Ok the enigmacon it finished. And it has been a total success. But and now...
how many time do we need for MP version?Months,weeks, days ,hours...
Please EAST anwser me.
How many time will we need for MP version?
General Topics
Post a replyAnd Now....
10 posts
My gut feeling, you're looking out a minimum of a few months. I'm sure there would be at least that time period working over the beta ironing out bugs and tweaking balance etc. I think it's a good thing. In the mean time, I think the modding commnity will play a big part in tiding people over till release. Realistically, the longer MP is pushed out, the more polished and feature rich it's going to be. It's all up to TAG, and I'm confident they're on the right path.
If I had to put a damp finger in the air - based on usual demo-to-market time - I'd guess at maybe August. And Wehrwolf is exactly right.
/bux
/bux
I would guess a bit longer.
Yeah, when I said realistically I didn't want to say that far out but it's likely that August would be a best case scenario. I feel that would probably be rushing them. I'm certainly willing to wait for a quality product.
Judging from what we saw at enigmacon, we wont be wating forever.
They were able to have a sever up and running, with all the machines working with the others, and in real time with no lag.
It seems to me that the bugs are relatively minor, so to speak, and with shawn eastley at the helm it shouldnt be too long.
It seemed to me that most of the problems they were having had to do with artwork compatibilty, and that should be relatively minor repair work.
also, the version we played at enigmacon did have things missing from the patch, but stuff added since the retail release. I believe they are sincerely trying for gameplay equality and detail, as well as simply pleasing us the fans.
IT seemed to me at enigmacon that the express wishes of TAG is that this is OUR game, and that they are simply trying to provide us with what we want. They emphasized that they read ALL of the posts, and take into consideration ALL of our suggestions and input.
Long story short, the wait shouldnt be too long, and when it is finally released we will have a VERY VERY impressive product on our hands.
They were able to have a sever up and running, with all the machines working with the others, and in real time with no lag.
It seems to me that the bugs are relatively minor, so to speak, and with shawn eastley at the helm it shouldnt be too long.
It seemed to me that most of the problems they were having had to do with artwork compatibilty, and that should be relatively minor repair work.
also, the version we played at enigmacon did have things missing from the patch, but stuff added since the retail release. I believe they are sincerely trying for gameplay equality and detail, as well as simply pleasing us the fans.
IT seemed to me at enigmacon that the express wishes of TAG is that this is OUR game, and that they are simply trying to provide us with what we want. They emphasized that they read ALL of the posts, and take into consideration ALL of our suggestions and input.
Long story short, the wait shouldnt be too long, and when it is finally released we will have a VERY VERY impressive product on our hands.
I was not at enigmacon, so please correct me if I am wrong, but you had no lag issues over a LAN.
Halo, for xbox, plays fine over a LAN. Try tunneling across the 'net, and 4 players or more bogs it down. I'm betting there are some lag issues to iron out for dialup users, maybe even for low-speed broadband (128k ISDN, 256k DSL, satellite, etc).
Halo, for xbox, plays fine over a LAN. Try tunneling across the 'net, and 4 players or more bogs it down. I'm betting there are some lag issues to iron out for dialup users, maybe even for low-speed broadband (128k ISDN, 256k DSL, satellite, etc).
Well there were some minor issues (it is still Beta) but lag was not one of them that I saw. no jumping or lagging. It played smooth.
I'm not sure what the configuration setup was, if it was lan or mp.
The Idea is to play enigma online, so if it was a lan, Argon is correct about it being a beta.
The only issues that were really apparent to be honest simply had to do with some model compatability .
Other than that....well....look out M8's, cuz I'll be sending you down to the deep sometime soon !!!:
The Idea is to play enigma online, so if it was a lan, Argon is correct about it being a beta.
The only issues that were really apparent to be honest simply had to do with some model compatability .
Other than that....well....look out M8's, cuz I'll be sending you down to the deep sometime soon !!!:
I 'd prefer waiting longer , to be sure of it.
I do not even expect it to be in 2004 ! ,,But maybe only just !
More importantly , is that it is playable on dial -up.AND ::
A CD is produced and available without patches,, and patches upon patches to patch other patches !
I don't wear clothes with patches , and all this patching seems so far to have been problematic in a few ways,, One is the sheer technical ability , and capability of those attempting to download them , and the very patches themnselves .
Another thing is,, that , if we change our computers ,,we would have to start ALL over again,,!!
Let's have an up to date CD available , sometime ,, when the game is sorted .
I do not even expect it to be in 2004 ! ,,But maybe only just !
More importantly , is that it is playable on dial -up.AND ::
A CD is produced and available without patches,, and patches upon patches to patch other patches !
I don't wear clothes with patches , and all this patching seems so far to have been problematic in a few ways,, One is the sheer technical ability , and capability of those attempting to download them , and the very patches themnselves .
Another thing is,, that , if we change our computers ,,we would have to start ALL over again,,!!
Let's have an up to date CD available , sometime ,, when the game is sorted .
