I got a proposal for the mulitplayer
One should have a multiplayer account with several ships (you can name by yourself) assigned, one of each class.
When you start a mp-match there you should drive your own ship.
A Ship-Crew should do better with a little experience, so behave really rookiestyle in the beginning (bad gunnery, bad speed due to bad machine-handling and of course bad reconaissance) all that not too bad, but there should be a difference to an experienced crew.
Your ship gains experience with each sucess or goal it will achieve(sinking of a ship or submarine or winning of a mp-match)
If your ship sinks, all this is lost. but you can save your crew if you are managing to evade.
If you cancel during a battle you will lose your crew as well
So people ar taking care of their vessels and don't always play kamikaze style
--
these are just some suggestions
Future Suggestions
Post a replyProposal For Multiplayer
6 posts
Good Ideas of course..! (great minds think alike..)
You will be pleased to know that East and tesseraction have discussed almost exactly these topics previously, and you can read their plans for multiplayer and see which ideas they have that match your ideas if you take the time to look thru old posts in the forums.
You will be pleased to know that East and tesseraction have discussed almost exactly these topics previously, and you can read their plans for multiplayer and see which ideas they have that match your ideas if you take the time to look thru old posts in the forums.
Good points but I hope the penalty for death is not to extreme. I'd hate to loose all the progress I made because I died. If you take to much then if a player continually dies then they will most likely get frustrated and unsubscribe.
It all depends on how the ranking/experience/ability system works. If it is based on a point system, death can simply be a loss of experice points determined by what vessel you lost. (Someone dying in a PT boat should not have the same penalty as someone dying in a Battleship.)
It all depends on how the ranking/experience/ability system works. If it is based on a point system, death can simply be a loss of experice points determined by what vessel you lost. (Someone dying in a PT boat should not have the same penalty as someone dying in a Battleship.)
There should be no distinction between wether you command a PT Boat or Battle ship they each have there own importance to a fleet 
if you lose your PT-Boat you will also lose your PT crew, but not your destroyer crew. it should work that way.
It would cost more to constuct a battleship compared to a PT boat. I expect the smaller ships to be readily available whilst the large ones available where needed and in small numbers. This would mean if a BB was sunk, it would be a greater loss to your faction then if a PT boat was sunk. When it comes to penalties to your captain i'm not sure how/if that will be managed but I expect it wouldn't matter what ship your in.
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