">https://store.steampowered.com/newshub/app/494840/view/2918857354505571162?fbclid=IwAR0gkzDilemvWXjF3A2GRnLfjniJ8UzQETJWepG7TT9VuxGj9mc0QFKbv8k</a></p>
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				<title>erich replied to the discussion First Look at New Sub Sim: Modern Naval Warfare in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/first-look-at-new-sub-sim-modern-naval-warfare/#post-3888</link>
				<pubDate>Mon, 09 Nov 2020 17:45:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not sure how I feel about this one. It looks interesting and very modern in terms of sub sims go. </p>
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				<title>Jester started the discussion First Look at New Sub Sim: Modern Naval Warfare in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/first-look-at-new-sub-sim-modern-naval-warfare/</link>
				<pubDate>Mon, 09 Nov 2020 15:00:43 +0000</pubDate>

									<content:encoded><![CDATA[<p><iframe loading="lazy" title="EXCLUSIVE First Look at New Sub Sim Modern Naval Warfare!" width="720" height="405" src="https://www.youtube.com/embed/OB6E64zdE7w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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				<title>erich replied to the discussion Aquanox: Deep Descent (review by Jingles) in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/aquanox-deep-descent-review-by-jingles/#post-3795</link>
				<pubDate>Mon, 19 Oct 2020 17:38:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Jingles always does great reviews.</p>
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				<title>Jester started the discussion Aquanox: Deep Descent (review by Jingles) in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/aquanox-deep-descent-review-by-jingles/</link>
				<pubDate>Sun, 18 Oct 2020 23:18:49 +0000</pubDate>

									<content:encoded><![CDATA[<p><iframe loading="lazy" title="Casual Saturday - Aquanox: Deep Descent" width="720" height="405" src="https://www.youtube.com/embed/daG0WFeAHQg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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				<title>Jester started the discussion New patch out for U-boat in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/new-patch-out-for-u-boat/</link>
				<pubDate>Thu, 18 Jun 2020 02:00:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s single player&#8230;.but if you have it or am interested in it, here you go.<span><a href="https://youtu.be/Wg0Q4olv0so" rel="nofollow ugc">https://youtu.be/Wg0Q4olv0so</a></span><span></span></p>
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				<title>Excuseme joined the group Tides of War: General Navy Games</title>
				<link>https://www.tidesofwar.net/activity/p/656/</link>
				<pubDate>Tue, 19 May 2020 20:35:58 +0000</pubDate>

				
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				<title>erich replied to the discussion Uboat sim (In Development) in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/uboat-sim-in-development/#post-2931</link>
				<pubDate>Sat, 09 May 2020 21:29:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>I see. What will make this one stand out from others that are already out? I&#8217;m just curious. It seems like so many are developing a uboat/sub simulator these days.</p>
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				<title>Jester replied to the discussion Uboat sim (In Development) in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/uboat-sim-in-development/#post-2919</link>
				<pubDate>Thu, 07 May 2020 01:20:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>My understanding it will be simulation but you can automate things if you don&#8217;t want to turn knobs yourself.  Multi-player &#8220;crew&#8221;</p>
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				<title>erich replied to the discussion Uboat sim (In Development) in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/uboat-sim-in-development/#post-2918</link>
				<pubDate>Wed, 06 May 2020 19:05:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is it going to be a full on simulator or more &#8220;arcade&#8221; style? </p>
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				<title>Jester started the discussion Uboat sim (In Development) in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/uboat-sim-in-development/</link>
				<pubDate>Wed, 06 May 2020 16:25:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Latest progress videohttps://youtu.be/pHq2k0vnBug</p>
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				<title>Jester started the discussion Task Force Admiral in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/task-force-admiral/</link>
				<pubDate>Tue, 05 May 2020 16:44:45 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href="https://www.microprose.com/games/task-force-admiral" rel="nofollow ugc">https://www.microprose.com/games/task-force-admiral</a>Microprose is back!&lt;h2&gt;Features list&lt;/h2&gt;</p>
<ul>
<li>As an Admiral, command legendary American carriers task forces in 1942</li>
<li>Innovative approach to serious wargaming in a full 3D simulation-based environment</li>
<li>Pausable real-time, time compression available, no clickfest</li>
<li>The most detailed &amp; authentic WW2 naval&hellip;</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-642"><a href="https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/task-force-admiral/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jester started the discussion Skull &#038; Bones in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/skull-bones/</link>
				<pubDate>Thu, 30 Apr 2020 20:52:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>YARRR!!!! He ye go ye scurvy lads!  PVP Pirate Game coming out soon!<a href="https://youtu.be/ndGiKVDgbHIBOUT" rel="nofollow ugc">https://youtu.be/ndGiKVDgbHIBOUT</a> THIS GAMEIt is the Golden Age of Piracy. Renegade captains command the most powerful weapons on Earth: warships.To go from underdog to pirate king, you must master sailing and naval combat while building powerful alliances no one can take down.SAIL&hellip;<span class="activity-read-more" id="activity-read-more-641"><a href="https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/skull-bones/" rel="nofollow ugc">Read more</a></span></p>
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				<title>saipan joined the group Tides of War: General Navy Games</title>
				<link>https://www.tidesofwar.net/activity/p/638/</link>
				<pubDate>Fri, 24 Apr 2020 02:46:18 +0000</pubDate>

