I have a plan idea for the next match and the coming other matches if it worked, it took me many hours to set and make the drawings for it..etc.
Here is the scenario:
- Suppose we are playing from GB Base and the other competitor squad is playing from GE Base and GB base is on the north east, and GE at the south west.
- we will have 2 major wings all flying spits, A Wing and B Wing taking off same time from GB Base, A wing is heading toward the enemy planes as they take off too while we are getting alt and speed.
- B wing is going toward the south while banking with an angle of about 20 degrees to the west and getting alt and speed too.
- while A wing is approaching the enemy planes and when the distance is getting close to 4000 ft between eachother, A wing make a loop roll to reverse direction and go away from the enemy to the north east about 30 degree like if they are escaping from them.
- Enemy planes will follow A wing but they are behind us on a safe distance so we are not on their shooting range and they shouldn't be a threat for A wing.
- B wing is getting behind enemy planes.
- A wing is returning back to the opposite direction to the south west to face enemy planes while B wing almost reached their backs and putting them under pressure like a sandwich. that's why i call it The Sandwich Plan.
- the purpose of A wing going back and forth is for 2 main reasons:
a. to give B wing enough time to make a very wide turn away from the enemy at the center of the map and going behind them.
b. to drag enemy planes near our base and away from their own base and that's also have 2 additional benefits:
c. if they got hit and need parts they can't make it home again until they get killed by any of our pilots.
d. to get them near our AA gun range and force them to getting killed if they have to by it near our base.
- Both A wing and B wing is normally will try to achieve 7000 ft altitude and about 260 knots on speed with spits.
- A wing will be consisted of 4 pilots and B wing of 4 pilots too. so total is 8 planes.
- we can edit the plan and make it more complicated too and more better by making A wing gaining even more altitude while running away/escaping from the enemy so when they turn back to fight they are superior by nature situation before they even fight then they dive on them and start hunting.
- A wing and B wing at the final meeting point with the enemy around the center of the map they will dogfight freely with enemy planes with no restrictions.
- we can create mini-wings consisted of couple of pilots defined earlier to cover eachother with separate TS channel if necessary. and Tbar and Joker will be giving orders to all channels same time.
- B Wing will not intercept at all until they wrap around the enemy planes from a wide circle and attack them from behind, that will get them like a sandwich between 2 wings of ours as i said, making them distracted and have a few good planes on their six and whomever survive and try to run home from the first wing will get killed by the other anyway.
- even if the other squad got smart and understood this evil plan lol *joking* all they can do and nothing else is to send some pilots to block 'B wing' on their way but we are still safe and B wing will have permission to fight if necessary and continue the same plan. but that will make A wing to fly a little far away before they turn back.
- if the GE base or whatever base the competitor squad is taking off from is different, the same plan can apply just we need very minor modification to directions.
for instance, If the GE base located at the south east and we taking off from GB base from north east..A wing will head straight toward south and then turn back..etc and B wing will head toward south west to wrap around them..etc as explained above.
and here is a drawing i made giving you a better picture of how the plan should work.

Please let me know what you think guys especially Tbar and Joker..
any comments, suggestions, modifications..are very welcome from all members.
BSS_c0ldfire