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Old Ironsides

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Old Ironsides last won the day on February 3 2016

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About Old Ironsides

  • Rank
    Field Officer
  • Birthday 01/08/1968

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    Male
  • Location
    Arkansas
  • Interests
    WW II history, field medicine, anything concerning zombies and online gaming.

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  1. World War, Battle Ratings & more, Pt. I

    WORLD WAR!!! It's Happening!!
  2. World War, Battle Ratings & more, Pt. I As all our players know, we never adjust fixed vehicle characteristics to improve balance. All vehicles in the game are made to be as close as possible to their real life characteristics, to the extent it is possible with the level of detail of our physics model and the documents that we have. This approach has several advantages for players, including the chance to use the game as special interactive library and the opportunity to check ‘whether a whale is stronger than an elephant’, an opportunity to compare vehicles in battle that never faced each other in real life combat. If the players are justified in thinking that a particular vehicle was different in real life to the way that it is portrayed in the game, then the game will be changed to match, sooner or later (if the evidence they present is correct and reliable). We are constantly working on ensuring that the performance and special features of all vehicles are well detailed both in terms of the setup of individual vehicles as well as the overall model. Some of our recent additions include the introduction of advanced thermodynamics as well as improving the shell explosion model. Naturally, some allowances do have to be made as long as the game stays a game, but we still try to bring everything that you can experience in a 5-30 minute battle into the game. The main allowances are related to the crew and to vehicle repair, which affects in-game tactics in certain ways, but does not change what will happen to your opponent straight after you fire or the way they move into firing position. The balance of battles in the game is adjusted using the Battle Rating — a measure that affects who will oppose you in battle. There are many that believe that the developers consider vehicles with the same Battle Rating to have the same combat effectiveness, but it does not work that way at all. This rating only determines the possible opponents (this becomes obvious when you look at bombers and fighters). The basic premise of Battle Ratings is that they affect the tables of possible meetings in battle (see the related development blog). Before Battle Ratings were introduced, aircraft were balanced according to their ranks. There was approximately the same number of ranks as there are battle ratings now and they were used in exactly the same way to determine possible opponents (but in those faraway times the fork was much wider, with +\-5 ranks). The availability of different game modes with different types of tasks and special features required different tables to be used for each mode (i.e. their own Battle Ratings). Any changes to the width of the fork of the Battle Ratings that appear in battle and the Battle Ratings of the vehicles themselves are based on statistical data, analysis of player opinion and by considering which vehicles can meet in battle and the way it can affect the results of the battle (as opposed to thinking that because two vehicles are approximately equal, they should have the same BR—sometimes this is the case, but not every time). We often hear that the balance should be adjusted in some other way, that it should be ‘historical’ or based on technical characteristics. There is no such thing as historical balance in any way, shape or form—there were few battles that were fought on equal terms as strategists always try to have the greatest advantage even before the battle. Another consideration is that the two sides of most battles would have different objectives—the mission of one side might be to occupy a staging area, while the other side could be trying to inflict the maximum possible losses on the enemy, or to delay them until the reserves arrive. Vehicles were never created equal—most vehicle models were designed for a specific, non-ambiguous purpose. For example, fighter aircraft could be designed to fight bombers (in this case, with more powerful armament and greater speed), or to escort long range bombers (here they would have to be able to achieve long ranges and be able to operate effectively at the heights that bombers fly, while powerful armament is not as important). There are other typical tasks—anti-aircraft defence, patrolling, reconnaissance, assault, coastal defence and night missions. All of these applications affect the technical characteristics of the vehicles. Their historical effectiveness was affected by both their characteristics compared to other vehicles and the number and specialization of possible opponents. Another significant factor that affected the popularity and effectiveness of vehicles was the ease of crew training, their predictability in the hands of the pilot and ease of servicing and repair. Any vehicles that had not been fully developed and were unreliable or overly complex were rarely the pilot’s favourites and it was rare for them to display their powerful sides. Land vehicles tasks could be even more varied: assault vehicles could penetrate well reinforced enemy positions; anti-tank vehicles would destroy enemy tanks (preferably at a long range), reconnaissance, infantry support, anti-aircraft, etc. The majority of ground vehicle models were also designed to support or attack infantry. In every situation, most vehicles could also be used against other vehicles—this flexibility is another positive aspect. However, every vehicle also had its main role and purpose. Quite often, the same vehicle model was re-purposed or modified to fulfil new objectives when they appeared as well as when it became obsolescent. Sometimes, vehicles were made to be used under the conditions of numerical or air superiority, sometimes only for defence and sometimes only as part of units that required support from another type of vehicle and other specific uses. Neither their years of service, the years they were designed and accepted for armament nor the battles in which various types of vehicles fought each other show that they were equal. Balancing by using technical characteristics is a tool that can only be used for duels, where none of the other objectives and tasks that make War Thunder stand out among other games are considered. These unique features allow us to create and use different vehicle classes and unite ground and aerial vehicles in one battle. The use of tables instead of Battle Ratings provides a possibility of using more precise settings (at least, it allows for different tables to be used for different countries) but also makes them harder to understand and interpret. It then becomes impossible to identify who you will ‘meet’ at a glance, as tables of changes during upgrades would take up many times more text than what is used for all the changelogs at the moment. This is why there is no reasonable alternative to our Battle Ratings and most players have acclimatised to the current system which leads us to discussing the road ahead. To be continued... Kirill Yudintsev Creative Director of Gaijin Entertainment
  3. problem posting...

