Actually... no. Oops.You do know that I'm for the inclusion of pilotable aircraft in Enigma, don't you? wink.gif
To East:
I have been pondering the use of planes more, specifically the placement of torps, bombs, and ammo onto a target. Obviously smacking a ship with a torp in the propeller is a critical hit and should severly distrupt the ships ability to move. Likewise, a bomb down the smoke stack would cripple the boilers... What I am eventually getting as is the damage model being redone for Chapter 2 to take into account these types of hits? This is would apply to all sources of damage from air and sea.
This also would make the game different as aiming for specific points on vessels would gain importance instead of just hitting them enough.