Hello All,
Well you have some good points, so I have revised the rules. Please look them over and give me your thoughts good or bad.
Last Team Standing League
Rules:
Last Team Standing League is sponsored by the USAAC and adheres to all COC of the AA and the USAAC.
General
Last Team Standing will be played on the 1.5 short tactical map, and squads will fly GB and US with all planes available. There will be no altitude limit and the map limit is base-to-base square. Players going outside the map limit will result in an immediate loss of the round. All players must engage.
A match will consist of 4 rounds and the scoring will be one point for the last team standing after each round. If in a match both teams win 2 rounds a 5th round will be flown to determine the winner.
Referee will give the scramble command and both teams will take off and grab for altitude. After 2 minutes the ref will announce the engage command, all planes must engage. Planes visibly not engaging will be counted as dead and must crash. Once you are dead you must not take off, wait for the next round. You may take off if you have collided or crashed up to 30 seconds after scramble, if over the 30 seconds you must sit and wait until the next round. When round is over pilots must crash, no landing. (This speeds up the game.) Pilots entering into the arena late can not take off, they must wait for the next round.
Teams may fly with 6 pilots max but encourage all pilots fly as long as teams are even at the beginning of each round. If extra pilots they may watch from the GE runway at the referees discretion.
Tags:
All pilot tags will be registered with the USAAC League Manager and will be the C/Os responsibility to make sure all pilots are registered. If not then these pilots will not be able to see the arenas, or will not be allowed to fly.
A maximum of the first 6 spaces will be allowed for squad identification and the rest for pilot identification. You may use letters, numbers or combination of letters and numbers for this identification. (Example) FD_P, USHA_P4, Tigers_G9, etc? We encourage the use of identifiable tags (Example), FD_Skydancer, USHA_Popgun, Tigers_Nemo, etc..
At the end of the league points will be added and 1st, 2nd , and 3rd places will be announced.
USAAC - CO/XO and STAFF Board
Post a replyLTS League - 2nd revision
4 posts
Sky, I suggest you edit your 1st post, saying to scroll down to read the current revision. It would save people reading this thread for the 1st time from reading the old draft.
Something should be added about conduct during matches. Have a look at the other communities' rules page.
About those match tags....
I still prefer FD_Skydancer over any other tag format.
Something should be added about conduct during matches. Have a look at the other communities' rules page.
About those match tags....
Temper,
There is a better way .. its called "splitting" the topic .. i.e. create a new topic from a post within this thread. I'll do so now. Tbar proceeds to press magic buttons, bells, tones, whistles .. crackle .. pop! A new topic appears.
Awww.. I like this better
==================================================================
Now to business
Teams/Pilot Rules
Designated Camps are US and GB. GE is a Ref and spectator Camp. Team Camps are assigned via the published fixtures. Home team will be US, Visitors will be GB. There is no need to swap camps after 1st half.
A) Teams will be a 6 x 6 format base.
A given team may fly with 4 or 5 pilots, however the opposing team will fly with six (max pilots).
Six pilots is the maximum
Six pilots is the format UNLESS both teams elect to fly additional pilots AND the assigned referee approves. Teams must fly an even number of pilots if flying more than 6 i.e. 7x7, 8x8 and so on.
C) Four Pilots Minimum.
A Team may NOT fly with less than 4 pilots for any round, grace periods will NOT be allowed at scramble time for any round. No exceptions
If a pilots is shot down, crashes or is ordered to crash .. they are dead and cannot continue for that round. Pilots must stay on the runway with engines 'off'. EXCEPTION: If a pilot crashes on take off for any reason within the first 30 seconds of the scramble order, said pilot may take off again. This happens occasionally when pilots collide on take off. Game Ref may also make an exception if warranted. Pilots need to ASK if in any doubt.
E) Spectators are allowed to 'sit and be ready up' at the designated camp. Spectators may NOT use the coms during match play, a violation of the coms rules or any mis-behavior may result in Referee disipline including kicks, using forfit rules, etc, upon the violating team members team.
