I was inspired but this group of bloggers that started a guild for alt on an alternate server than the ones that hold their mains. In this guild they would start a main, get it to lvl 10 and then make a group of five people that would get together one night a week. Not for power levelling, but simply for the pleasure of questing together and doing instances in a tightly nit group. And then they all blog about their experiences. If it wasnt because they were on an american server i would join them, and there isnt a european pendant to it, sooo?
Now, I don?t think it is necessary to start an alt on a different server, or even start another guild, but the social aspect of meeting up once a week I think sound brilliant. It doesn?t even have to be for 3-4 hours (god knows we do spent enough time raiding), but a couple of hours a week, should be enough to have fun, and have something to look forward to next week. And no, the blog aspect is not a must either, even though it could be fun to have an ongoing history of how it went.
Now, the guild (Pox Arcanum) I?m talking about have certain rules, that one must abide in order for this to work, and the goes as follow:
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=The Basics=
- When you join Pox Arcanum, your toon will become part of a team.
- Each team will be composed of 3-5 members.
- By joining a team, you're committing to playing with your team at least once a week. (If the whole team wishes to meet more often, that's great.) We'll do our best to make sure your group has sufficiently overlapping schedules before you start, as it seems that the playtime scheduling is what makes or breaks the teams.
- If your team has not fully formed yet, go ahead and decide what class you'd like to play, add yourself to the spreadsheet, and level up your toon to 10. Our experience so far has been that once a couple people in the group decide what class they want to play, the folks joining later will fill out the remaining roles appropriately. (If you want to try a very specific concept, such as all one class, all one race, etc, it is best to get a commitment from other potential team members before putting time into the toon.)
- As soon as you've reached 10, please stop questing and leveling and wait for the rest of your team to level to 10.
- Once everyone on your team is ready to go... Go! Play and enjoy, and if you have a blog, please post about your adventures. We also set you up with access to the common blog if you'd like to share things there.
=Money=
We made a decision early on to be self-sufficient as a guild. This means that any money that goes toward your Poxer or Pox Arcanum should be made by your Poxer. In other words, no farmer alts, server-transferred sugardaddies, or the like. If you're going to farm, do so with your Poxer. Also, keep in mind that your fellow Poxers are there to help you, so if you find yourself in need of something, don't hesitate to ask. Poxers should never sell items or services to other members of the guild.
=Alts=
As mentioned above, no farmer alts are allowed. If you adore the Anvilmar server and wish to create non-Pox toons on it, that's fine, but please do not transfer any funds or materials (for crafting professions or anything else) from non-Poxers to your Poxer toons. If you feel you need a bank alt, please let Trifendolden know in game and he'll add it to the guild.
If you wish to have more than one leveling toon in the guild, you can petition** to do so, but the new toon must be part of an active team (not leveling individually).
**And by petition, we mean let us know your specific plans for the new toon. Regular guilds allow members to add as many alts as they'd like and do with them whatever they'd like, but we're more focused here. People associated with Pox Arcanum typically only have one actively leveling toon that is part of the guild.
If a new team is forming, and you feel you have time to play regularly with a second group, you can ask to have another alt added to the guild. Such alts will be permitted for folks who have shown to be a reliable member of a stable, existing team. Sometimes teams fall apart due to scheduling circumstances and that can't be helped, but we don't want anyone to be distracted from their primary Poxer team efforts. After all, we're all alt addicts at heart, right?
=Loot=
Rolling for loot is simplified quite a bit by the fact that we're not all trying to outfit alts. Also, don't you want your tank to have that really sweet hat that dropped if it will help them tank better?
Most teams go with this set-up (though perhaps with some variation):
Pass (if you don't want to carry it) or Greed for any bind-on-equip (BoE) items.
Need for BoE's that will be an upgrade for you.
Pass and discuss for bind-on-pickup (BoP) items.
The greens that get greeded very often get deposited right into the guild bank after a run, so greed rolling those is mostly to make sure nobody's inventory is overflowing. So far, most teams have one enchanter, too, that can disenchant BoP items that nobody needs. Very likely, that same person will be doing all the enchants for the team, too, so we don't tend to bother with shard rolls.
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So what im asking is if any of you (four of you actually) would like to join me and my lvl 10 something on a weekly adventure (we could do it lvl 25 instead if anyone have an alt at that lvl, I know I have a druid). I haven?t really decided anything yet. What class, we could even go alliance, if people are so inclined (even though they smell funny and look all strange and too perfect, I mean do they bath every single day?..yuk).
And we need to find a day a week og two where we can spent an hour or two, just goofing around feeling all important as a group. Would be fun doing instances again without the usual lvl million to help you out.
What do you say?
Luv
Eido