Jump to
- Tides Community
- ↳ All About Tides
- ↳ Announcements
- ↳ ToW Web Site and Services
- ↳ Help, Feedback & Inquiry
- ↳ Soda & Coffee Shop
- ↳ ToW Entertainment
- ↳ TowNet Publications
- ↳ Media and Print
- ↳ Book Shelf
- ↳ Movies
- ↳ Short Stories by Tides Members
- ↳ Short War Stories by Vets.
- ↳ Music and Sound
- ↳ Soldier's Perls
- ↳ ToW Hobby Shop
- ↳ Internet / Multi-Media
- ↳ Youtube Gallery
- ↳ Game Modders Work Shop
- ↳ ToW Club
- ↳ ToW Club - About
- ↳ ToW Club Room
- ↳ FLH
- ↳ FLH Announcements
- ↳ GI JOE's Cantina
- by Land
- ↳ ToW:Army - Recruiting Station
- ↳ ToW Army Talk
- ↳ World of Tanks ( WoT )
- ↳ Lets talk World of Tanks (Public)
- ↳ ToW:WoT Battle Group Garage
- ↳ ToW:WoT HQ
- by Sea
- ↳ Admiral of Seas
- ↳ ToW Sea Talk
- ↳ Naval Action
- ↳ Naval Action - Lobby
- ↳ [Flot] Randolph's Raiders
- ↳ Randolph's Raiders - Quarter Deck
- ↳ The Central Isles Hotel
- ↳ Slippery Sam's Bar and Grill
- ↳ Front Desk and Lobby
- ↳ News Stand
- ↳ Red Tide/Wolfpack Information
- ↳ WolfPack Reunion
- by Air
- ↳ ToW Air-Talk
- ↳ DCS
- ↳ DCS - General Discussion
- ↳ [Sqn] 360th Fighter Squadron
- ↳ IL2:Battle of Stalingrad
- ↳ IL2:BoS - General Discussion
- ↳ IL2:BoS - Hangar
- ↳ [Sqn] 12.OIAE
- ↳ 12.OIAE Mess
- ↳ 12.OIAE Ops
- ↳ IL2:Cliffs of Dover
- ↳ IL2:CloD - General Discussions
- ↳ IL2:CloD - Hangar
- ↳ [Sqn] No. 616 Squadron
- ↳ 616 - Dispersal Hut
- ↳ War Thunder
- ↳ War Thunder Lobby
- ↳ [Sqn] ToW:Air Assassins Inc
- ↳ ToW:Air Assassins Inc Welcome Room - Public
- ↳ ToW:Air Assassins Inc Members Room
- ↳ ToW:Air Assassins Inc Officers Room
- ↳ [Sqn] ToW:Black Sheep Squadron
- ↳ ToW:Black Sheep Squadron - Welcome
- ↳ ToW:Black Sheep Squadron - Officers Mess
- ↳ [Sqn] =Brood=
- ↳ =Brood= Welcome Lobby
- ↳ IL2:1946
- ↳ IL2:1946 - General Discussions
- ↳ IL2:1946 - Hangar
- ↳ IL2:1946 - Flight Training
- ↳ IL2:1946 - Mission Workshop
- ↳ [Sqn] VF-10
- ↳ VF-10 Ready Room (Sala de Pilots)
- ↳ VF-10 Operations Room (Sala de Operaciones)
- ↳ VF-10 Hangar (Hangar)
- ↳ 01 SNATF - Announcements
- ↳ 02 SNATF - Gen Discussion Forum
- ↳ 03 SNATF - Event Results
- ↳ 04 SNATF Registration
- ↳ 05 SNATF OPS
- ↳ 06 SNATF WEB SITE
- ↳ The Tin Man
- ↳ MCVG-2 Command Room
- ↳ MCVG-2 Training Room
- ↳ MCVG-2 Air Ops
- ↳ MCVG-2 Web Site
- ↳ MCVG-2 Recruiting Office
- ↳ IL2 Hangar
- ↳ MCVG-2 CiC
- ↳ CVG-12 Manuals
- ↳ Ground Training
- ↳ Old Training Forum
- ↳ Recognition Training
- ↳ Pilots Notes
- ↳ Radio Telephony Manual
- ↳ Flying Training
- ↳ Combat Training
- ↳ 1stAVBG - California Club
- ↳ 1stAVBG - Recruiting Office
- ↳ 1stAVBG Website
- ↳ 1stAVBG HQ
- ↳ 1stAVBG - HQ
- ↳ 1stAVBG - Rank and Awards
- ↳ 1stAVBG - Training
- ↳ 1stAVBG - Missions Briefing
- ↳ 1stAVBG - Recon
- ↳ 1stAVBG - Mods
- ↳ 117th Open Topic
- ↳ 117th HQ
- ↳ 117th Sortie Schedule
- ↳ 117th After Action Reports
- ↳ [Sqn] No. 85 Squadron
- ↳ 85 - Mess
- ↳ 85 - Operations
- by Space
- ↳ -- SPACE TALK --
- ↳ Voice Commands
- ↳ Star Trek Online - STO
- ↳ Star Trek Online - General Discussion
- ↳ [Fleet] Tides of War
- ↳ STO - ToW Data Bank
- ↳ STO - ToW Federation Fleet HQ
- ↳ STO - ToW Klingon Fleet HQ
- ↳ STO - ToW Fleet Command Center
- ↳ STO - Klingon Operations Center
- ↳ STO - Federation Operation Center
- ↳ Star Citizen
- ↳ SC - General Information
- ↳ SC - Vids
- ↳ SC - Discussion Forum
- ↳ SC - Squadron 42
- ↳ SC - We Want You...
