anyway, read and check it out. will post a link to a download site so you dont have to use the shitty blizzard downloader when i find one.
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World of Warcraft Client Patch 1.11.0
Shadow of the Necropolis
Floating above the Plaguelands, the necropolis known as Naxxramas serves as the
seat of one of the Lich King's most powerful officers, the dreaded lich
Kel'Thuzad. Horrors of the past and new terrors yet to be unleashed are
gathering inside the necropolis as the Lich King's servants prepare their
assault. The Scourge marches again...
Naxxramas is the new 40-man raid dungeon that will present even the most
experienced and powerful players with an epic challenge.
General
* The cost to unlearn talents will now decay over time. This cost will be
reduced by a rate of 5 gold per month to a minimum of 10 gold.
* Logging back in after a disconnect from the server has been greatly improved,
and players should now rarely receive the message "A character with that name
already exists."
* Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs)
will persist through zoning or logging out.
* Fear: The calculations to determine if Fear effects should break due to
receiving damage have been changed. The old calculation used the base damage of
the ability. The new calculation uses the final amount of damage dealt, after
all modifiers. In addition, the chance for a damage over time spell to break
Fear is now significantly lower. Note that Fear continues to be roughly three
times as likely to break on player targets as on non-player targets. In
addition, Intimidating Shout now follows that player versus non-player
distinction, while previously it did not.
* Periodic Healing: Spells which do periodic healing will now have their
strength determined at the moment they are cast. Changing the amount of bonus
healing you have during the duration of the periodic spell will have no impact
on how much it heals for.
* Reflection: Effects which cause reflection will no longer reflect triggered
effects separately from their base effects (e.g. Impact, Improved Shadow Bolt,
Aftermath, etc.)
* Spell and Item Auras with Charges: These auras will now correctly remember
their number of charges when you enter or leave an instance, change continents,
or log out.
* All controlled units will now be titled based on the creature type. All beasts
will be referred to as Pets, for example (no matter how they are controlled).
Previously, there were several inconsistencies.
* Beneficial spells and abilities that target multiple units will no longer
consume resources (i.e. mana, rage etc...) if they fail to affect anyone.
* Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning)
will no longer land if target cannot be seen by the caster due to stealth or
invisibility.
* Character model transparency has been modified to fix an issue where PC's
would appear to have a large hole in their model (be on the lookout!).
* Optimization code known as "M2Faster" is now enabled by default. M2Faster can
improve performance in crowded scenes when "Vertex Animation Shaders" is turned
on. This function can be turned off by setting M2Faster to "0" in the
config.wtg.
- Reduces the unique number of vertex shader permutations that we will choose to
use in rendering
- Sorts the drawing of items in the scene a little differently to reduce the
number of times we re-program the vertex shader hardware.
PVP
* In an effort to keep their armies better outfitted the Horde and Alliance have
both taken it upon themselves to update their available rewards.
- An updated set of armor rewards have been added to vendors for Honor ranks 7,
8, and 10.
- The armor rewards for Honor ranks 12 and 13 have been increased in level and
stat point allocation.
- New rank 14 weapons have been added! In order to give casters the same
diversity of selection that melee currently enjoy we have added new caster items
that are available to be purchased by Grand Marshals and High Warlords.
Battlegrounds
* Alterac Valley
- Most of the NPC guard units have been removed.
- Players now drop more quest items.
- Creatures that remain in Alterac Valley have had their hit points reduced.
- The buff that is periodically cast by each faction's Captain has been changed
to a flat 20% hit point buff.
- Upgrading troops through armor scrap turn-ins will also now result in your
team's General enabling a periodic buff to your melee and spell damage.
* This buff scales from 10% at the Seasoned unit level, 20% at the Veteran unit
level, and 30% at the Champion unit level.
* Warsong Gulch - Epic leggings have been added to the Warsong Outrider and
Silverwing Sentinel supply officers for all armor types. These items require
Exalted status with their respective reputations.
Druids
* Innervate: This spell is now a base ability for all Druids, trainable at level
40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent
instead.
* Nature's Grace: You will no longer consume this effect when casting a spell
which was made instant by Nature's Swiftness.
