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KOTS RULES AND START DATES

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KOTS RULES AND START DATES

#1
Here are the final copy of the rules

Here are the Rules.

Kings of The Skies Rules

General

Central Launch CoC shall apply as follows

* Respect other players and don't do anything to purposely ruin their enjoyment of the game

* Do not swear or use bad language in chat or in pilot tags

* Do not use or abuse others call signs/tags

* Do not abuse the functions of the launch page

* No Runwaying - This means no shooting or ramming of planes on the ground

* Sysops flying with [sYSOP] - tag are doing a job, do not try to engage or shoot them.

KOTS Specifics

1.Open to all Central Launch Registered Squads

2.Pilot participants must be registered on Central Launch. C/O's it is your responsibility to ensure that all pilots in your squad are registered showing the name(s) that they fly under for your squad.

3. Pilots must be on the squad, Which means there are no Ringers or Guest pilots

4. Teams are allowed to Fly a Minimum of 4 pilots, can fly more but after 4 must be even.

5. Each match will be assigned an Official referee.

6. The Home team will fly US and the away team will fly GB

7. There will be a 20 Minute Round Period/Two rounds

8. There is no alt limit

9. All Planes are available- Once You pick your plane you cannot change in that half.

10. ( There is a 2 square limit beyond the bases. )

11. Will be played on a 1.5 map

Scoring

1. Scoring will be determined by Fighter kills.

2. If there is a tie there will be a 5 minute play off.

3. Ratio has nothing to do with the scoring.

Good luck

Warrior

JoKeR

CO/BSS

KOTS RULES AND START DATES

#2
Game Plane,

Hit them hard one time get a kill, then run around for 20 minutes! lol

I'm a master at running!

On a more serious note, I played this once or twice before it is a lot of fun to fly. We will need some good guns in the air to be competitive. I think this would be a perfect time to work and combat tactics. Particularly the:

1. Flight Positions & Designations

2. The Single-Side Offset

3. The Trail Intercept

4. The Sweep

5. The Pincer

6. Pincer Isolation

7. Three Plane Pincer

8. The Drag

9. The Cross-Block

10. The Double Lead-Around or The Pincer and Trail

11. The Double Pincer or Double Option

12. The Bracket Attack

13. The Stern Conversion

JoKeR

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