F) Dropped Pilots. The 'dropped pilot' rule ONLY applies once a round starts (after scramble order). Prior to round start, there is no dropped pilot rule. The Term "Dropped Pilots" defined: This is when a pilot during game round play is 'dropped' out of the game for any reason. Once a round starts a dropped pilot is considered 'dead' and may not take off and/or re-enter the battle for a given round. There is no forfit for a dropped pilot nor dose the opposing team need to drop a pilot.
G) Teams may elect to use different pilots after each round. The spectator base is encouraged for this reason.. i.e pilots are ready to go in case of dropped pilots, etc.
/tbar
There is a better way .. its called "splitting" the topic .. i.e. create a new topic from a post within this thread. I'll do so now. Tbar proceeds to press magic buttons, bells, tones, whistles .. crackle .. pop! A new topic appears.
Awww.. I like this better
==================================================================
Now to business
Now this is fine.. but I feel is vague to some degree and should be expanded. Let me give example that may not be worded perfectly but the idea gets accross.Teams may fly with 6 pilots max but encourage all pilots fly as long as teams are even at the beginning of each round. If extra pilots they may watch from the GE runway at the referees discretion.
Teams/Pilot Rules
Designated Camps are US and GB. GE is a Ref and spectator Camp. Team Camps are assigned via the published fixtures. Home team will be US, Visitors will be GB. There is no need to swap camps after 1st half.
A) Teams will be a 6 x 6 format base.
A given team may fly with 4 or 5 pilots, however the opposing team will fly with six (max pilots).
Six pilots is the format UNLESS both teams elect to fly additional pilots AND the assigned referee approves. Teams must fly an even number of pilots if flying more than 6 i.e. 7x7, 8x8 and so on.
C) Four Pilots Minimum.
A Team may NOT fly with less than 4 pilots for any round, grace periods will NOT be allowed at scramble time for any round. No exceptions
- If a given team has less than 4 pilots present at 1st round Scramble time, the full match (all rounds) will be forfit. No exceptions. If both teams have less than 4 pilots at first round, both teams will register a total round loss. Both teams will receive 0 (zero) score, both teams forfit and the match is over.
- EACH round must have 4 pilots each team minimum. Any given team that does not have 4 pilots at scramble time for any given round will forfit that round and any remaining rounds. Zero points are awarded to a forfit round(s) team, the opposing team is awarded the forfit round(s) win point.
If a pilots is shot down, crashes or is ordered to crash .. they are dead and cannot continue for that round. Pilots must stay on the runway with engines 'off'. EXCEPTION: If a pilot crashes on take off for any reason within the first 30 seconds of the scramble order, said pilot may take off again. This happens occasionally when pilots collide on take off. Game Ref may also make an exception if warranted. Pilots need to ASK if in any doubt.
E) Spectators are allowed to 'sit and be ready up' at the designated camp. Spectators may NOT use the coms during match play, a violation of the coms rules or any mis-behavior may result in Referee disipline including kicks, using forfit rules, etc, upon the violating team members team.
F) Dropped Pilots. The 'dropped pilot' rule ONLY applies once a round starts (after scramble order). Prior to round start, there is no dropped pilot rule. The Term "Dropped Pilots" defined: This is when a pilot during game round play is 'dropped' out of the game for any reason. Once a round starts a dropped pilot is considered 'dead' and may not take off and/or re-enter the battle for a given round. There is no forfit for a dropped pilot nor dose the opposing team need to drop a pilot.
G) Teams may elect to use different pilots after each round. The spectator base is encouraged for this reason.. i.e pilots are ready to go in case of dropped pilots, etc.
/tbar
Start Time.
Let's get this right .. and get started on time. If a match is scheduled for 3PM, the match should start no later than 3:05PM.
Once squads realize this is no joke .. they will show up 20 minutes early for each match .. get their act together and be ready to go. Nothing irritates me more than ... waiting .. waiting .. Ref, we got one more coming.. and every other dern excuse in the book.