* Swiftmend: This new talent has been added to the Druid Restoration tree,
replacing Innervate as the 31 point ultimate talent. It consumes a Rejuvenation
or Regrowth aura to produce an instant heal.
* Enrage: Tooltip edited to clarify functionality.
Hunters
* Counterattack (Survival Talent) - All ranks of this talent will now share the
same cooldown.
* Scorpid Poison: Duration slightly lengthened.
* Changed the way hunter pet family armor bonuses and penalties are applied to
allow the exact value from the Natural Armor talent to be applied correctly.
This may result in a very slight loss of armor to some pets (less than a third
of a percent).
* Improved Scorpid Sting: The aura from this Sting will now be removed (as
intended) when a different Sting aura is placed on the victim.
Mages
* Due to significant talent changes, mages will have all talent points refunded
and can be respent. Training costs for all talent spell replacements have been
significantly reduced.
* New ability added - Winter's Chill.
* Arcane Explosion is now instant cast and will no longer remove the Presence of
Mind effect when used.
* Evocation - Is now available to all mages (via trainer), starting at level 20.
* Conjure Food now has a new rank (Rank 7) available in Stratholme.
* Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
* Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g.
Ice Barrier, Power Word: Shield) before being absorbed by Mana Shield.
* Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
* Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
* Counterspell - Fixed a bug that made Counterspell unresistable.
* Improved Scorch - Duration of Fire Vulnerability increased to 30 seconds.
* Blast Wave: The bonus this spell receives from effects that increase spell
damage has been increased.
* Cold Snap: This talent will now always clear the cooldown for Frost Ward, even
if the cooldown was triggered by casting Fire Ward.
* Cone of Cold: The bonus this spell receives from effects that increase spell
damage has been increased.
* Fire Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
* Frost Ward: The amount of damage absorbed by this ward was increased
substantially on all ranks.
* Arcane Power: This ability will no longer stack with Power Infusion. If you
gain both at the same time, Arcane Power will take precedence.
* Added a new level 60 quest available from Archmage Xylem in Azshara for mages.
* Fire Ruby now has a sell value and can be disenchanted.
Paladins
* Benediction: This talent will no longer incorrectly provide a double discount
to Seal of Justice.
* Blessing of Light: It is no longer possible for a target to appear to have
multiple ranks of Blessing of Light. These multiple auras had no beneficial
effect, merely causing confusion. Problems with targeting the spell when the
caster has Blessing of Light effect on them have also been fixed.
* Divine Favor: It is no longer possible to cast this immediately after a
healing spell and "retroactively" make it a critical hit.
* Illumination: When several critical effect healing spells are cast very
quickly, you will now receive the correct mana refund for each one.
* Judgement of Command: Now consumes a charge of the Zandalarian Hero Charm. In
addition, when this spell is resisted it will no longer erroneously still do
damage.
* Judgement of Righteousness: Now consumes a charge of the Zandalarian Hero
Charm.
* Seal of Command: Clarified tooltip.
* Vengeance: Seal of Command critical hits can now trigger this ability.
* Vindication: This effect will no longer be absorbed by Grounding Totem.
Priests
* Lightwell - Casting time reduced. Lightwell object increased in size to make
it easier to click; relative click radius decreased slightly.
* Mind Control: If you cast Power Word: Shield while Mind Controlling a target,
the Recently Shielded aura will now appear on the correct target instead of
yourself.
* Spirit of Redemption: This spell has a number of fixes: Spirit of Redemption
form now has casting animations. Priests prematurely leaving battlegrounds with
this aura on will now receive the Deserter debuff (as intended); Priests in
Spirit of Redemption form at the completion of a battleground will have the aura
removed without dying; It will now work correctly with the Darkmoon Card
Twisting Nether item, resurrecting you after Spirit of Redemption has run its
course; If you should die underwater the Spirit of Redemption will no longer
have a breath bar appear; the Warlock Drain Soul spell will terminate producing
1 shard when the Priest switches to Spirit of Redemption form; You will no
longer have to wait 30 seconds for graveyard resurrection upon your first death
while using Spirit of Redemption.
* Vampiric Embrace: This ability will no longer heal for damage caused when the
target had no life remaining.
