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Couple Of Niggling Complaints

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Couple Of Niggling Complaints

#1
First i have to say i love this game i really suck, but am desperate to get better (sign of a excellently made sim if you ask me).
1.  Each combat mission is supposed to simulate 'real' combat between ships so i can't stand it when time limits are imposed on you for no reason relating to what is actually happening in the mission.

2.  Subs hit by big guns on the surface really shouldn't be allowed to dive or at least resurface if they chose to. Just a single hole would make it pretty futile.

This is the best naval warfare sim i've played but then like most gamers i spose i'm a bit of a perfectionist. What does everyone else think?

Keep up the brilliant work!!
You make some good points Crunch.
1. Timelimits were imposed as a method for increasing the need for radical approaches in some of the missions.  It was meant to increase the tension.  Sounds like it may have, but perhaps not in the way we intended.

2.  Agreed.  Gameplay choices came into play here.  We decided that if you spawn and 30 seconds into the battle were hit and lost the mission because you couldn't submerge that most players would curse our mothers, our children and overwhelm us with hate mail.

We appreciate the comments and suggestions, please keep them coming and thanks for your support.

BTW - please spread the word!
As for point 2, the player would then learn to be sneaky! :D

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