East and gang,
I still love this game very much. There is no better Naval sim. Can hardly wait for CH. 2.
I have a suggestion on something I would like to see.
Right now, we can click on a friendly contact and order them to protect, escort, resupply, wait, etc...
What I would like to see is...Whenever you have a blue (unknown) contact, I would like to click on (preferably a MTB or Corvette, or better yet, a plane) to investigate those contacts for some...recon if you will. Someone to try to get close enough to identify the contact for us, and relay that info back to us. Planes work the best for this, if we have one available.
I know blue doesn't come up alot, but it does come up. I hate to turn way off course just to get close enough to identify a possible target, and it be a friendly.
Especially if I am in command of a larger, slower ship, as it is very time consuming.
I was patrolling with the Hood today, and my guns were firing on blue targets, like the Gunners' Mates knew it was a hostile, but the bridge had no idea if it was friendly or hostile. Seems like the ship wouldn't fire on something until it knew for certain what it was.
Just something else to think about. Keep up the great work guys.
General Topics
Post a replyIntelligence
10 posts
And another thing....lol,
How about when we are low on fuel, or have hull damage, and we run up on a few enemy merchants, and would like to take advantage of the goods they have on board? I would like to signal my intent to board and resupply from them, and if they don't comply, then I blow them out of the water.(This wouldn't be so hard if we could target their individual gun mounts, so they'd be defenseless).
Of course, after I was done with them, I would get about 1500m away, and sink them anyway...lol.
Use 'em and abuse 'em....lol
How about when we are low on fuel, or have hull damage, and we run up on a few enemy merchants, and would like to take advantage of the goods they have on board? I would like to signal my intent to board and resupply from them, and if they don't comply, then I blow them out of the water.(This wouldn't be so hard if we could target their individual gun mounts, so they'd be defenseless).
Of course, after I was done with them, I would get about 1500m away, and sink them anyway...lol.
Use 'em and abuse 'em....lol
I like the way you think!And another thing....lol,
How about when we are low on fuel, or have hull damage, and we run up on a few enemy merchants, and would like to take advantage of the goods they have on board? I would like to signal my intent to board and resupply from them, and if they don't comply, then I blow them out of the water.(This wouldn't be so hard if we could target their individual gun mounts, so they'd be defenseless).
Of course, after I was done with them, I would get about 1500m away, and sink them anyway...lol.
Use 'em and abuse 'em....lol
East, I second his request.
LMAO....A man after my own heart.And another thing....lol,
How about when we are low on fuel, or have hull damage, and we run up on a few enemy merchants, and would like to take advantage of the goods they have on board? I would like to signal my intent to board and resupply from them, and if they don't comply, then I blow them out of the water.(This wouldn't be so hard if we could target their individual gun mounts, so they'd be defenseless).
Of course, after I was done with them, I would get about 1500m away, and sink them anyway...lol.
Use 'em and abuse 'em....lol
Ya bro, "East", you know I bought a new vid card to play Silent Hunter III and already after a few days of playing it I threw back in Enigma and there is no comparision.Granted SHIII is got some things Enigma doesnt but Damn!...hoping in a Battleship and duking it out with 2 BB's at once....being chased down by 6 DD's in one, and one by one blowing them out of the water at point blank range with the fire that ship puts up just almost makes me flip out.You and your team deserve so much credit for making a game that is truly worthy of being called the most Awesome naval adventure ever made to date.I will still wait for whatever your company puts out in the future and happily pay whatever MP cost you decide on, to go head to head against Real life victims in a DD.Only in your game!Dont change anything except maybe the water back to the original color in those beta versions or whatever...You had the water dead on great in those first versions....other than that when the bullets are flying you are hardly looking at the water.And as for putting AI people on board....forget that...I am the captain,gunner,medic or whatever....to add that would be a distraction I think. Keep up the good work East and hold on to your dreams!
Thanks Iceman, we appreciate the post. That "firing on the blues" will be fixed. You will be able to capture vessels, you will also have the ability to be captured with the option to scuttle, sabotage, etc.
What about an "Identify" button for scouts?
How about comandeer?You will be able to capture vessels, you will also have the ability to be captured with the option to scuttle, sabotage, etc.
That sounds awesome! I can't wait!! enigma!:You will be able to capture vessels, you will also have the ability to be captured with the option to scuttle, sabotage, etc.
Other vessels identify unknown contacts for me .
This is how.
Order to attack the unknown .
The message will tell you if it is friendly or not .
A guess based on speed will narrow down the identifcation then .
This is how.
Order to attack the unknown .
The message will tell you if it is friendly or not .
A guess based on speed will narrow down the identifcation then .
There are not always other vessels around. Sometimes you are out there all alone.
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