Hello Everyone,
I have posted the LTS League rules 4th revision in the League fourm area. Here is the link, please take a look and give your comments.
Thank you,
Skydancer
Usaac LM
http://forum.tidesofwar.net/index.php?showtopic=7351
USAAC - CO/XO and STAFF Board
Post a replyLTS League Rules 4th Revision
2 posts
This reply is not 'official'.. but gives an indication of where things might go.
Start times will be appropriate for US vrs US; and UK vrs UK; and GE vrs GE teams. When the time zones mix .. USAAC will post a time range (default time) the match should be held, but the two teams can work out a co-op time so long as the USAAC LM has that info "1 WEEK. 7 days" in advance.
Days the match's will be on again will be default Sundays, but can be changed via the teams involved.. again USAAC will post the 'default time".
Default Time... what is it? Default time is the time and date the USAAC post for the match to take place. If the teams involved work at a day and time within that week .. that is acceptable to both teams .. AND USAAC can assign a Ref that can also commit .. then you can change the time and date. Caution: USAAC LM "must" have the info 7 days prio. If you do not have the info submitted properly within with the 7 days .. then the USAAC LM does not have to honor the change in date/time.
The League will start on the date/time we publish.. which may or may not be run concurrently with another league events taking place. At this time it is the plan of the USAAC NOT to conflict and wait for a clean and open time span. The practice in the past is for each community to take a 'turn' at hosting a league. This 'turn concept" may not work in the future as we have more league activity now .. and more pilots.. and more squads.
Comments:
>> Starting times will be 'strictly' enforced. A Team can loose a match because a pilot did not show on time.
>> Rules will be 'strictly' enforced. The League is for 'squads and teams'. These types of groups are 'trained' pilots. The are prepared for war and know what to do. Therefor the rules are expected to be known by all pilots and a breach of the rules can result in a forfeit for a round ..or the whole match. There is simply no excuse for breaking the rules. Don't even ask the Ref for exception.
>> Ref's are being 'trained' for LTS rules, etc. Ref's will be given more latitude in calling 'gray' areas. Ref's decisions are final at game time.. right or wrong. Disputes and Contests must be submitted to the LM within 24 hours of the given match. LM's decisions are final.
Tags. The first six spaces must contain the squad ID. The fist six spaces may contain numbers etc, so long as the squad ID is presented as 'registered' at USAAC. During the League sign up period the Squads/Teams must present their intended 'tag' as well as the pilot names. Tags and pilot names not registered will NOT be able to fly at match time. ( A Squad may submit a statement that there pilots and tags will be flown as registered on the CLP system... bugs here.. still working this part out).
Tags as a 'discussion' are not part of the topic here .. the topic is the rules. No debates on Tags please.. you can start another thread for that if you wish.
Teams. This detail is not worked out perfectly at this time .. but .. it is the intention that a group of pilots can form a 'team' for the purpose of competing within the LTS League. Yes, 'team' pilots can be part of an existing team competing .. but may NOT fly for more than one team or squad throughout the entire league competition. Teams must register same as a squad, however a 'team' must also 'qualify to be included' in the LTS League by having 7 'valid' pilot names submitted. More on 'teams' in a post of that topic at the appropriate time as this is not yet worked into the USAAC League system as yet.
AA will be off. No running into AA to avoid a death. AA is OFF.AA on or off it should not matter for all fighting should be completed in the middle of the map area.
Start times will be appropriate for US vrs US; and UK vrs UK; and GE vrs GE teams. When the time zones mix .. USAAC will post a time range (default time) the match should be held, but the two teams can work out a co-op time so long as the USAAC LM has that info "1 WEEK. 7 days" in advance.
Days the match's will be on again will be default Sundays, but can be changed via the teams involved.. again USAAC will post the 'default time".
Default Time... what is it? Default time is the time and date the USAAC post for the match to take place. If the teams involved work at a day and time within that week .. that is acceptable to both teams .. AND USAAC can assign a Ref that can also commit .. then you can change the time and date. Caution: USAAC LM "must" have the info 7 days prio. If you do not have the info submitted properly within with the 7 days .. then the USAAC LM does not have to honor the change in date/time.
The League will start on the date/time we publish.. which may or may not be run concurrently with another league events taking place. At this time it is the plan of the USAAC NOT to conflict and wait for a clean and open time span. The practice in the past is for each community to take a 'turn' at hosting a league. This 'turn concept" may not work in the future as we have more league activity now .. and more pilots.. and more squads.
Comments:
>> Starting times will be 'strictly' enforced. A Team can loose a match because a pilot did not show on time.
>> Rules will be 'strictly' enforced. The League is for 'squads and teams'. These types of groups are 'trained' pilots. The are prepared for war and know what to do. Therefor the rules are expected to be known by all pilots and a breach of the rules can result in a forfeit for a round ..or the whole match. There is simply no excuse for breaking the rules. Don't even ask the Ref for exception.
>> Ref's are being 'trained' for LTS rules, etc. Ref's will be given more latitude in calling 'gray' areas. Ref's decisions are final at game time.. right or wrong. Disputes and Contests must be submitted to the LM within 24 hours of the given match. LM's decisions are final.
Tags. The first six spaces must contain the squad ID. The fist six spaces may contain numbers etc, so long as the squad ID is presented as 'registered' at USAAC. During the League sign up period the Squads/Teams must present their intended 'tag' as well as the pilot names. Tags and pilot names not registered will NOT be able to fly at match time. ( A Squad may submit a statement that there pilots and tags will be flown as registered on the CLP system... bugs here.. still working this part out).
Tags as a 'discussion' are not part of the topic here .. the topic is the rules. No debates on Tags please.. you can start another thread for that if you wish.
Teams. This detail is not worked out perfectly at this time .. but .. it is the intention that a group of pilots can form a 'team' for the purpose of competing within the LTS League. Yes, 'team' pilots can be part of an existing team competing .. but may NOT fly for more than one team or squad throughout the entire league competition. Teams must register same as a squad, however a 'team' must also 'qualify to be included' in the LTS League by having 7 'valid' pilot names submitted. More on 'teams' in a post of that topic at the appropriate time as this is not yet worked into the USAAC League system as yet.
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