Build 299 of the ENIGMA:Missions graphical mission editor for Enigma: Rising Tide is up. This is most likely the final version of the editor.
Build 299 fixes a serious problem in the Objective Groups/Victory Conditions deletion routines, and incorporates some enhancements which I think you'll like. See the update history section, below.
Install over top the previous build.
NOTE: Left-click the download zip link on the editor page. Download managers usually won't work on this server as an intermediate page is loaded.
Editor Web Page Link
You need to read the notes below and the readme.txt file. The readme.txt file can be found in the install folder.
Hope you have fun with it. It's been fun writing this editor for you guys. Thanks particularly to East of Tesseraction Games for the help he has offered. ENIGMA:Missions represents about 10,000 lines of code and 200 hours of time.
-timetraveller
-----------------------------------------
UPDATE HISTORY
-----------------------------------------
-Build_299 (final, assuming no new major bugs found)
1. Corrected a serious crash bug in the delete Objective Groups/Victory Conditions routine.
2. Added resupply enhancements for specific ship types in the Ammo Toolbar for resupply.
3. Added "Synopsis" display to show you the general mission parameters, all on one screen.
4. Increased mission save numbers to maximum of 99 (1-99).
-Build_280 (beta)
1. Corrected faction IDs in messages when specific factions are selected for task groups (other than ANY).
2. Fixed subscript out of range bug on first run when config.ini file is non-existant.
3. Corrected problem with changing non-player task group factions back to ANY when player faction is ANY.
4. Corrected bug in ammo_replenish field values for the resupply OA (Objective Action), eliminating the erroneous period (.) at the end of the field.
-Build_275 (beta)
This was the initial offering.
-----------------------------------------
THE PROGRAM
-----------------------------------------
ENIGMA:Missions is a home-grown graphical mission editor for the Enigma: Rising
Tide naval combat simulator. It will enable you to create your own missions of
various complexity and run them on the game.
ENIGMA:Missions is freeware, and is not to be sold. Feel free to host the zip
file on your site if you wish. As a courtesy, send me an e-mail and let me know
you are hosting it. Current e-mail: timetraveller@bellsouth.net.
-----------------------------------------
INSTALLING ENIGMA:Missions
-----------------------------------------
Unzip the downloaded file and click on the setup.exe to install ENIGMA:Missions.
Install may be done over top any pre-existing ENIGMA:Missions installation.
ENIGMA:Missions is written in Visual Basic 6 and should run on most modern
systems from Windows 98 on. You will need at least the Microsoft VB6 SP5 runtime
files installed (which you probably already have). Turn off your anti-virus for
the install. As always, be sure to virus check any file beforehand.
ENIGMA:Missions makes no modifications to your existing Enigma: Rising Tide
installation or its registry items, beyond the saving of the created mission.
-----------------------------------------
GETTING STARTED
-----------------------------------------
ENIGMA:Missions creates the mission-x.ems file for you. That's all. You,
yourself, must make any and all modifications to your index.pkg file and
CustomPatrols.cgn file so that the game will recognize your mission folder and
mission file(s). See the document provided by the game manufacturer for
instructions on how to do this.
Custom Missions
Post a replyEnigma:missions - Graphical Mission Editor
20 posts
Been working on the editor's readme file. There are lots of useful tips on mission editing in here. Check it out if you like.
ENIGMA:Missions readme.txt file
-timetraveller
ENIGMA:Missions readme.txt file
-timetraveller
ENIGMA:Missions, the graphical mission editor for Enigma: Rising Tide, is now available.
See the top of this thread.
I'd like to give a big thanks to East for answering my never-ending questions, particularly for taking the time for that nearly hour long phone consultation we had. Without his help this editor would not have been possible. Thanks East!
TOWF--
If you are around, I lost all your information in the server update. Sorry I couldn't get back to you. If you guys at Tides of War want to put the editor zip up on your site, feel free to do it.
-timetraveller
See the top of this thread.
I'd like to give a big thanks to East for answering my never-ending questions, particularly for taking the time for that nearly hour long phone consultation we had. Without his help this editor would not have been possible. Thanks East!
TOWF--
If you are around, I lost all your information in the server update. Sorry I couldn't get back to you. If you guys at Tides of War want to put the editor zip up on your site, feel free to do it.
-timetraveller
Tides mirror
We have included both *.doc files in the zip so all needed files are in one file (makes your life easier)
Link attached here and available from the download section aswell.
/bux
We have included both *.doc files in the zip so all needed files are in one file (makes your life easier)
Link attached here and available from the download section aswell.
/bux
Thanks Buxton, I appreciate it.
-timetraveller
-timetraveller
There the whole section has been rebuilt 
Hey Guys,
I've uncovered one more bug in the editor when deleting objectives/victory conditions. The fix has been made and I'll post an update build in about a week. I've also coded a little enhancement to the ammo toolbar for ammo replenish which will be part of the same build. This likely will be the last build for awhile.
-timetraveller
I've uncovered one more bug in the editor when deleting objectives/victory conditions. The fix has been made and I'll post an update build in about a week. I've also coded a little enhancement to the ammo toolbar for ammo replenish which will be part of the same build. This likely will be the last build for awhile.
-timetraveller
How do I do what it says here?----------------------------------------
GETTING STARTED
-----------------------------------------
ENIGMA:Missions creates the mission-x.ems file for you. That's all. You,
yourself, must make any and all modifications to your index.pkg file and
CustomPatrols.cgn file so that the game will recognize your mission folder and
mission file(s). See the document provided by the game manufacturer for
instructions on how to do this.
Use your eyes, along with Windows Explorer, and open up ERT's "missions" folder. There you'll find the documents mentioned here that will give you the detailed instructions.How do I do what it says here?----------------------------------------
GETTING STARTED
-----------------------------------------
ENIGMA:Missions creates the mission-x.ems file for you. That's all. You,
yourself, must make any and all modifications to your index.pkg file and
CustomPatrols.cgn file so that the game will recognize your mission folder and
mission file(s). See the document provided by the game manufacturer for
instructions on how to do this.
NOTE: Playing custom missions requires ERT's Gold edition CD or the original version updated with the Gold upgrade patch. And for Gold edition CD owners, there's a mini-patch that enables the use of custom missions.
Bump
Build 299 available.
-timetraveller
Build 299 available.
-timetraveller
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