Sink The Hood

Asset Refactoring

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Asset Refactoring

#1
Here is a first peek at the new Flower Class Corvette. This is an in-progress shot; there are no portholes or decals of any type, no camo, no weapons. She is about 75% done as she sits. This is the ingame model. This is not what it will look like inside the new engine, it will look better.

Enjoy. (any broken links will show up as I finish the renders)

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--East

Asset Refactoring

#8
You will see splinters fly off, not determined yet if you will see splintered decking, we are still re-developing these systems. Here are a couple of shots with the new ocean (also in development): NOTE: In these shots the ship is in a uniform texture, the ocean has no particle effects, the ship doesn't have any environment mapping, etc. This is very early. The water shader is based on a well known masters thesis that we grafted into the ARETE water (it still needs to be adjusted for scale!), Cybernet Network and (in progress) our new rendering engine - this example runs on the network.

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