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Cant Get Past The Freakin Demo

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Cant Get Past The Freakin Demo

#1
Hey guys,

Love the graphics and all, and I can maneuver around ok, fire the deck gun, target ships. but whatever I try, I can't get past the demo. Out of I dont know how many tries, I sunk one tanker by mistake (never saw it, it was at 4900 meters).

Tried shutting off engines to let the escorts go by - that didn't work, tried driving around them - didn't work either. tried going slow past them - no joy, tried going deep - nope, can't seem to hit them when I fire at them.

The closest I came was at periscope depth, and just firing off torpedo's, I think 2 or 3 hit out of about 16 - but only that tanker sunk.

Any idea what i'm doing wrong?

Cant Get Past The Freakin Demo

#5
sorry guess I wasn't very clear, on the enigma game.

I'm trying out the demo before buying the game

read the instructions, I can maneuver the sub ok, just looking for pointers on how to torpedo better. I've managed to sink some ships but it's more or less like i'm just shooting a bunch of torpedo's and seeing what hits.

Cant Get Past The Freakin Demo

#6
Oh... hehe well Which DEMO did you get or did you get them all or just some ?

There are some topics around here for how to aim and fire fishes

Some of the first tips I made for E:RT, they can be found on subsim.com too

Always crash dive when the torpedo alarm goes off (17-20 meters depth is enough).

Always go at 1/3 speed when you have enemies within the 4KM barrier (except tankers and merchants). obsolete, use max speed most of the times

Use your targeting binocs at 2x as the main setting.

Hold your fire until the enemies are within 5-700 meters (except tankers and merchants). I prefer to sink them at 1-200 meters because they don't have time to evade. It's risky and you need some experience before you can pull that trick off in the later missions.

When aiming at enemy ships (except tankers and merchants) make sure your sub is turned to face the target When you are at close range your torpedoes can't break out at an angle.

When a ship is heading straight towards you, sit still and let it come. When it is 2-400 meters away fire 1 shot to make it evade. Follow it closely to see which way it evades (you will with time learn to know which way it will evade, by looking at its sail direction). Start pivoting the same way as it and release more torpedoes. (aim 10-20m in front of it).

A general thumb rule is that:

Tankers and Merchants takes 1 torpedo

Corvettes 2 torpedoes

Destroyer Escorts 3 torpedoes

Destroyers 4 torpedoes

Again, only use 2/3-FULL-FLANK if you really need it for evasion. Enemies cannot detect you if they exceed 5-600 meters range when you're going 1/3.

Shooting at Tankers and Merchants:

In general they can be hit from any distance, since they don't have a torpedo alert. I have yet to see one that tries to evade.

The easiest way is when they are ~1KM away, then I usually lead them a little.

Enigma has great voice recognition and a microphone is a must. Go get one, it allows you to steer/control/dive your vessel while using the targeting binocs.

Cant Get Past The Freakin Demo

#10
thanks much, with the tips I managed to get past the captain demo on the one I got without getting killed.

lol some kills were at 80 yards - just stuck it in a pivot turn to keep lined up.

just got the voice download - the link to - I belive your website Jesper - doesn't seem to be active. but it's probably a pretty old posts I found the link at here. But I did download it through the largest demo on there.

Just got to find the time to set it up and check it out.

Anyway many thanks, makes a big difference.

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