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Bad Torpedo Aspect Angle Query

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Bad Torpedo Aspect Angle Query

#1
Hi Folks,

Im playing actually the surface campaigns. A very bad thing is: The enemy Torpedos went off to early and the calculation of the hitting angle is wrong. You can?t hit a ship frontal with an 0 angle. The detonator device in a torpedo is made of an small propeller which has to hit a solid ground. The chance to hit exactly the bow of an ship at sea is nearly 0. In the real life torpedos bounce off the hull if the hitting angle is to steep.

This ruins the gameplay in my opinion.

Bad Torpedo Aspect Angle Query

#2
The contact detonator on real torpedoes is a pin. The propeller is the arming device- this way the torpedo won't blow up too close to your sub and kill you. In WWII, the US subs *had* to hit the ships at an angle, because the metal of the firing pins was too weak and it bent before pushing in all the way. If they struck "head on" , they would jam and not go off.

Also, the ship is wider than the stem in front. You're hitting a glancing blow into the sides as they curve away from the bow. As far as the contention that you couldn't hit a ship bows-on, Sam Dealey among others would disagree with you! ;)

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