Man am i a happy bunny -sort off' date=' will come to that next- I'm playing the training missions -**NO** campaign for me until i'm happily passed them

The destroyers are ace in training! These are quite beautiful models guys thanks!! I had just watched the second part of 'Sink the Bismark' yep i was fired up when it came through the letter box today
Anyway my biggest no-no that i've come across *even* in the training missions is [b'] a TIME LIMIT!... this is bad..........the game *doesn't* need this, it's semi-dynamic and presents it's own random difficulties enough without a damn TIME LIMIT
To cap it off how the hell can i be given a time limit to beat a dynamic object such as a sub -which is what i cannot pass- since it dives to varying depths???? I have **obviously** sunk the drone ships but this was seriously FUN until the 'Exceded time limit' popped up......

Not good East....takes the fun completely out of the game sorry.
Give us/me an option to disable this
PLEASE in a patch? games that require umpteen retries because of a clock...are a non-no....besides in that particular mission i played it about 20mins over the time limit until the sub eventualy surfaced after a depth charge run -i then dispatched it with my 4" gun as i had no charges left.
The **THRILL** i got out of that was inexplainable -then reality hit that i had ran out of time over 20mins ago....
Lastly East, where does the CD code go?
I have played without being asked to enter it at all.
Please think about a patch for the SP 'time limit' -it's not like we can vary the difficulty much anyway. But to dodge torpedoes *and* worry about an unrealistic clock is taking it too far imo. Give players an option to play against the clock if they want to and others not.
Cheers