    Seems to be okay now with no further problems.
  4. KV-2

    KV-2 The stern and gigantic KV-2 is an old friend to tankers in War Thunder. Created to destroy enemy fortifications, the KV-2 proved to be less effective than expected in going up against the mechanized forces of Germany in tank battles of the early 40s. It was too heavy, too slow and too unreliable, it was often easily captured by Hitler’s forces as they advanced on Moscow. That said, in the relation to the game, many of the KV-2 model’s weaknesses are irrelevant, while its strengths allow it to strike fear into the hearts of the enemy team. With its excellent cannon, good armour and large crew, the KV-2 is one of the leading figures to be found on the battlefield, where it can fight equally well in defense, in a breakthrough or while supporting allied medium or heavy tanks. In upcoming updates to War Thunder, we plan to introduce three new modifications of the KV-2. Let’s take a closer look at them: KV-2 Mod. 1940 Here we see the familiar outlines from the KV-2 Mod. 1939. The powerful M-10 howitzer was installed in a modernized turret – a lower profile than its predecessor, but still large. The protection on its gun mantlet was changed – the 1940 model has a cast mantlet. In addition, it has an anti-infantry DT machine gun set in a spherical mount at the front of the hull. The KV-2 Model 1940 is a premium tank, so every hit against an opponent provides additional Research Points and lots of Silver Lions. The KV-2 Mod. 1940 can be obtained as a prize for participating in the event series Chronicles of World War II. Enjoy the signature pleasure of driving the KV-2: “one shot – one kill”. Go for it! KV-2 (ZiS-6) At the beginning of World War II, it became clear that 76 mm cannons weren’t powerful enough for heavy tanks. The Soviet army needed a powerful cannon for a heavy tank, and one of the most promising examples of such a cannon was the 107mm ZiS-6, tests of which were performed on a KV-2 chassis. We’re adding a tank with this wonderful weapon to War Thunder. The separately-loaded ZiS-6 cannon significantly surpassed the Red Army’s previous anti-tank cannons in its characteristics, but for a variety of reasons, it never went into mass production. Two types of ammunition make up the ZiS-6 cannon’s ammo complement: APHE, with its blunt nose and a high-explosive fragmentation shell. The KV-2 with the ZiS-6 cannon will be at rank III, and you’ll be able to buy the tank as part of a pack in the online store. Pz.Kpfw. KV-2 754(r) During the summer offensive campaign of the Wehrmacht, practically all the Red Army’s KV-2s were lost – destroyed or abandoned by their crews due to breakdowns. Some of the battle-capable KV-2s ended up with the Germans as trophies, and after some modernization, these vehicles turned their weapons on their creators. Captured KV-2s differed from their Soviet counterparts in several useful modifications. German mechanics placed the command cupola from the Pz.IV on the roof of the turret – it provided the tank’s commander with excellent visibility. The outer ammo rack on the tank’s rear received additional ammunition capacity – note the ‘basket’ mounted on our in-game model. In addition, German technicians installed a good radio on the tank, replaced its spotlight with a blackout headlamp, and welded additional fixtures for cables and tools on the tank’s turret. In everything else – including the monstrous destructive power of the weapon – the captured KV-2 was exactly the same as its Soviet predecessor. The KV-2 754r is a premium rank III tank in German tank tech tree. These new KV-2 tanks will arrive in War Thunder’s game server with upcoming updates – keep an eye on our news!
  5. Review: Chieftain Mk. III