- ↳ Eve Online
- ↳ General
- ↳ [Corp] Metacrania Corp
- ↳ Lobby
- ↳ Metacrania Corp ViP's
- ↳ Elite: Dangerous
- by Fantasy
- ↳ World of Warcraft
- ↳ Feral Muffins
- ↳ Raiding
- ↳ Archive
- ↳ Dark Venom
- ↳ News
- ↳ The Broken Keel
- ↳ Silent Killers
- ↳ The Blood Blades
- ↳ The Ingos
- ↳ Horde on Tour
- ↳ Tribes of War Coalition
- ↳ Tribes Raiding
- ↳ Death Angels
- ↳ CoD5 WaW
- ↳ TEST by Tbar
- Tides of War Archive
- ↳ by Land
- ↳ Armored Warfare
- ↳ Call of Duty Series
- ↳ Call Of Duty games 1-6
- ↳ Call of Duty 7: Black Ops
- ↳ BattleField Series
- ↳ BattleField Chat
- ↳ by Sea
- ↳ Steel Waves
- ↳ Deepolis
- ↳ Deepolis Fan Site
- ↳ Deepolis Fan Site Forums
- ↳ by Air
- ↳ Air Marshal
- ↳ Rise of Flight
- ↳ RoF - General
- ↳ RoF - Hangar
- ↳ RoF ToW Fighter Wing
- ↳ [Sqn] = I R F C =
- ↳ Air Attack Game v1.0
- ↳ Air Attack Lobby
- ↳ ToW League Air Attack
- ↳ 1x1 League
- ↳ 2x2
- ↳ 4 Squad Sim
- ↳ AA - Flight School
- ↳ [Sqn] VMF-214 Black Sheep Squadron
- ↳ BSS Pilots Lounge
- ↳ BSS Sortie Schedule
- ↳ BSS: Off Duty
- ↳ BSS Archives
- ↳ BSS CO/XO Board
- ↳ SNL-KTF Tactical
- ↳ [Sqn] Air Assassins
- ↳ The Air Pirates Lounge
- ↳ Air Ops
- ↳ [Sqn] The Empire Aces
- ↳ TEA Public Lounge
- ↳ TEA Private
- ↳ [Sqn] USAAC - Air Attack - Archive
- ↳ USAAC - AA Pilot Lounge
- ↳ USAAC - AA Pilot Operations Forum
- ↳ USAAC Leagues & Events
- ↳ Leagues
- ↳ Fun Events
- ↳ USAAC - AA FAQ
- ↳ USAAC - Flight School
- ↳ USAAC - Squad Forums
- ↳ AA Squads/Teams/Links
- ↳ USAAC - CO/XO and STAFF Board
- ↳ USAAC League and Events Mgmt
- ↳ USAAC Fun Events Mgmt
- ↳ USAAC League Mgmt
- ↳ USAAC Refs Board
- ↳ USAAC Web Works Dept
- ↳ USAAC ** CITY HALL **
- ↳ Great Hall
- ↳ USAAC Archives
- ↳ by Space
- ↳ Mission Control
- ↳ Space Engineers
- ↳ by Fantasy
- ↳ -- FANTASY GAMES --
- ↳ Fire Fall
- ↳ ToW Army Group HQ
- ↳ Shroud of the Avatar
- ↳ Left 4 Dead
- ↳ Halo
- ↳ Halo 1
- ↳ Halo 2
- ↳ Federation - II
- ↳ Phantasy Star Universe
- ↳ Table Top
- ↳ Abbeywood Irregulars
- ↳ Brigade Office
- ↳ Operations
- ↳ Deployments
- ↳ Afterwind - Browser Turn Based
- ↳ Enigma - Rising Tide - Archive
- ↳ Fleet Headquarters
- ↳ Captains Quarters
- ↳ General Topics
- ↳ Roll Call
- ↳ Screenshots
- ↳ War Stories
- ↳ The Raid on Scapa Flow
- ↳ General Topics
- ↳ Briefing Room
- ↳ Briefing Room Imperial Germany
- ↳ Briefing Room Royal Navy in Exile
- ↳ Briefing Room United States of America
- ↳ Engineroom
- ↳ Sink The Hood
- ↳ Future Suggestions
- ↳ Community Modding
- ↳ Custom Missions
- ↳ Game Modding
- ↳ Voice Packs
- ↳ Massive Multiplayer