* Shadowguard: This Troll Priest racial spell now works with Vampiric Embrace,
Blackout, and Shadow Weaving. In addition, the damage from Shadowguard will now
consume charges of the Zandalarian Hero Charm's Unstable Power aura. The range
on Shadowguard has been extended to hit anyone within vision range.
Rogues
* Detect Traps is now a passive skill.
* Pick Pocket: This ability will no longer trigger effects on your target.
* Slice and Dice: This ability will no longer play its sound effect twice.
* Vanish: Canceling your Stealth aura while Vanish is running will now cause
Vanish to be canceled as well.
* Hemorrhage: Your damage over time effects will no longer consume charges of
Hemorrhage.
Warlocks
* Shadow Ward now has a new rank (Rank 4) available as item loot in dungeons.
The amount of damage absorbed by this ward was increased substantially on all
ranks.
* Soul Link: If your pet is banished, Soul Link will stop functioning until
Banish wears off. In addition, Soul Link's tooltip has been clarified to
indicate it only works with your imp, voidwalker, succubus, or felhunter.
* Curse of Agony: The damage from this spell will now continue even if the
caster dies or leaves the area.
* Emberstorm: This talent will now correctly increase the damage the Warlock
takes from Hellfire.
* Hellfire: Aftermath can now be triggered by this spell.
* Improved Shadow Bolt: Periodic damage spells and non-damaging spells will no
longer consume charges of Shadow Vulnerability.
* Shadowburn: If you cast Drain Soul while this aura is on the victim, you will
no longer receive two soul shards upon the victim's death.
Shaman
* Due to significant talent changes, Shaman will have all talent points refunded
and can be respent. Training costs for all talent spell replacements have been
significantly reduced.
* Anticipation: Now increases chance to dodge by 1-5%.
* Following durations have been increased - Disease Cleansing Totem, Fire
Resistance Totem, Flametongue Totem, Frost Resistance Totem, Grace of Air Totem
- Ranks 1 and 2 increased, Nature Resistance Totem, Poison Cleansing Totem,
Stoneskin Totem, Strength of Earth Totem - Ranks 1 through 4 increased, Tremor
Totem, Windfury Totem, Windwall Totem.
* The following mana costs have been reduced - Searing Totem, Mana Spring Totem,
Healing Stream Totem, Rockbiter, Frostbrand, Flametongue and Windfury.
* Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained with these
two weapons will now be retained if you decide to unspend this talent point and
return to it later.
* Flame Shock - Damage over time portion of all ranks slightly increased. Mana
cost of ranks 3 through 5 decreased.
* Improved Reincarnation (Restoration Talent) - Fixed a bug where rank 1 of this
talent was not decreasing the cooldown properly.
* Elemental Fury: Tooltip now indicates it increases the critical damage for
Searing Totem, Magma Totem, and Fire Nova Totem.
* Fire Nova Totem: This totem now receives increased healing from effects that
increase the Shaman's spell damage.
* Grounding Totem: This totem will no longer reflect the Mage talent Combustion
back onto the Mage.
* Healing Stream Totem: This totem now receives increased healing from effects
that increase the Shaman's healing.
* Lightning Bolt: Mana cost reduced approximately 17%.
* Lightning Shield: Some battleground power-up effects were consuming charges of
Lightning Shield. They no longer cause charges to be consumed. The range on
Lightning Shield has been extended to hit anyone within vision range.
* Magma Totem: This totem now receives increased damage from effects that
increase the Shaman's spell damage.
* Searing Totem: This totem now receives increased damage from effects that
increase the Shaman's spell damage.
Warriors
* Improved Bloodrage talent changed to generate additional rage when the ability
is used.
* Improved Revenge ranks evened out, resulting in an additional 5% for the final
rank. Chance to stun at each rank changed to 15/30/45%.
* Bloodrage - Fixed a bug that caused Bloodrage to cost twice the intended
health.
* Flurry: The tooltip for this talent has been adjusted to indicate it only
works on normal melee swings.
* Shield Slam: This ability has received a redesign. It now costs 20 rage to use
and the damage it does is modified by your shield block value. However, the base
damage has been reduced. It generates more threat per rage and more damage per
rage than it did previously.