=============================================
Match Start Time
All matches will start at the scheduled time. Team are encouraged to be present 15 to 20 minutes prio to start time. No 'grace period' or delay will be allowed 2 minutes past the start time. Either team may request a 'grace' prio to the 2 minute mark. Matches will start no later than 7 minutes past the scheduled start time. In no case will more than ONE grace be allowed, regardless of which team calls for a grace.
Teams without the required number of pilots at start time will forfit the match.
Breaks between rounds will be no longer than 5 minutes. The assigned Referee will issue a 'Ready Up' and the round will start no later than 5 minutes past the 'ready up' order.
In the event a Ref arrives late, the match will start within 5 minutes of the Ref's arrival.
Let's get this right .. and get started on time. If a match is scheduled for 3PM, the match should start no later than 3:05PM.
Once squads realize this is no joke .. they will show up 20 minutes early for each match .. get their act together and be ready to go. Nothing irritates me more than ... waiting .. waiting .. Ref, we got one more coming.. and every other dern excuse in the book.
=============================================
Match Start Time
All matches will start at the scheduled time. Team are encouraged to be present 15 to 20 minutes prio to start time. No 'grace period' or delay will be allowed 2 minutes past the start time. Either team may request a 'grace' prio to the 2 minute mark. Matches will start no later than 7 minutes past the scheduled start time. In no case will more than ONE grace be allowed, regardless of which team calls for a grace.
Teams without the required number of pilots at start time will forfit the match.
Breaks between rounds will be no longer than 5 minutes. The assigned Referee will issue a 'Ready Up' and the round will start no later than 5 minutes past the 'ready up' order.
In the event a Ref arrives late, the match will start within 5 minutes of the Ref's arrival.
Return to “USAAC - CO/XO and STAFF Board”
Jump to
- Tides Community
- ↳ All About Tides
- ↳ Announcements
- ↳ ToW Web Site and Services
- ↳ Help, Feedback & Inquiry
- ↳ Soda & Coffee Shop
- ↳ ToW Entertainment
- ↳ TowNet Publications
- ↳ Media and Print
- ↳ Book Shelf
- ↳ Movies
- ↳ Short Stories by Tides Members
- ↳ Short War Stories by Vets.
- ↳ Music and Sound
- ↳ Soldier's Perls
- ↳ ToW Hobby Shop
- ↳ Internet / Multi-Media
- ↳ Youtube Gallery
- ↳ Game Modders Work Shop
- ↳ ToW Club
- ↳ ToW Club - About
- ↳ ToW Club Room
- ↳ FLH
- ↳ FLH Announcements
- ↳ GI JOE's Cantina
- by Land
- ↳ ToW:Army - Recruiting Station
- ↳ ToW Army Talk
- ↳ World of Tanks ( WoT )
- ↳ Lets talk World of Tanks (Public)
