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Tribes of War Coalition
Tribes of War Coalition

Mana

9 posts

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Mana

#1
copied and pasted an old post frm my old guild/server - dont know if they have yet improved th utility of spirit for priests - and ppl play how they like ofc - there are fans of +healing gear +spirit gear - I loved mana regen gear- so this is just something to bear in mind/consider:-

"Intellect, spirit and mana restore all serve the same purpose: bigger mana pool.

Intellect gives you loads more right here and now, but zero extra regen. The shorter the fight, the better intellect is.

Spirit is annoying, because even though it potentially gives you loads of regen, casting disables it (or most of it, if you have meditation).

Finally mana restore gives you regen you can count on, that works at full speed even if you're casting loads.

1 int (with mental str 5/5):

1 minute fight: 16.5 mana

5 minute fight: 16.5 mana

10 minute fight: 16.5 mana

1 spi (with meditation 5/5, assuming 50% full regen time)

1 minute fight: 4.3 mana

5 minute fight: 21.6 mana

10 minute fight: 43 mana

1 restore

1 minute fight: 12 mana

5 minute fight: 60 mana

10 minute fight: 120 mana

Various fight lengths according to MUSE stats from my screenshots:

Kazzak, ~3 minutes

Hakkar, ~10 minutes

Gehenas, ~2.5 minutes

Sulfuron, ~3 minutes

Golemagg, ~4 minutes

Majordomo, ~5 minutes

Ragnaros, ~7 minutes

Broodlord, ~5 minutes

So for each item I'd try to weigh it up and figure out how much mana you think it'll give you for your average boss fight.

I usually go by "how much mana will this item give for a 5 minute fight with 50% full regen time", then consider secondary stats as well. Mana restore tends to win out in each slot.

Personally I'm not much of a fan of +healing in raids. It's definitely awesome for 5-man (both for healing faster and saving mana). But with multiple healers in big raids? the bigger your heals are, the more you're going to overheal.

In my current gear, my stats are roughly:

6100 unbuffed mana (yep, quite low)

300 unbuffed spirit (ok)

99 mana restored every 5 seconds (w00tage)

And ehrm I guess there's a bit of +healing on a few of my items, but definitely not much.

I'll be the first to admit it's very onesided and I'd probably be better off for going for some more all-round stats, but I *do* like to specialize :P

Edit: fixed stats for spi. "

original post by Nikodemus - Renegade Legion summer '05

before a MC boss fight I would drink nightfin soup (mana regen buff food) - nowadays there is also sagefish recipes, mana oil for weapons (doesnt overwrite an enchant) and Buxton can do th mana regen on bracer enchant - this post is for info/consideration only ofc - up to you how u play/spec/handle your class

Mana

#2
a couple of item links

http://www.thottbot.com/index.cgi?i=35959 - mindsurge robe dm trib drop

http://www.thottbot.com/index.cgi?i=35617 - lorespinner - quest rew dm

http://www.thottbot.com/index.cgi?i=35739 - milli's lexicon - quest rew

http://www.thottbot.com/index.cgi?i=35894 - green lens of.. engineer item

just a cupl of items that are relatively easy to get hold of and combine useful stat + mana regen

also a long chain quest gives a cloak with stats and mana regen as rew :-

http://forum.tidesofwar.net/index.php?showtopic=2362

other items u can look up (too lazy to thottbot n link em all heheh)

Padre's Trousers

Ring of Demonic Guile

Second Wind

Royal Seal of Eldre'Thalas

Quel'dorai Channeling Rod

obviously if u had Hide of th Wild you'd use that instead tho - with anything - dont totally gimp ur base stats for mana regen, it should be a plus to the stats u need - think there's another mana regen staff out there but its crappy cos its stats/regen aint great - anyway, just some things to consider :)

on my hunter I even have a couple of swappable items for solo farming with more int and a lil mana regen

Mana

#4
I can enchant +7int, +9spi or 4mana/5sec to bracers; also +5spi to boots and +20spi to a weapon.

Full list of enchants in my repertoire here.

/bux

Mana

#6
note-

Prayer of Fortitude (Rank 2)

3400 Mana 30 yd range

Instant cast

Reagents: Sacred Candle

Power infuses the target's party, increasing their Stamina by 54 for 1 hour.

Source: Book, Drop

notice - infuses the TARGET'S PARTY - so in raid, select other party grp member (eg grp 2), cast, and whole grp is buffed - just make sure ppl bunch up for buffs/rbuffs - also, if u have 2 points in discipline imp pwf - this buff is inc to 70.2 stam, if u have 1 point in inner focus (disc tree) - u can cast ONE pof for 'free' (no mana cost) - has 5 min cd but handy for rebuffing and casting things like big heal / grp heal spell

Mana

#9
I know that I overhealed 24% when I didn't use CT-Raid, with the mana conserver in CT-Raid I can keep a lot of mana in my pool, just set it up right, if you dont set it up right, it can wipe like hell.

@turthalion

/moo

/scratch

/rowr

/cookoo (dunno one for moonkin ;))

/blub (or fish :P)

/claw

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