Briefing Room United States of America

Setting Depth Charges

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Setting Depth Charges

#3
The four depth options you mention ,, can be set by clicking , as you have seen , but any increments of 5m can be set by voice ..

However ,, in practice , when subs can go only to 200m , if you say " Set Depth TWO ZERO ZERO " , then they will explode on contact anyway , al the way down .

THIS WILL NOT BE SO ON MULTIPLAYER ,, according to East's explanation , somewhere in former posts ....but is the effective way in single player to destroy at all depths .

Why different ? Because of something in programming or such ,, when the only options were ,, 1 To allow to explode now , as they do ,,, or 2 , To allow the charges to pass clean THRU the sub . ... Programming it so that they would collide , and roll off the summerged sub's deck required some more demanding and possibly resource - consuming program. This is why you will never find an unexploded depth charge landing on a sub's deck , if it is at shallow depth .. or ,, upon surfacing , find it still there !

AND This is why setting at TWO ZERO ZERO ensures they destroy whatever the depth of sub, no necesstity for less depth .

Contact means they will explode .

Setting any depth less than sub actually is at ... means they wont travel any deeper and reach the DEEPER sub .

Also in instrument panel , if you don't have VOICE ,, you can click and set on 200m . Take a look at things . --- BUT GET VOICE if you can , that is one of the greatest things about Enigma and makes it more realistic .

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