Massive Multiplayer

Suggested Use Of Supply Ships

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Suggested Use Of Supply Ships

#1
Hi,

I'm new to this game and forum site.

I have a couple of ideas....

I think it would be interesting to have ports where players go to resupply their ammo, fuel and perhaps repairs (which take a little longer than general re-supplying). But also perhaps the ports themshelves have a deminshing supply as per supply and demand. And so some supply ships have to sail from the otherside of the map or something (if the multiplayer map will be large). And these ships will need to be protected in order for the ports to stay operational.

Of course, in reality- these ports would be supplied by rail, inland etc.

But the idea of supply ships having an important role, as with the importance of defending them, fits with the overall sense of purpose.

But i suppose this might slow the game down, in the sense when port supplies run low or out, due to too many loss of supply ships. Players will be waiting at the ports in a que- rather impatiently, before they can return to sea and battle.

On the other hand- that fact might cause other players of the same fraction to work together and defend convoys and some doing the attacking of others.

Which ever fraction does this as a team effort well- holds the highest ratings or score, whatever.

But there would need to be a central command- of whos doing what, whos better suited to defense and offensive. Maybe thats where the ranking system could come into play, your experience and kills etc, open up more options to choose from, like missions in themshelves. New orders arrive by radio, for some players to assist in a defense or to attack a supply ship that slip through the net in their sector.

I don't know if this idea is feasible or not. ;)

But if the multiplayer maps will be big- the idea of patroling and defending areas vs maybe players controlling supply ships (as someone mentioned in another post-

where oil-tankers could be controled by players for free.) Similar idea could be used. Their goal is to make it to the ports in one piece- maybe clocking up successes as points to convert to free temporary account to play like regular players.

What about a feature- to allow other players to man AA or Deck guns on a friend's ship? just for something different?

Is there any plans for the future, of players being able to fly some aircraft? Supercarriers?

I know this posting is a bit long, but i wanted to share these ideas and hope to get some kind of feedback.

Cheers,

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Suggested Use Of Supply Ships

#3
I think it would be interesting to have ports where players go to resupply their ammo, fuel and perhaps repairs (which take a little longer than general re-supplying). But also perhaps the ports themshelves have a deminshing supply as per supply and demand. And so some supply ships have to sail from the otherside of the map or something (if the multiplayer map will be large). And these ships will need to be protected in order for the ports to stay operational
That is almost exactly the plan for Multiplayer :P
What about a feature- to allow other players to man AA or Deck guns on a friend's ship? just for something different?
I believe this will be a feature on Capital ships like Carriers
Is there any plans for the future, of players being able to fly some aircraft? Supercarriers?
the planes on the Carriers will be player flyable sometime after multiplayer comes out but not in the beginning.
balance will be a big issue with planes and to be done right they will need to get the game balance issues addressed.

We don't want it to be another fly game with boats (like Aces High)

Your Idea's are good ones, thats why Tesseraction has already thought of them. buxton:

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