Wow, it's sooooo pretty!!! Landscape and performance amazing!!!
Runs smooth as silk on my low level PC.. compared to Rise of Flight..
Ofcourse this is WWII not WWI!!
If you like WWII flight sims..play the demo.. you will buy it too..
Get it here!
http://www.youtube.c...h?v=D2iM4Sav-MM
http://www.youtube.c...feature=related
"Wings of Prey" is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war's most famous battles piloting fighters, battle planes and bombers across a range of thrilling missions. There are six theatres of war to engage in ? The Battle of Britain, Stalingrad, Ardennes, Berlin, Sicily and Korsun' representing the main airborne battles of World War II in Europe.
"Wings of Prey" also boasts an all new damage effects engine as well as advanced environmental visuals enriching the game play. "Wings of Prey" features hundreds of airplanes taking part in air battles. The unique environmental engine also produces highly detailed, realistic landscapes that allow players to see breathtaking ground support actions.
Wings of Prey Key Features:
- Authentic World War atmosphere: Cutting edge technologies with highly detailed visuals bring the epic battles to life;
- Engage in more than 50 missions from famous historical battles over Eastern and Western Europe;
- Historically accurate aircrafts: Experience over 40 planes including fighters, battle planes and bombers. Learn to master Spitfire, Mustang, Messerschmitt and many more;
- Flexible difficulty level system: from arcade to realistic simulation;
- Downloadable content support: more planes and missions are coming next year;
- Support of 6-DOF TrackIR, TripleHead2Go, Saitek and Thrustmaster joysticks, mouse and voice headsets;
- Thrilling multiplayer: 4 game modes to choose; VoIP, lobby game system, leaderboards, friends lists, join-in-progress and host migration features provide great experience;
- Realistic sound effects and original music from Jeremy Soule.
It' seems to be supported..and here is their thoughts on the future:
First of all - thank you guys for your work and feedback.
We have made 12 updates for 25 days, which included more then 300 uodates (bugfix, new features and so on). Work is not finished, of course. But we'll make only one update this year, and then will have vacations. So next update won't be earlier then 18th of January.
Here are list (and may be not full - we are still sorting your feedback):
Common issues and suggestion:
* Adjustable volumes for guns and engine for inside the cockpit
* map grid settings and optional markers for map
* more views: guncam, following camera
* more relaistic weapons deviation depending on plane and construction with vibrations from firing
* replay - switching planes
* forcefeedback supporr
* option for allowed views in MP
* option for allowed markers in MP
* animation of wing slats
* animation of wheels
* effect from wheels and engine on surface
* support of some joysticks (X-45 for example)
* pause button for sreenshots (not in mp of course) in 1.0.2.2
* different visual effects of cannon and machine guns hits
* settings for zoom speed
* torpedos and skip-bombing
* different volume for music in game and in menu
* animations for prop pitch in cockpit
* suggestion for enhanicng visual of oil on glass
* animated pilots in cockpits
* different flatter and wep camera vibration
* hotkey for reset all trimmers in 1.0.2.2
* more clear view in clear weather (less haze)
* sounds for Ju-87
* setting for accleration of camera rotaion and zoom
* better effects of burning planes and fire on the surface
* "INDIKATOR FLESH" (two mistypes) on spitfire wing
* realistic bomb-view
Multiplayer:
* option for gun divergence setting in a select plane menu
* lots of lags on bad connections
* optional markers for match settings
* main chat for all gamers
* option to change side in MP
* push-to-talk
* option for take-off\start in air
* Option for reloading weapons
* score system needs changes
Features requested and planned:
* dedicated server
* votes
* co-op
* mission editor
* quick mission editor
* plane customizations
Suggestion that are not going to be don for different reasons
* Bailouts are possible on high altitudes
* paratroopers are ghosts
* changing head position from joystick
* wingemn in training
* navigation lights
Minimum System Requirements For Wings of Prey
Operating System: Microsoft Windows XP SP3
Processor: Intel Pentium 4 3200MHz
Memory: 1 GB RAM
Hard Drive: 10 GB of free space
Video Card (graphics): NVIDIA GeForce 7600 256 Mb or ATI Radeon X1650 256 Mb
DirectX: DirectX 9.0c
Sound card: DirectX compatible
Internet connection: 56 kb/s
Keyboard, mouse
The Recommended Requirements For Wings of Prey
Operating System:Microsoft Windows XP SP3 / Microsoft Windows Vista SP1 / Microsoft Windows 7
Processor: Intel Core 2 Duo 2400 MHz
Memory: 2 GB RAM or more
Hard Drive: 10 GB of free space
Video Card (graphics): NVIDIA GeForce GTS 250 512 Mb or ATI Radeon 4850 512 Mb.
DirectX: DirectX 9.0c
Sound card: DirectX compatible with support 5.1
Internet connection: 512 Kb/s
Keyboard, mouse, joystick