* Sweeping Strikes: This spell has a number of fixes: When used in conjunction
with Execute and the second victim is below 20% health, they will be hit with
the full Execute amount. If the second victim is not below 20% health, they will
be hit with normal melee swing damage; If the ability you are using does not
deal damage, it will not use a charge of Sweeping Strikes; The extra attack it
generates when used with Whirlwind now has the correct damage range; The
additional attacks generated by this ability will now properly take into account
the armor of the second target.
Items
* Key rings have been added to the game.
- Level 1-39 = 4 slots
- Level 40-49 = 8 slots
- Level 50-60 = 12 slots
* Permanent Dungeon Keys
- Key to Searing Gorge
- Workshop Key
- The Scarlet Key
- Shadowforge Key
- Key to the City
- Skeleton Key
- Prison Cell Key
- Crescent Key
* Stack sizes have been updated:
- Stacks of 20
- Leather (Light, Medium, etc.)
- Cured Hides (Light, Medium, etc.)
- Shards (Small Brilliant, etc.)
- Enchanting Dusts (Strange, Illusion, etc.)
- Flash Powder
- Rogue Poisons (Instant, Crippling, etc.)
- Rogue Poison Reagents (Essence of Pain, Deathweed, etc.)
- Stacks of 10
- Hides (Light, Medium, etc.)
* We have re-evaluated the mechanics of consumable items in the game and
concluded that these should work in a more intuitive manner. As such, most items
that can not be equipped with right click abilities have been streamlined into
one of three categories. Using an item of a particular category will trigger a
shared cooldown among all other items in the same category. The categories break
down as follows with category cooldowns as listed.
- Potions 2 minutes: This includes items such as Health Potion, Mana Potion,
Invisibility Potion and Mighty Rage Potion.
- Aggressive 1 minute: This includes items such as explosives, Really Sticky
Glue and Discombobulator Ray.
- Non-Aggresive 2 minutes: This includes items such as Healthstone, Night
Dragon's Breath, Whipper Root Tuber and Target Dummy.
* Many items that can be equipped have had their cooldown category removed and
will be controlled exclusively by the item's self cooldown. For example, the
Gnomish Mind Control Cap should no longer trigger the cooldown of the Talisman
of Arathor.
* We have re-evaluated the class specific quest rewards for both Zul'Gurub and
Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain
them we have upgraded the superior items to epic quality.
* Updated the set bonus tool tip for The Elements and The Five Thunders set to
better explain it's function
* Antenna of Invigoration's damage type has been changed to Nature, it was never
intended to do physical damage. It will also now properly display it's firing
animation.
* Slave Master Blackheart will now drop loot appropriate of a rare NPC.
* The binding on Amulet of the Redeemed and Shroud of Arcane Mastery have both
now been changed to the intended Bind on Acquire.
* The Gnomish Mind Control Cap may now only be used on targets that are not in
combat.
* Deathdealer's Spaulders were unintentionally given higher stats than they
should have had for an item of their level, this has been corrected.
* Uther's Strength is now properly flagged as Bind of Equip.
* The Tome of Divine Right has it's mana regen function changed to the intended
On Equip instead of On Use.
* Perdiot Circles have been properly renamed to Peridot Circles
* Low level boars/wolves drop boar meat and wolf meat much more frequently now
to facilitate cooking
* A number of items have had their stacking limits increased including leather,
enchanting dust/shards and rogue poisons/reagents among others.
* Ashwood seeds can now be placed in herb bags.
* All food/drink can be eaten while silenced. Previously some food/drink could
not be consumed when under the effect of a silence.
* The Mantle of the Timbermaw will now make the correct inventory sounds.
* The Spirit of Zandalar will no longer persist through death.
* Ancient Hakkari Manslayer: This item will no longer trigger erroneously on the
strike which kills the target.
* Badge of the Swarmguard: The Insight of the Quiraji aura no longer displays
any duration. It is removed when The Badge of the Swarmguard aura is removed.
* Black Grasp of the Destroyer: Losing targeting on your enemy will no longer
prevent you from gaining the mana when this item triggers its effect.
* Blade of Eternal Darkness: This item can now correctly trigger its effect from
any harmful spell.
* Bloodfang Set Bonus: The damage effect from the 8-piece bonus on this set will
no longer trigger on (and break) Gouge.
* Bonfires: This stationary fires will no longer create two messages in the
combat log each time they deal damage.
* Clutch of Foresight: This item now functions when the user is silenced.
* Darkmoon Fair Card Twisting Nether: If you are Soulstoned, Soulstone will now
always take priority over Twisting Nether's effect.
* Earthfury Set: When Healing Wave chains to additional targets from this set
bonus, it will no longer pick uninjured targets.
* Darkmoon Fair Card Blue Dragon: This item will no longer trigger from using
any ability which does not cost mana.
* Enigma Set: The Enigma's Answer effect will no longer trigger from items.
* Health Regen Every 5 Seconds: Items with this bonus have been fixed so that
the health regeneration occurs during combat again.
* Holy Mightstone: The spell damage bonus from this item will no longer increase
the melee damage done against undead. The attack power bonus will still function
as intended.
* Hurricane: This weapon was not dealing the listed frost damage. That listed
frost damage has been replaced with a chance to trigger a damaging frost effect.
* Implements of Unspoken Names: This set bonus had an error that made it not
properly affect base damage from pets. That error has been corrected.
* Primal Hakkari Tokens: These items from Zul'Gurub now identify which classes
can use them in their item descriptions.
* Rejuvenation Potions: Any type of potion or consumable that grants mana and
healing will no longer be consumable unless either your health or your mana are
below maximum.
* Robes of Insight: This item's effect will no longer lose charges when casting
spells that have no mana cost.
* Rune of the Dawn: This trinket will no longer have any effect on melee damage
done to undead.
* Scarab Brooch: Holy Nova and healing from Holy Shock will now properly trigger
this item's ability.
* Shadowstrike: The cooldown on transforming this item is now always 60 seconds.
* Stormshroud Set: The Lightning effect from this set will no longer break your
Gouge.
* Temporary Spell Damage Auras: (eg. Unstable Power, Power Infusion, etc.) All
of the items which grant temporary spell damage bonuses are now correctly set
not to trigger off items, and to trigger off any appropriate spell the player
knows.
* The Elements Set: This set bonus will no longer trigger from tradeskills.
* The Five Thunders Set: This set bonus will no longer trigger from tradeskills.
* The Ten Storms Set: The Lighting Shield bonus placed on other players will
function correctly again. In addition, it will no longer be possible to gain
more than one Lightning Shield effect from this set bonus anymore.
* Totem of Life: Effect increased.
* Thunderstrike: The cooldown on transforming this item is now always 60
seconds.
* Trappings of The Unseen Path: This set bonus had an error that made it not
properly affect base damage from pets. That error has been corrected.
* Troll's Blood Potions: These potions have been fixed that so that the health
regeneration occurs during combat again.
* Ultra-Flash Shadow Reflector: This item can now reflect the damage caused by
the Troll Priest racial spell Shadowguard.
* Zandalarian Hero Charm: The damage and healing on this item have been reduced
by 30%. Instead of granting 35 damage and 70 healing per charge, it now grants
25 damage and 50 healing per charge. Several Paladin spells, Starshards, and
Lightning Shield were not consuming charges of this trinket. All those spells
have been fixed. In addition, totems which now benefit from increased damage and
healing will also consume charges (Healing Stream Totem, Searing Totem, Magma
Totem, and Fire Nova Totem)
* Eating and Drinking: You will no longer fall through a chair you are sitting
in if you eat or drink.
Professions
* Fishing
- Schools of Fish have been spotted off the coast of Azshara
- Swarms of Eels have been spotted off the shores of Feralas, Tanaris, Azshara
and southern Stranglethorn.
- Bloated Fish will no longer be found in wreckage
* Tailoring
- Dreamweave Circlet is now a Superior quality item
- Four new nature resist cloth armor recipes have been added to the merchants at
Cenarion Hold for those with high Cenarion Circle reputation.
* Leatherworking
- Three new nature resist leather armor recipes have been added to the ghost
leatherworker of Silithus for those with high Cenarion Circle reputation.
