To start off, a tip or two.
SELECTING FACTIONS-
You can select specific factions with the editor but unfortunately for patrols, the game won't abide by them. It still makes a random faction choice. To get around that, when you start the game with your newly-created mission, choose the factions (player and foe) which match the ones in your mission. It helps to have the player faction already pre-selected before you click on your mission name, particularly if the player faction is the IGN (in order for the sub class to remain accurate).
VARIOUS WEATHER-
Note that selecting the sea conditions somewhat automatically selects the type of weather. Usually the rougher the seas, the worse the weather. To chose the weather exactly, you must untick "random" in the game's weather box and rotate the weather control to the desired setting. It is possible to have rough seas with clear weather or calm seas with bad weather this way.
SAILING TIMES-
It's great fun to sail into battle at sunrise/sunset times and makes for nice screenshots with the low angle of light. 1700-1715 is a good choice for sunset, 0645-0700 for sunrise. The clearer the weather, the better solar disk you will see in your shot. Try setting a bunch of tankers against the setting sun - it makes for nice silhouette shooting.
BATTLESHIPS-
Remember you can use battleships tactically in patrols (I don't think the American? one is available at this time). Fun to watch in action. Such power! Steer clear of these babies in battle.
AMMO TOOLBAR-
You can set up the default ammo quantities the way you want. Open the config.ini file and make the changes for each ship/plane and for ammo replenish too. Resave the file and restart the editor. The new values will be in place.
I REALLY MESSED UP THE CONFIG.INI FILE-
Not to worry. Delete the file and restart the editor. It will create a new one for you.
SHIP SPEEDS-
Task groups other than the player basically always have orders (TOs), so it is not mandatory to start a ship off at a speed higher than 0. You can if you want, but the AI will take over and choose the speed for you anyway when it executes the order.
TORPEDO BOMBERS-
It's fun to watch these guys in action. Be sure to set the TORPS ammo to at least 1 for the bomber. Be sure to get out of the way!
TASK GROUP NAMES and OBJECTIVE NAMES-
Remember you can rename task group and objective names. Keep the names short but descriptive. I always use capital letters so the names stand out in the script.
TASK GROUP PLACEMENT-
This is called "ranging" a task group and can be difficult to understand at first. There is a good descriptive writeup in the readme.txt file on this which might help. Remember COMBAT LINE starts you off 3000 meters + the ETA from your range target task group.
TASK GROUP ORDERS (TOs)-
Remember, setting a timer setting of 0 holds the order until it is accomplished. In other words, the next order will not start until this order is completed. At this point I'm not sure this applies to PROTECT orders. Maybe somebody can test this.
-timetraveller
A sunset sail. Well lookie what I found!
