Game Features That Would Be Cool To Have
Posted: Fri Jan 24, 2014 1:49 pm
Ahoy!
Just watched the latest footage and it looks like it is progressing nicely. I did notice that damage seems to be hit point based by watching the damage on the ship icon increase as the ship took hits. Are there plans to make the damage more hit specific? Say like you get hit in the bow and your forward turret gets hit and goes out of action. A hull hit causes flooding and makes you list and slow down. Etc.
The best surface game I've played was an old game from SSI called Great Naval Battles. When you took hits, you would have compartments and equipment damaged. Those compartments could either be destroyed, have fires start in them or have flooding in them. Those with fires or flooding, you could dispatch damage control teams to try and repair the damage. Each ship had a certain number of repair teams. Bigger ships had more repair teams. Fires left unattended would eventually destroy the compartment. If too many compartments flooded, you would sink. However, you could manually counter-flood compartments on the opposite side of the ship to resolve your list as too much of a list could capsize you. you had the be careful. It was very realistic in my opinion.
A screenshot of the damage control in SSI's Great Naval Battles:

Just watched the latest footage and it looks like it is progressing nicely. I did notice that damage seems to be hit point based by watching the damage on the ship icon increase as the ship took hits. Are there plans to make the damage more hit specific? Say like you get hit in the bow and your forward turret gets hit and goes out of action. A hull hit causes flooding and makes you list and slow down. Etc.
The best surface game I've played was an old game from SSI called Great Naval Battles. When you took hits, you would have compartments and equipment damaged. Those compartments could either be destroyed, have fires start in them or have flooding in them. Those with fires or flooding, you could dispatch damage control teams to try and repair the damage. Each ship had a certain number of repair teams. Bigger ships had more repair teams. Fires left unattended would eventually destroy the compartment. If too many compartments flooded, you would sink. However, you could manually counter-flood compartments on the opposite side of the ship to resolve your list as too much of a list could capsize you. you had the be careful. It was very realistic in my opinion.
A screenshot of the damage control in SSI's Great Naval Battles:
