Future Suggestions

Damage Models

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Damage Models

#1
Just a quick question that I only thought about the other day when taking part in a tabletop war game based on guadalcanal battle for Savo island. Anyway the main thing that i notice in enigma was that when a ship takes damage it is very artificial in that it never lists to one side, or loses rudder control etc until she is right out of hit points and then sinks.

I know this is move more towards realism, but surely some extra damage effects could be added and maybe even dam age control parties.

Damage Models

#6
Hell yeah, then you could watch as the splinters from the deck fly around, chopping crew members down to bloody stumps while confusion and chaos insues while a fire ignites a shell on its way to the breach. Then as the front of your ship twists and bulges, rivets pop and railings snap as the explosion envelopes the whole fore section of the ship, bodies flying and water splashing :twisted: Now that would be some awesome effects. (Challenges East) buxton:

Damage Models

#10
What I would like to see is after a painful battering the ship loses 2 5inch mounts as they explode and crash into the water then a 15 inch lands right at the base of the superstructure and it collaspes part of it into the water the other part crashes to the deck exploding.

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