- ↳ ToW:WoT Battle Group Garage
- ↳ ToW:WoT HQ
- ↳ by Land Clubs
- by Sea
- ↳ Admiral of Seas
- ↳ ToW Sea Talk
- ↳ Naval Action
- ↳ Naval Action - Lobby
- ↳ [Flot] Randolph's Raiders
- ↳ Randolph's Raiders - Quarter Deck
- ↳ by Sea Clubs
- ↳ The Central Isles Hotel
- ↳ Slippery Sam's Bar and Grill
- ↳ Front Desk and Lobby
- ↳ News Stand
- ↳ Red Tide/Wolfpack Information
- ↳ WolfPack Reunion
- by Air
- ↳ ToW Air-Talk
- ↳ DCS
- ↳ DCS - General Discussion
- ↳ [Sqn] 360th Fighter Squadron
- ↳ IL2:Battle of Stalingrad
- ↳ IL2:BoS - General Discussion
- ↳ IL2:BoS - Hangar
- ↳ [Sqn] 12.OIAE
- ↳ 12.OIAE Mess
- ↳ 12.OIAE Ops
- ↳ IL2:Cliffs of Dover
- ↳ IL2:CloD - General Discussions
- ↳ IL2:CloD - Hangar
- ↳ [Sqn] No. 616 Squadron
- ↳ 616 - Dispersal Hut
- ↳ War Thunder
- ↳ War Thunder Lobby
- ↳ [Sqn] ToW:Air Assassins Inc
- ↳ ToW:Air Assassins Inc Welcome Room - Public
- ↳ ToW:Air Assassins Inc Members Room
- ↳ ToW:Air Assassins Inc Officers Room
- ↳ [Sqn] ToW:Black Sheep Squadron
- ↳ ToW:Black Sheep Squadron - Welcome
- ↳ ToW:Black Sheep Squadron - Officers Mess
- ↳ [Sqn] =Brood=
- ↳ =Brood= Welcome Lobby
- ↳ IL2:1946
- ↳ IL2:1946 - General Discussions
- ↳ IL2:1946 - Hangar
- ↳ IL2:1946 - Flight Training
- ↳ IL2:1946 - Mission Workshop
- ↳ [Sqn] VF-10
- ↳ VF-10 Ready Room (Sala de Pilots)
- ↳ VF-10 Operations Room (Sala de Operaciones)
- ↳ VF-10 Hangar (Hangar)
- ↳ 01 SNATF - Announcements
- ↳ 02 SNATF - Gen Discussion Forum
- ↳ 03 SNATF - Event Results
- ↳ 04 SNATF Registration
- ↳ 05 SNATF OPS
- ↳ 06 SNATF WEB SITE
- ↳ The Tin Man
- ↳ MCVG-2 Command Room
- ↳ MCVG-2 Training Room
- ↳ MCVG-2 Air Ops
- ↳ MCVG-2 Web Site
- ↳ MCVG-2 Recruiting Office
- ↳ IL2 Hangar
- ↳ MCVG-2 CiC
- ↳ CVG-12 Manuals
- ↳ Ground Training
- ↳ Old Training Forum
- ↳ Recognition Training
- ↳ Pilots Notes
- ↳ Radio Telephony Manual
- ↳ Flying Training
- ↳ Combat Training
- ↳ 1stAVBG - California Club
- ↳ 1stAVBG - Recruiting Office
- ↳ 1stAVBG Website
- ↳ 1stAVBG HQ
- ↳ 1stAVBG - HQ
- ↳ 1stAVBG - Rank and Awards
- ↳ 1stAVBG - Training
- ↳ 1stAVBG - Missions Briefing
- ↳ 1stAVBG - Recon
- ↳ 1stAVBG - Mods
- ↳ 117th Open Topic
- ↳ 117th HQ
- ↳ 117th Sortie Schedule
- ↳ 117th After Action Reports
- ↳ by Air Clubs
- ↳ [Sqn] No. 85 Squadron
- ↳ 85 - Mess
- ↳ 85 - Operations
- by Space
- ↳ -- SPACE TALK --
- ↳ Voice Commands
- ↳ Star Trek Online - STO
- ↳ Star Trek Online - General Discussion
- ↳ [Fleet] Tides of War
- ↳ STO - ToW Data Bank
- ↳ STO - ToW Federation Fleet HQ
- ↳ STO - ToW Klingon Fleet HQ
- ↳ STO - ToW Fleet Command Center
- ↳ STO - Klingon Operations Center
- ↳ STO - Federation Operation Center
- ↳ Star Citizen
- ↳ SC - General Information
- ↳ SC - Vids
- ↳ SC - Discussion Forum
- ↳ SC - Squadron 42
- ↳ SC - We Want You...
