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LTS League Rules 5th Revision

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LTS League Rules 5th Revision

#1
Changes/Additions = Red

Last Team Standing League

Rules:

Last Team Standing League is sponsored by the USAAC and adheres to all COC of the AA and the USAAC. The League operates a policy of one pilot, one squad. This means no ?ringers?, no multi squad pilots. C/Os it is your responsibility to ensure that all pilots in your squad are registered on the CLP. This will ensure that all pilots see the arenas.

General

Last Team Standing will be played on the 1.5 short tactical map, squads will fly US camp (home) and GB camp (visitor) with all planes available. Teams must not move from their spawned positions until the Scramble order is given. There will be no altitude limit, the map limit is base-to-base square. Players going outside the map limit will result in an immediate loss of the round. There is no need to swap camps after 1st half.

A match will consist of 8 rounds with a 5 minute break between 4th and 5th round. In the event of both teams each win 4 rounds, a 9th round will be flown to determine the winner.

Scoring will be 1 (one) point per round awarded to the Last Team Standing for that round.

Referee will give the scramble command and both teams will take off and grab for altitude. At the scramble the ref will begin a 1 (one) minute countdown until the engage command is given. At that time planes will be free to engage and should turn to the opposing team. All planes should engage, if the Referee can visibly see that a plane is not engaging he will make an announcement to the appropriate team to engage. If the pilot still will not visibly engage he will be counted as dead and must crash. Once you are shot down you can not take off you must wait for the next round. When round is over pilots must crash, no landing. (This speeds up the game.)

If a referee can not be allocated for the arranged match, but there is a Ref on each of the 2 teams, then the match may go ahead with the refs on both teams recording and keeping check on scores and time. Any disagreements will be dealt with via the LM/Head ref . Please post results on the Usaac fourms.

Match Start Time:

All matches will start at the scheduled time. Teams are encouraged to be present 15 minutes prior to start time. No ?grace period? or delay will be allowed 2 minutes past the start time. Either team may request a ?grace? prior to the 2 minute mark. Matches will start no later than 7 minutes past the scheduled start time. In no case will more than ONE grace be allowed, regardless of which team calls for the grace. In the event a Ref arrives late, the match will start within 5 minutes of the Ref?s arrival.

Team/Pilots:

1. Teams will be a 7 vs 7 format base. (Squads are encouraged to fly all players as long as teams are kept even).

? A given team may fly 5 or 6 pilots; however the opposing team will fly with seven pilots max.

2. Seven pilots is the maximum. (Squads are encouraged to fly all players as long as teams are kept even).

? Seven pilots is the format unless both teams elect to fly additional pilots and the assigned referee approves. Teams must fly even numbers of pilots if flying more than 7 example 8 vs 8, 9 vs 9, etc. (However if a team drops a pilot during the round the other team does not have to drop a player. If a match started with 8 vs 8 and team only has 7 for next round the opposing team must drop 1 players. Players that can not fly due to their team has too many may sit on the GE runway at the Refs discretion. Players sitting on GE must not flood coms, and will be removed at the Refs discretion.

3. Five pilot minimum.

? A team may not fly with less than 5 pilots for any round, grace periods will not be allowed at the scramble time for any round. No exceptions.

? If a given team has less than 5 pilots present at 1st round scramble time, the full match (all rounds) will be forfeit. No exceptions. If both teams have less than 5 pilots at first round, both teams will register a total round loss. Both teams will receive a ?0? (zero) score, both teams forfeit and the match is over.

? Each round must have 5 pilots minimum. Any given team that does not have 5 pilots at scramble time for any given round will forfeit that round and any remaining rounds. Zero points are awarded to a forfeit round (s) team, the opposing team is awarded the forfeit round (s) point.

KIA

1. Once a pilot takes off from the runway upon the scramble order, said pilot cannot take off again.

? If a pilot is shot down, crashes or is ordered to crash by the ref they are dead and cannot continue for that round. Pilots must stay on the runway with engines off. Exception: If a pilot crashes on take off for any reason within the first 30 seconds of the scramble order, the said pilot may take off again. The referee may make an exception if warranted. Pilot needs to ask if any doubt.

Dropped Pilots

2. The dropped pilot rule only applies once the round starts (after scramble order). Prior to start there is no dropped pilot rule. The term dropped pilots is defined as: When a pilot during the game dropped out of the game for any reason. Once a round starts a dropped pilot is considered dead and may not take off and or re-enter the battle for a given round. There is no forfeit for a dropped pilot or dose the opposing team need to drop a pilot.

Tags:

3. The LTS is a fun league, to promote friendly banter all tags will be identifiable tags only.

? The first 6 spaces will be squad identification only. Example: FD_Skydancer, Tkfm_Vipor, BSS_Joker, etc?

Behavior:

Squads will restrict themselves to friendly / internal comms and will heed the commands of the referee at ALL TIMES. Referees will be instructed to penalize (forfeiture of the round or possibly the match) any squad that disrupts the other team by flooding the comms or refuses to obey the referees commands.

? Pilots that cause disruptions will be asked to stop. If they continue they will be counted as dead and not allowed to play the remainder of the match, and will not be allowed to fly the next weeks match. (No Exceptions)

? This league is intended to be fun for all teams playing in it, consequently teams must be seen to be playing the game fairly. It is the referees discretion as to whether he/she feels that a squad have been deliberately unsporting and the can award the game to the opposition.

? The referee must not be rammed, shot, stabbed, run over, mutilated, burned, covered in tar and feathers, beaten, battered, verbally or physically abused, or ignored.

Disputes/Complaints:

In the event of a complaint regarding one of the teams, or a referee, the C/O only will Email the USAAC League Manager at LM@www.airattack.us. It is advised that at least one member of each team as well as the referee records each game to help clear up any possible disputes. (Complaints will not be heeded with out evidence)

The USAAC League Manager reserves the rights to change or edit the rules of the LTS at any time. Said rule changes would be posted publicly with notice on the USAAC Forums. Where possible LM's of other communites would also be sent notice of the posting via Email or CLP notice.

LTS League Rules 5th Revision

#3
Salute Sky.. and anyone else that helped out .. looks great.

One thing however.. and that is free formed 'teams'. By the requirement if the CLP .. I think that might hinder 'teams'. Yes, I understand that folks can use the CLP to form a team .. but the extra steps to do so might hinder 'teams'. I guess we just wait and see :)
ref will begin a 1 (one) minute countdown
This I would like to see worded so the Ref .. can use 1 or 2 minutes randomly thus so they can call the game appropriately. Again.. I can go with what is written now.
It is the referees discretion as to whether he/she feels that a squad have been deliberately unsporting and the can award the game to the opposition.
Word:the should be they or the referee ?

LTS League Rules 5th Revision

#5
Looks good Sky,

However I do think that the ref should have a little latitude in the "engage command" area. I feel that clock watchers won't jump the gun if they aren't sure exactly when the engage command is given. "An engage command will be given somewhere within the 1 to 2 minutes of the start.....

I think this might help prevent teams trying to anticipate the engage command.

Just a thought!

JoKeR

CO/BSS

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