Future Suggestions

Sub Turning Rate

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Sub Turning Rate

#2
We've had problems finding accurate turning (and other performance) data for most of the ships and submarines in Enigma. They are currently estimated based on horsepower rating, known top speed and estimated rudder efficiency.

Our intent was to let the physics modelling handle the turning, etc., but our current physics implementation is not capable of that.

Sub Turning Rate

#7
I agree with the observation that the sub's turning rate is way too slow. Besides working with a model, there is one other consideration, the longer the vessel, the longer it takes to turn. Its the fulcrum principle, rudder efficiency is moot. You can double the size of the rudder but it won't make much of a difference. The vessel's rear is actually pushing towards the left in a right turn. Its the same way with cars, a shorter wheel base will always have a smaller turning radius.

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