- ↳ Eve Online
- ↳ General
- ↳ [Corp] Metacrania Corp
- ↳ Lobby
- ↳ Metacrania Corp ViP's
- ↳ Elite: Dangerous
- ↳ by Space Clubs
- by Fantasy
- ↳ World of Warcraft
- ↳ Feral Muffins
- ↳ Raiding
- ↳ Archive
- ↳ Dark Venom
- ↳ News
- ↳ The Broken Keel
- ↳ Silent Killers
- ↳ The Blood Blades
- ↳ The Ingos
- ↳ Horde on Tour
- ↳ Tribes of War Coalition
- ↳ Tribes Raiding
- ↳ Death Angels
- ↳ CoD5 WaW
- ↳ TEST by Tbar
- Tides of War Archive
- ↳ by Land
- ↳ Armored Warfare
- ↳ Call of Duty Series
- ↳ Call Of Duty games 1-6
- ↳ Call of Duty 7: Black Ops
- ↳ BattleField Series
- ↳ BattleField Chat
- ↳ by Sea
- ↳ Steel Waves
- ↳ Deepolis
- ↳ Deepolis Fan Site
- ↳ Deepolis Fan Site Forums
- ↳ by Air
- ↳ Air Marshal
- ↳ Rise of Flight
- ↳ RoF - General
- ↳ RoF - Hangar
- ↳ RoF ToW Fighter Wing
- ↳ [Sqn] = I R F C =
- ↳ Air Attack Game v1.0
- ↳ Air Attack Lobby
- ↳ ToW League Air Attack
- ↳ 1x1 League
- ↳ 2x2
- ↳ 4 Squad Sim
- ↳ AA - Flight School
- ↳ [Sqn] VMF-214 Black Sheep Squadron
- ↳ BSS Pilots Lounge
- ↳ BSS Sortie Schedule
- ↳ BSS: Off Duty
- ↳ BSS Archives
- ↳ BSS CO/XO Board
- ↳ SNL-KTF Tactical
- ↳ [Sqn] Air Assassins
- ↳ The Air Pirates Lounge
- ↳ Air Ops
- ↳ [Sqn] The Empire Aces
- ↳ TEA Public Lounge
- ↳ TEA Private
- ↳ [Sqn] USAAC - Air Attack - Archive
- ↳ USAAC - AA Pilot Lounge
- ↳ USAAC - AA Pilot Operations Forum
- ↳ USAAC Leagues & Events
- ↳ Leagues
- ↳ Fun Events
- ↳ USAAC - AA FAQ
- ↳ USAAC - Flight School
- ↳ USAAC - Squad Forums
- ↳ AA Squads/Teams/Links
- ↳ USAAC - CO/XO and STAFF Board
- ↳ USAAC League and Events Mgmt
- ↳ USAAC Fun Events Mgmt
- ↳ USAAC League Mgmt
- ↳ USAAC Refs Board
- ↳ USAAC Web Works Dept
- ↳ USAAC ** CITY HALL **
- ↳ Great Hall
- ↳ USAAC Archives
- ↳ by Space
- ↳ Mission Control
- ↳ Space Engineers
- ↳ by Fantasy
- ↳ -- FANTASY GAMES --
- ↳ Fire Fall
- ↳ ToW Army Group HQ
- ↳ Shroud of the Avatar
- ↳ Left 4 Dead
- ↳ Halo
- ↳ Halo 1
- ↳ Halo 2
- ↳ Federation - II
- ↳ Phantasy Star Universe
- ↳ Table Top
- ↳ Abbeywood Irregulars
- ↳ Brigade Office
- ↳ Operations
- ↳ Deployments
- ↳ Afterwind - Browser Turn Based
- ↳ Enigma - Rising Tide - Archive
- ↳ Fleet Headquarters
- ↳ Captains Quarters
- ↳ General Topics
- ↳ Roll Call
- ↳ Screenshots
- ↳ War Stories
- ↳ The Raid on Scapa Flow
- ↳ General Topics
- ↳ Briefing Room
- ↳ Briefing Room Imperial Germany
- ↳ Briefing Room Royal Navy in Exile
- ↳ Briefing Room United States of America
- ↳ Engineroom
- ↳ Sink The Hood
- ↳ Future Suggestions
- ↳ Community Modding
- ↳ Custom Missions
- ↳ Game Modding
- ↳ Voice Packs
- ↳ Massive Multiplayer