    I drive, and LOVE, this tank!!!! hit me up if anybody wants to do some Tier V tank action. I prefer Arcade (let's me bring out several of my monsters) but will play any.
  6. Review: Chieftain Mk. III

    Review: Chieftain Mk. III The Chieftain Mk. III is Britain's new high-end tank set to go toe-to-toe with T-10M, M60, Leopard 1 and the like. A formidable machine indeed, it has already conquered the hearts of many tankers. Let's see what tricks we can learn to master this beast! Do you own the Chieftain? Or are you working on obtaining it? Let us know your impressions in the comments below! The War Thunder Video Tutorials are a series of video guides created to equip the Community with the means necessary to compete on the fierce battlefields of War Thunder. Featuring the crew of the Igromania gaming magazine, they offer a player-focused insight on the game's mechanics, playstyle guides as well as tips and tricks to those who want to master the game. Be sure to check them out and leave your feedback, comments and ideas for future episodes in the comments below!
  7. Update 27.04.2016 (1.57.2.162)

    Update 27.04.2016 (1.57.2.162) Bug, where in “zero visibility” and “Evening” time of the day landscapes, the settings of the graphics for “compatibility with older video cards” was incorrectly lighted has been fixed. Bug, where decals on some vehicles wouldn’t be applied using the option “display on both sides” has been fixed. Issue in which there is some flickering in the clouds for settings when for “compatibility with older video cards” selection has been fixed. Bug, causing graphical freeze during changing of view mode from “free view” has been fixed. Bug, where “turning off” gunners led to the pilot controlled guns being disabled on PBJ-1H has been fixed. A rare bug which caused a game client freeze at the game start on old graphic cards on Windows XP has been fixed. Note: This update applies to PC/Linux/Mac users. If applicable, PS4 Users will receive the update as soon as possible.
  8. problem posting...

    Weird... when I try to make a new post, an old one is already in the box!
  9. I am not dead...just real busy

    I feel your pain brother. Hang in there... KEEP CALM AND WRITE YOUR ESSAY
  10. =AAI= Roll Call

    Please sign in on the =AAI=Muster Roll if you have Registered with Tides of War Forum scribble, scribble Please gave us a little info on yourself / please no personal info: Love my family, video games and zombies. tier you like flying/running Both game mode Arcade preferred, but will do any if you ask nice enough.
  11. Event Series: Chronicles of World War II - Day 5 1280x1024 | 1920x1080 | 2560x1440 From April 11th to May 9th By popular demand, the “WW2 Chronicles” event series will be available for all pilots and tankers, but this time we are adding some cracking prizes! Visit the Calendar to see the current Event Dear players! We are launching the “WW2 Chronicles” event series which means that this year players will face new challenges and will able to win some rare, unique valuable prizes. Let’s take a look at the details. Like the previous year, the event series means the recreation of World War 2 battles that will be updated on a daily basis (at 13:00 GMT every day) will feature all the main theatres of operations, this year pilots and tankers will be able to receive a very special prize for completing a specific amount of daily tasks. Terms and Requirements From April the 11th till May the 9th, take part in the “WW2 Chronicles” event series and receive the rare vehicles A34 Comet “Iron Duke” IV, a KV-2 mod. 1940, an MBR-2, Richard Bong’s P-38J and other prizes: Daily Task for Tankers Daily Task for Pilots Whilst driving a ground vehicle, destroy 30 enemy ground vehicles (player controlled) to complete one “Tank Task” in the “WW2 Chronicles” event series and receive rewards as well as a “Victory Trophy” for every fourth task completed. Whilst flying in aircraft, destroy 30 enemy aircraft (player controlled) to complete one “Aircraft Task” in the “WW2 Chronicles” event series and receive rewards as well as a “Victory Trophy” for every fourth task completed. Daily tasks may only be completed in the WW2 Chronicles Events. Tasks are available for 24 hours and are changed along with the events. There is a “x2” multiplier for RB and SB modes. Only vehicles controlled by players are counted towards progress. You can follow your progress in your Profile -> Achievements-> WW2 Chronicles -> Aircraft or Tanks. There might be days without tasks for Ground Forces. The requirements for GF achievements will be lower. Medium Tank A34 Comet “Iron Duke” KV-2 mod. 1940 Flying Boat MBR-2 You are guaranteed to receive the following unique vehicles on completion of the tasks: Unique Tanks The A34 Comet “Iron Duke” if you complete 11 ”Tank Tasks” The KV-2 mod. 1940 if you complete 14 ”Tank Tasks” Unique Aircraft The MBR-2 if you complete 15 “Aircraft Tasks” Richard Bong’s P-38J if you complete 22 “Aircraft Tasks” Besides this, for every fourth task you complete you will receive a tanker’s or pilot’s trophy respectively that will contain one of the following: Random 50-200% SL or RP booster; Random camo for aircraft or tanks; Random talisman for vehicles of ranks II-IV; 30-50% discount for Premium vehicles. If you do not have enough time to complete a daily task, you may purchase “Chronicle Rewards” in the item shop. The following are available and will unlock the respective achievement: “Chronicle” Rewards (Tanks) “Chronicle” Rewards (Aircraft) The announcements about any upcoming battles will be published in the calendar of the “WW2 Chronicles“. You can also follow the evolution of the chronicles event daily in the Event tab - WW2 chronicles.
  12. Sailing fleet in War Thunder!