				
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				<title>erich started the discussion WoW Sub Beta Testing Round 3 in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/wow-sub-beta-testing-round-3/</link>
				<pubDate>Wed, 15 Apr 2020 05:00:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>WoW Beta testing round 3 is about to start! Check out the information here: <a href="https://www.tidesofwar.net/by-sea/wow-public-submarine-testing/" rel="nofollow ugc">https://www.tidesofwar.net/by-sea/wow-public-submarine-testing/</a></p>
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				<title>erich replied to the discussion War on the Sea in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/war-on-the-sea/#post-2502</link>
				<pubDate>Sat, 11 Apr 2020 02:46:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>Posted up a frontpage article on this game. 🙂</p>
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				<title>erich replied to the discussion War on the Sea in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/war-on-the-sea/#post-2169</link>
				<pubDate>Fri, 03 Apr 2020 23:55:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Single player &#8211; boo!! We need a good naval game with subs in it that is multiplayer. I did participate in the beta test for WoW but they haven&#8217;t had a new testing since. That was last November. </p>
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				<title>Jester replied to the discussion War on the Sea in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/war-on-the-sea/#post-2168</link>
				<pubDate>Fri, 03 Apr 2020 23:26:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>The made &#8220;Cold Waters&#8221; (somewhat a sequel to Red Storm Rising&#8221;.  I think this will be single player but would be cool as multiplayer if they can get the mechanics to work.</p>
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				<title>erich replied to the discussion War on the Sea in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/war-on-the-sea/#post-2167</link>
				<pubDate>Fri, 03 Apr 2020 15:24:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve never played their games before. They look interesting. I&#8217;m assuming they are multiplayer??</p>
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				<title>Jester started the discussion War on the Sea in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/war-on-the-sea/</link>
				<pubDate>Fri, 03 Apr 2020 12:17:02 +0000</pubDate>

									<content:encoded><![CDATA[<p><span> Website: </span><a href="http://killerfishgames.com/games/war-on-the-sea" rel="nofollow ugc">http://killerfishgames.com/games/war-on-the-sea</a><span>YouTube: <a href="https://youtu.be/8sjPhyvhD1s" rel="nofollow ugc">https://youtu.be/8sjPhyvhD1s</a></span></p>
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				<title>erich started the discussion Greyhound in the forum Tides of War: By Sea</title>
				<link>https://www.tidesofwar.net/groups/tides-of-war-by-sea/forum/discussion/greyhound/</link>
				<pubDate>Sun, 15 Mar 2020 00:42:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>Did anyone watch the new trailer for Greyhound? How did you like it? I think it&#8217;s going to be a great movie. Usually, anything Tom Hanks makes is gold.<code>https://www.tidesofwar.net/by-sea/greyhound/</code></p>
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				<title>Jester joined the group Tides of War: General Navy Games</title>
				<link>https://www.tidesofwar.net/activity/p/582/</link>
				<pubDate>Sat, 14 Mar 2020 23:30:24 +0000</pubDate>

				
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				<title>erich created the group Tides of War: General Navy Games</title>
				<link>https://www.tidesofwar.net/activity/p/103/</link>
				<pubDate>Sun, 22 Dec 2019 04:27:02 +0000</pubDate>

				
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