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usstexas

We Need Carriers

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as i said aircraft carriers are extremely powerful ships, they themselves are so heavily defensively armed with cannons that they could easily bring down a battleship we also need heavy dreadnaughts/criusers in the class of the uss texas, or for a really big treat an atomic or nautalis class submarine

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Aye, more classes of submarines. Nuclear submarines, for those of us running out of batteries and air - even if it be a rare occurance.

I don't play surface much, but it would also be nice to have preset DC charges... exe have a menu where you can set up DC's at dif time intervals w/ dif depths in single pairs, so you can just hit "fire pattern 1" once, as opposed to fretting about setting the depth inbetween every pair.

OOOOO another suggestion about prop control: say we want to pivot while still moving forward... we should be able to control the props individually, exe left ahead full, right back 1/3.

Individual rudder control would also be nice, on the german subs for slowing down faster, moving both rudders out to act as flaps.... This would also aid the pivot/forward problem, pivoting starbaord with the rudder port (instead of starboard) would pull the sub back as it was pivoting.

Sry these prolly belong in another topic, but it just clogs the forum...

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Cool stuff, I must say. I thought the dirigible was pretty neat too.

I am SO looking forward to the next phase of this game. :)

Wallace

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Those screen pictures were released over a year ago. Waiting.......................

The request for carriers was discussed a year ago here.

Thanks, I'm still catching up after a long absence. :)

Wallace

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Those things better be able to launch planes.

And they had better be deep in the water. I mean we sub caps better be divin low... 20m, at least, to avoid impact with our conning tower. Anything that's that high up in the water and that heavy... and thin... if its that thin, it's gotta go deep. I could understand the wider ones not going too far, but the thin ones...

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ive been onboard the uss lexington, perhaps they could make a vietnam/korean war scenario, where conventional aircraft could be launched from, and have a fighter/to aircraft mode, this would make sales absolutely skyrocket, and wuld make the game much more interesting, they could also make a modders addon so that a development community could become real, and, we really need to make it more real, like, the torpedos are about 1/10 of the actual speed, and, the ships must sink faster, without as much ordinance, and finally, they have to make it so that they dont add so much unnneded animation, my computer already is slow enough, even though it meets the reccomended systm requiremens

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Ships don't always sink that fast. Remember the more you hit it the faster it sinks. Also remember they didn't just make a game, they did plenty of research...

The torp speed is fine. Again, they did research. It could be a bit faster, but remember you can adjust it... also remember they aren't 20th century torpedoes.

The animation is fine. If your computer is slow, well, its your computer. My suggestion: wipe it. My cpu went from 12:43 to log on (yes, I timed it) to less than a second when I wiped it. You can save all your files on disks so you don't lose them.

I suppose flying planes would be interesting. Making an entire new set of vehicles to command just so they can drop ten bombs... miss because of wind... and get shot down before even dropping the second one. I do love flight sims, but I just don't think it would be a good use of time, even if you can live through the second bomb. They'd have to make a new physics system, run it over the current ERT, make plane interiors, controls... you get the idea. Sales might increase by >1%... no where near skyrocketing... but if you want to fly, buy a flight sim. Just my personal suggestion.

Edited by Kaje

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There are lots of flying games already. I have a couple of them.

The part of the enigma that fascinates me is surface ships in gun battles. If I had the control to do it I would often turn off aircraft and submarines to focus on the guns.

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I've said it before and I'll say it again: the ability to fly planes is a great idea! It adds a great dimension to the game and invites additional groups of players to the ERT world.

Flying a plane shouldn't be as difficult as in a realistic flightsim, just as captaining a ship in ERT is not perfectly realistic.

I would live the opportunity to fly in low and drop a torpedo or dive bomb a ship or strafe a sub.

Face it. Aerial battle is a natural part of this game. It would make for great singleplayer missions as well as terrific multiplayer participation when that becomes available.

And in MP, you'll have to beware of the Kamikazis! :ph34r:

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Namely cause creating a control interface for plane control would take alot of work seeing how it's quite abit differnt then driving a boat. Also planes are rediculasly weak compared to boats. One DD can easily take 8 or more planes. The basic outcomes of these are that 1. It'd distract TAG from getting some real additions in (like multiplayer) and 2. Planes would need to be tweaked after all the post about how they die too easily to AA fire pop up.

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No Please not player controlled planes!!

Please submit a minimum 500 word essay titled "Why I think there should be no player controlled airplanes in ERT". :rolleyes:

ok give me a couple of days and i will:)

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Namely cause creating a control interface for plane control would take alot of work seeing how it's quite abit differnt then driving a boat. Also planes are rediculasly weak compared to boats. One DD can easily take 8 or more planes. The basic outcomes of these are that 1. It'd distract TAG from getting some real additions in (like multiplayer) and 2. Planes would need to be tweaked after all the post about how they die too easily to AA fire pop up.

What if TAG's already done most of the work? (see the "airplanes" thread I revived) B)

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If they already have airplane controls up and going, more power to them, It'd be a great addition. I just don't think it should be at the top of their list.

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Actually Kadreal, 1 DD couldn't take a single skilled pilot. At least I'm pretty sure. It's just in the game the planes are really weak, because if they were as strong as they really are, you'd just die all the time and it wouldn't be all that fun for a while.

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Well the main flaw with the bombers in the game is that they attempt to bomb a ship from level flight. Not a good idea. A better one is to dive bomb a ship. Not only do most ships have an AA blind spot 90 degrees up but it's also much easier to actually hit the boat with the bomb using this method.

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i dissagree about the bombers, usualy from what ive seen bombers drop torpedos from the hold instead of bombs, and flight would bring multiplayer way up,there could be a ship brigade, and a sub brigade andf an air squadron, and everything else you get the gist, and the flight arrangements, sre very strange, usualy there is a organized squad coming escorting a bomber, and you might think that it may be easy shooting down planes youre wrong, i play air brigade in cfs3, which has vetry good targeting by ships, if you know how to manuver, and syat at certain altitudde until striking point, you can easily sink a criuser

Edited by usstexas

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Once again referencing to another game, however. All games have their flaws, even MS Flight Sim has flight errors. I do agree bombing should be performed by diving, but as long as I'm captain of the defending ship, I don't mind. Torpedooes are also used, yes, it depends on which ship you are attacking what kind of weapon you use. I'm pretty sure torps are fired mostly flat (although from a slight ^ angle), however from a distance to insure safety from the AA. Of course, no plane has infinite ammo and I would hope that covering one another or developing flight patterns for re-fueling/ammo would be something the players are heading for. Voice communication is a + for this.

I earlier stated creating a flight engine might present some issues, but it looks like they're going for it anyways. To be clear, I'm not against it, I was jut suggesting some issues they might have. I'd love to take a break from getting DC'd 250m down and get a chance to fire back.

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