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By Fantasy Fantasy Marshal Command
Feral Muffins
Feral Muffins

Magmaw Suggestion

3 posts

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Magmaw Suggestion

#1
Next visit to Magmaw (and it was something that Aloho mentioned in Teamspeak ) it would be worth siting ranged with the melee & healers next to Magmaw with the exception of one hunter to lay frost traps.

Watched the video on Tankspot and noticed the following comment:

"Actually, positioning seems to work better if melee and ranged and heals all stack where the melee are in this video...and keep one hunter where the ranged are...that way the pillar is always on the hunter and you can just have ranged switch over to parasites while hunter kites...then no one has to really worry about getting hit, and moving, and makes the fight less stressful"

The reasoning behind this is that:

1. Magmaw rarely targets (if at all) those right next to him, therefore he will focus on the lone ranged with his pillar of flame. when this happens the hunter drops frost trap and the other range then nuke adds from the melee position.

2. Secondly and most importantly.... it means there is less movement to contend with, less possibility of mistakes and as the guy above said ...less stressful.

A chance for the GL to show his hunter skills ;)

Magmaw Suggestion

#2

A chance for the GL to show his hunter skills ;)
He fails!

The issue we have, in addition to my skills or lack thereof, is a distinct lack of range AoE DPS. To be honest, I think we're better focussing on other bosses with our current typical raid composition. We did very well on Omnitron last night and in the past we have put in very credible performances in TotF - looking forward to seeing how improved gear translates to our performance there.

/bux

Magmaw Suggestion

#3
weve tried the 1-2 at range before but the real prob with that is the healing aggro. that tac would work wonders with a mage(with dm comes a mage so we can try this then)otherwise range will have to stack together with 2 of the healers so that melee wont be getting hit by the worms and in turn making more of them. as for flame pillars they dont hit ppl in melee range at all.

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