* Blacksmithing
- A number of weapons made with Fiery and Lava cores have had their material
requirements reduced. Black Amnesty, Blackfury, Ebon Hand, Blackguard, Nightfall
are the affected weapons.
- The Dark Iron Bracers and Fiery Chain Girdle have had the materials required
to make them reduced significantly.
- The Ebon Hand has had its attack speed decreased somewhat.
- The axesmith weapon Nightfall effect has been changed from -60 resistance to
+15% spell damage taken. Also its speed has been decreased somewhat.
- Three new nature resist plate recipes have been added to the merchants at
Cenarion Hold for those with high Cenarion Circle reputation.
* Mining
- Smelting Bronze, Silver and Iron will give increases to mining skill for
somewhat longer than they used to.
* Enchanting
- The two-handed agility Enchanting recipe now provides a green glow on those
weapons.
* Alchemy
- The Gift of Arthas now uses the elixir cooldown rather than the potion
cooldown.
* Engineering
- Grenades and Mortars now are set to use the "Controlled Stun" mechanic so
using grenades in conjunction with other stuns (such as Hammer of Justice) may
give you diminishing returns.
- The materials used in sapper charges have become less stable and now on
occasion sapper charges will only affect the user lighting them on fire for a
period of time.
- A player is now much more likely to break out of the The Reckless Charge
effect of the Rocket Helmet early. This is to maintain consistency with all
other effects that take control away from a player (Sheep, Stun, Hibernate,
etc...). This change only affects players, there is no change in using it
against monsters.
- When a Paladin is replaced by their Evil Twin due to transporter malfunction,
they can no longer revert to their normal self using divine shield.
- Tranquil Mechanical Yetis are no longer unique.
Quests
* Light's Hope Chapel has been revamped and is now a fully functional quest hub.
- A new mailbox has been added.
- The chapel is now flagged as an inn.
- A guard system is in place.
- New vendors have been added.
* Dozens of new quests have been added to Light's Hope.
* A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!
* Aurel Goldleaf at Cenarion Hold in Silithus has a new quest.
* New quests available in Zul'Gurub and Light's Hope Chapel for head and leg
resistance enchantments.
* Several new tradeskill quests have been added to assist players in obtaining
frost resistance armor and items.
* Dire Maul Librams may now drop in any wing.
* Blood of the Black Dragon Champion is now a multi-drop quest item. Everyone on
their respective faction's quest will be able to loot the blood.
Reputations
* Cenarion Circle
- A new quest is available at Cenarion Hold for players who wish to turn in
Combat, Logistics and Tactical Badges for reputation.
- Encrypted Twilight Texts now stack to 250
- Combat Missions from the Field Duty questline in Silithus are now received in
batches of four (all hitting the same hive)
- Envelopes for all Field Duty Assignments are now non-unique
- Unsigned Field Duty Papers now need to be "prepared" by players by
right-clicking on them. This action has a 3-minute cooldown.
- Completing the Field Duty quest has a reputation reward once again.
* Bloodsail Buccaneers
- New repeatable "turn-in" quests have been added to each of the goblin cities
as a vehicle to raise the player's faction with them (while decreasing the
player's Bloodsail Buccaneer faction)
* Hydraxian Waterlords
- New revered option for Hydraxian Waterlords faction allows players to receive
a non-consumable version of Aqual Quintessence
Raids and Dungeons
* Release timers have been be removed from instances. This includes dungeons,
battlegrounds, and raid instances.
* Instituted an anti-exploit measure on certain encounters (almost entirely raid
bosses). These encounters will prevent people from zoning into the instance
while that encounter is engaged. If you attempt to zone into the instance while
that encounter is engaged, you will be resurrected at the outside entrance. We
will be making adjustments to the entrances to Molten Core and Blackwing Lair to
accommodate this change. Combat resurrections, soulstones, reincarnate, etc.
will still work fine. This is primarily to combat graveyard rushing in
instances.
* Zul'Gurub
- Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no
longer require Bijous or coins for completion. Armor quests now only require a
Primal Hakkari piece and appropriate faction with Zandalar.
- Class specific enchantments given by Zanza the Restless no longer require
Arcanum (Librams) from Dire Maul. The requirements have been changed to items
found within Zul'Gurub. Speak with Zanza the Restless for more information.
