Massive Multiplayer

Interest In Lfn Taskgroup?

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Interest In Lfn Taskgroup?

#33
Just bought the game, and working hard to get better, count me in, will depth charge for food!!! (Just wondering if anyone has thought of this issue: subs will not be predictable in multiplayer. I've been using a reverse pythagorean theorum to calc their depths in light of this realization. But, mashing numbers into my calc at flank speed, and then managing to set my charges, all the while maintaining the proper lead, is difficult. My idea, would be to work in pairs, one "spotting," one attacking, also, are the developers going to make my little equation impossible, cause i'm scoring direct hits every time now. Sorry for the long post, but convoy protection will be a MP issue.

Interest In Lfn Taskgroup?

#34
Just bought the game, and working hard to get better, count me in, will depth charge for food!!! (Just wondering if anyone has thought of this issue: subs will not be predictable in multiplayer. I've been using a reverse pythagorean theorum to calc their depths in light of this realization. But, mashing numbers into my calc at flank speed, and then managing to set my charges, all the while maintaining the proper lead, is difficult. My idea, would be to work in pairs, one "spotting," one attacking, also, are the developers going to make my little equation impossible, cause i'm scoring direct hits every time now. Sorry for the long post, but convoy protection will be a MP issue.
IMO, once crew efficiency is implemented, then you can get "accurate" depths as defined by how good your ASDIC crew is, and get things like "sub is going deep" or "sub turning to port".

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