That seems to be the the point. Once you destroy any target the game crashes. It doesn't matter what type of target you destroy, and which weapon you use (although I'm still trying find out whether it works with torpedoes that hit aircraft hehe:-as you sunk a ship or shoot down a plane immediately crash to desktop
Engineroom
Post a replyGerman Patch 207A Issues
65 posts
@Razor,Hi Jesper,
yes the problem is still there. I think the update is buggy.
it seems that is a beta version crazy:
Would be nice to know if anyone can get it to work and on what kind of system. Unfortunately, such happy people usually don't look into the technical support forums...
I have tested the third mission of the german sub campagne. An enemy sub destroys the merchant at the begining with a torpedo.... when the torpedo hits, you don't crash to desktop. Only if YOUR torpedo hits a ship or only YOUR flak shoots down a plane, the game is over.
I have tested the game with the lowest settings possible... same problems like before.
I have tested the game with the lowest settings possible... same problems like before.
It still crashes on the first sunk ship when you disable all sound in the game menu.
When sound is enabled, i hear a very short (200ms) piece of the ocean/engine sound when the mission has finished loading and then all sfx go away while the game switches to the simulated world.
Tried english regional settings but no change.
Tried Win2k compatibility mode but no change.
When sound is enabled, i hear a very short (200ms) piece of the ocean/engine sound when the mission has finished loading and then all sfx go away while the game switches to the simulated world.
Tried english regional settings but no change.
Tried Win2k compatibility mode but no change.
Try to sink your own/allied ships - it works, no crashIt still crashes on the first sunk ship when you disable all sound in the game menu.
When sound is enabled, i hear a very short (200ms) piece of the ocean/engine sound when the mission has finished loading and then all sfx go away while the game switches to the simulated world.
Tried english regional settings but no change.
Tried Win2k compatibility mode but no change.
same problem here, no fx sound.
CPU Power: [P4 3.0 GHz]
RAM Amount: [1024]
VideoCard + Driver Version: [ATI Radeon 9800Pro 6.14.0010.6451]
SoundCard + Driver Version: [Live! 5.1 5.12.0001.0203]
Windows Version: [WinXP Home, all updates]
DirectX Version: [9.0b]
Lower the Sound Hardware Acceleration to 'Basic' or 'None'
and Turn OFF Antivirus/Trojan Software
does not work.
seems to be a bug in the patch...
CPU Power: [P4 3.0 GHz]
RAM Amount: [1024]
VideoCard + Driver Version: [ATI Radeon 9800Pro 6.14.0010.6451]
SoundCard + Driver Version: [Live! 5.1 5.12.0001.0203]
Windows Version: [WinXP Home, all updates]
DirectX Version: [9.0b]
Lower the Sound Hardware Acceleration to 'Basic' or 'None'
and Turn OFF Antivirus/Trojan Software
does not work.
seems to be a bug in the patch...
I'm not sure but I think I may have solved that crash issue. I thought it might have something to do with the game's messages as it only happens when you kill an enemy. So I edited the localization.txt and substituted
LOG_KILL %s zerst?rt mit %s um %s, %s
with
LOG_KILL zerst?rt
(just something more simple to get the variables away). I was able to kill the first merchant in the first training mission without crashing to desktop.
Please verify that workaround on your systems.
Now for that missing sfx...
LOG_KILL %s zerst?rt mit %s um %s, %s
with
LOG_KILL zerst?rt
(just something more simple to get the variables away). I was able to kill the first merchant in the first training mission without crashing to desktop.
Please verify that workaround on your systems.
Now for that missing sfx...
I gave it a second try with the first training mission and destroyed both ships, the sub and a bomber with no crash. That fix seems to work...
So now thats what we can call a FIX, well done m8.
But still no sound?
But still no sound?
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