IL2 – Dev Blog #239

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Hello everybody,

It’s February already and we continue to improve the project as a whole. In the next update, we plan to significantly improve the airframe damage calculations and the explosive and fragmentation damage calculations for all objects in the sim in general. More AI improvements are in the pipeline too – for instance, further improvements for the vertical maneuvering in a dogfight. We have found and fixed another possible culprit for the missing aircraft hit sounds in multiplayer. There are more other corrections and fixes being worked on simultaneously with the full-scale work on Normandy theater that is already underway.

And of course, we don’t forget about the tank project. While Digital Forms studio creates the assault gun and the tank destroyer that are left, we added a long-requested feature – binoculars for the tank commanders. Other smaller, but nonetheless important improvements are on the way too. Take a look at the binoculars on these screenshots:

Binoculars_1.thumb.jpg.a6ecfd658ec2e4180b23a2dfb74c182f.jpg
Binoculars_2.thumb.jpg.71fcb70e70f21bb1e77e720e91f2d56d.jpg
Binoculars_3.thumb.jpg.a745ff2e691b8ca731356bbc63c55848.jpg
Binoculars_4.thumb.jpg.bbc62a72fa77726cdbc680d7be0fe083.jpg
Binoculars_5.thumb.jpg.cab5caaf51cae5326f9fdcda500fa06e.jpg

Source: https://il2sturmovik.com/news/522/dev-blog-239/

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