- The various clan speakers (Bloodscalp Speaker, Sandfury Speaker, etc) have had
their hit points reduced considerably.
- Zandalarian Armor Replacement - Due to the changes made to the armor rewards
from the Paragons of Power quests, the trolls of Yojamba Isle will now offer to
replace pieces of armor that have been lost or deleted.
- After careful consideration we have decided to add an additional loot table to
the High Priests of Zul'Gurub. Players should now see two items in addition to
the tokens when slaying these bosses.
- When Hakkar gains the Berserk effect, Hakkar will now emote that he is berserk
instead of emoting that he is enraged.
* Ruins of Ahn'Qiraj
- Ossirian the Unscarred - There is a new crystal that will be visible before
the encounter begins. Players can use this crystal just like any other crystal
in the encounter, but it cannot come back up during the encounter.
- Ruins of Ahn'Qiraj Class Set Reward Replacement - Due to the changes made to
the rewards from the Ruins of Ahn'Qiraj class set quests, players can obtain
replacements for lost or deleted quest rewards from Warden Haro, Keyl Swiftclaw,
and Windcaller Yessendra in Cenarion Hold.
- The hitpoints of every creature in the General Rajaxx encounter has been
lowered.
- Damage of General Rajaxx has been lowered.
- The wait time between waves in this encounter has been shortened.
* Princess Huhuran's Acid Spit can no longer be redirected by Grounding Totems.
* Arygos in the Temple of Ahn'Qiraj will now offer to teleport players to the
following places given the following conditions have been met:
- If the Twin Emperors have been defeated, Arygos will teleport players to their
lair.
- If Ouro has been defeated, Arygos will teleport players to the chamber where
the dragons are being held prisoner.
- Arygos will not teleport players that are in combat.
* Emeriss, Lethon, Taerar, Ysondre - Some of their abilities will be less
predictable than before
* Tinkerer Gizlock can now throw Flash Bombs
* The Gordok Inner Door Key will now properly be destroyed if you are ever
outside the instance and alive.
User Interface
* If the master looter assigns a unique item to a player that already has that
item, or any item to a player whose inventory is full, he will get an error
message and be able to reassign the loot
* Text that a raid leader sends to chat will now be displayed in a different
color and will have the [Raid Leader] label.
* There is now a new raid warning chat channel available to raid leaders and
assistants. Text that is sent to this channel will appear in the center of the
screen for all players in the raid. The channel is called Raid Warning and text
can be sent to it with "/rw"
* Raid leaders now have a Ready Check button on their raid interface. This can
also be sent with /readycheck from the chat line. A Ready Check sends an "Are
you ready?" window with Yes/No buttons to all players in the raid. The raid
leader will get feedback in 30 seconds on all the players who were not ready or
who did not respond.
* Players now have a Raid Info button on their raid interface that functions the
same way /raidinfo worked before. This function will display a pane showing all
of the raid instances that a player is saved to, rather than displaying it to
the chat window.
* Players in a party may now select an option that allows them to reset all
currently open instances.
- You only get the reset all instances option if you are a party leader.
- The UI option appears if you are a party leader, you have one or more
instances open, and you are not currently in an instance.
- The UI option is a right-click option off of your own portrait (like party
loot options).
- You get a warning dialogue when you select this option asking if you really
want to reset all instances.
- If you select reset all instances, all non-raid instances will be reset to
their starting condition.
* Auction Search Results.
- It should say "Searching for Items" when it is still seeking results.
- It should only say "No Items Found" when it has completed a search and not
gotten any hits from your criteria.
* The Repair all button on NPC's that repair will now repair all of the items
that you are carrying whether you have them equipped or not.
* Parties and Raids now can mark targets for their party/raid in the gamefield.
A party leader or raid leader/assistant can right-click the portrait of their
target to select a symbol to associate with that target. All players in the
party/raid will see the selected symbol over the head of the target as well as
on the portrait of that target.
* Players can now turn on the "Target of Target" in the Raid and Party section
of the interface options. When this is turned on, anytime a player is in a party
or raid, it will show the portrait and health of whatever your current target
has targeted. You can click on that portrait to target that thing directly or if
you have the spell glove up you can cast spells on the target of target without
targeting it directly.
