Enter another world

By Fantasy Fantasy Marshal Command
Death Angels
Death Angels

Mages

9 posts

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Mages

#2
I think i'll try this build at first. For the first time i have to make some choices i'd rather not want to make (i want it all !! :D), so for that Blizzard did a good job at the talent review. Gotta wait and see how it works out though, maybe try a mage on the testserver first to try different talent setups.

Mages

#5
Lol. You used arcane resilience.

you must die.

i cant believe blizzard can be such idiots to give us such a ballocks talent :/ why the frack do we need extra armour? i hope they fired the people that thought of this :P

Mages

#6
Well since we are fragile as it is, 200 extra armour for the cost of only 1 talent point isn't that bad if you ask me. Staying alive is one of the hard parts of being a mage in lots of encounters (AoE bat waves anyone? :D) so every bit helps. And i need points to get to improved counterspell so might aswell put it in something usefull instead of Wand Specialization or something (now THAT is a useless talent :P). If i didn't want improved counterspell i wouldn't have taken arcane resillience though.

Mages

#8
Yeah mana is abit of a problem when you're on the way to 60, i remember that :D

I had alot of complaints that i was always drinking when we did instances and you can guess what people said when i told them that i had to go to the loo Image

After 60 and especially when you get some better blue gear mana isn't much of an issue anymore. Can't remember being full out of mana anymore, not even on boss fights in ZG.

Btw why do you use fireballs when most of your talents are in the frost tree? Seems abit of a waste to me to use fire spells if you don't have the talents to optimise them :)

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