* Bags that you are carrying now have a brown background when opened and bags
that are in your bank have a gray background when opened. This will allow a
player to more easily tell the difference between a bag they are carrying and
one that is in their bank.
* When reputation increases from one level to the next (Friendly to Honored for
instance) that text will be displayed to the chat log instead of to the combat
log.
* The Group Loot/Need before Greed dialogue will now show a golden dragon border
around Bind on Pickup items.
* The party leader can now reset a dungeon instance from the interface. If the
party has recently been inside an instance but is now outside of the instance,
the party leader will have a right-click option from their own portrait (where
you select the loot UI preference) that is "Reset all Instances". If this is
selected all non raid instances will be reset for the party.
* Players now automatically have Keyrings. When a player first acquires a key,
they will automatically acquire a keyring that can only hold permanent dungeon
keys. The size of the keyring will increase as the player goes up in level up to
12 key slots at level 60.
* Additional action bars now have range indicators on them. If a button in one
of a players additional action bars has a range component, it will display a red
dot when a target is out of range.
* You can now target a player by clicking their name from the chat log and
selecting the "Target" option.
* Spells that have a lasting effect on a player and have charges such as the
Shaman's Lightning Shield spell will now display how many charges are left on
spell icon.
* The icons of negative effects on that appear on the player now have a color to
indicate their type. Curses are purple, disease is yellow, poison is green and
magic is blue. In addition when a party member is struck by one of these four
types of negative effects, their portrait will pulse the appropriate color for
30 seconds or until the effect is removed.
* Using B at the bank will now toggle open/closed all of your bags and all of
your bank bags.
* When you are at the bank and your open bags would start to overlap with your
bank pane, your bags will scale down to a smaller size so you can access all of
your bags and the bank at the same time.
* Many new Tips of the Day have been added.
* The interface event processing has been optimized while zoning.
* Your interface windows are no longer closed when you zone.
* You can now bind the mousewheel to button actions.
* You can now rebind the screenshot action, though the print screen button
cannot be reassigned
* When you kill a creature, the combat log will report "You have slain !"
* Reloading the UI requires user input.
World Environment
* New flight points can be found at Ratchet and Marshall's Refuge, Un'Goro
Crater.
* Flight paths added between:
- Morgan's Vigil - Lakeshire
- Revantusk Village - Light's Hope Chapel
- Aerie Peak - Chillwind Point
- Stonetalon Peak - Nijel's Point
- Cenarion Hold - Feathermoon Stronghold
- Cenarion Hold - Camp Mojache
- Cenarion Hold - Un'Goro Crater
- Gadgetzan - Un'Goro Crater
- Crossroads - Ratchet
- Theramore - Ratchet
- Ratchet - Talendris Point
- Moonglade - Talonbranch
- Splintertree - Valormok
- Hammerfall - Revantusk Village
- Camp Mojache - Freewind Post
* Several flight paths adjusted for smoother transitions on linked flights.
* Hive'Ashi Workers, Hive'Zora Tunnelers and Hive'Regal Burrowers have ben set
to much quicker respawn times.
* Lord Skwol, Prince Skaldrenox, Baron Kazum and High Marshal Whirlaxis in
Silithus have had their balance reviewed. They should be much closer in
difficulty to one another and are tuned for a 20 person raid group.
* Buru the Gorger's Creeping Plague has been slightly reduced
* Creatures that enrage at low health will no longer be enraged after combat.
* The group pulls before General Drakkisath once again have linked agro.
* Fixed several typographical errors in various guard directions.
* A few more civilians, who previously assisted guards, no longer do so.
* Incendosaur should now be giving the correct amount of experience when killed.
* Blackwater Deckhands no longer respawn instantly.
* Plague Swine now can be skinned.
* The plague trap crate in Stratholme will now correctly show up as trapped when
using detect trap.
* Skeletal Shadowcasters in Razorfen Downs no longer drop loot.
* Emperor Dagran Thaurissan will once again use his Avatar of Flame ability.
* The Goblin Craftsman's Melt Ore ability will be properly modified by Amplify
and Dampen Magic.
* Slaughterhouse Protectors can no longer be feared.
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