    Sailing fleet in War Thunder! Battles on the Rank I Royal Navy ship "Golden Hind" are available to all War Thunder players! Join the battle through the 'Events & Tournaments' tab in the game's main menu! Pilots, tankers and sailors! We would like to announce the first open test of a sailing fleet in War Thunder. We introduce the first research tree for the Royal Navy and invite you to test the legendary ships of the Golden Age of Sail! Currently the sailing fleet is available in the “events” tab in Arcade mode. After testing this type of battle we plan to introduce an “open world” that, unlike the existing one will be run directly by players and will be mostly PvE oriented. The players will have to cooperate against pirates that will appear randomly on the map, protecting their merchant vessels and caravans; attack the ships that carry gold, perform amphibious assaults, attack forts. However joining a fleet is not necessary - a player may keep all rewards to himself once he completes the task alone. Confrontation of the nations that laid claim to the “Mistress of the seas” title lasted for centuries and recreating this is a new interesting challenge for us. We created the first step in that direction in the previous year when we added seawater simulation based on NVIDIA Waveworks that not only looks natural but also has realistic wave physics. The other important issue for a sailing ship is the “air”, or weather. Our new implementation allows us to recreate a detailed cloud layer up to the horizon, define several types of clouds, create dynamic weather changes and greatly improve available weather conditions: from calm sea to heavy storm. Add this to the already accurate representation of the night sky and astronomical recreation allows real sailors to truly navigate by the stars and sun. Besides that, our detailed damage model will allow us to recreate all the nuances of the ship armouring that have not yet been implemented in the other games. The damage model will be especially interesting when the sailing ships will meet other vessel types such as fireboats (branders). And now some details about the Royal Navy tree and some of its vessels: Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 ''Golden Hind'' - at the moment this ship started out from England she was an unknown galleon by the name of “Pelican” with Francis Drake on board. Back then he was not yet a Knight, but the Queen had already paid her attention to the promising captain. During the round-the-world voyage, the galleon was renamed to the “Golden Hind”. The next time the ship saw British shores was on November the 5th, 1580 with her lower hold full of valuable goods. The “Golden Hind” thus became the second vessel that managed circumnavigate the globe (the Portuguese “Victoria” was the first one). Queen Elizabeth dubbed Francis a knight in the port of Plymouth. According to some sources total income of the voyage made 4700% with most of it going right into the Kingdom’s treasury. HMS ''Victory'' - the most famous first-class battleship in the world. She won her fame being the flagship of Horatio Nelson during the famous battle of Trafalgar. The famous phrase “England expects that every man will do his duty” was signalled from this ship. Nelson was mortally wounded on the deck of “Victory” by a French musketeer. The ship cost 63175 pounds to build which roughly equivalent 100 million dollars today. At the moment it is the oldest operational ship in the world which is also a museum in Portsmouth. HMS ''Shah'' - an iron hulled, wooden sheathed frigate without armour protection. She was originally purposed for service far abroad. On the 29th of May 1877 HMS ''Shah'' along with HMS ''Amethyst' took part in the battle with the Peruvian “Huascar”, inflicting serious damage to the latter and thus forcing the ship to retreat. “Shah” was the first vessel to use the Whitehead torpedo, though the launch wasn’t successful. HMS ''Warrior'' - The top-ranked ship of the tree, this armour-plated frigate was the first ironclad designed for the open seas that was constructed completely from iron. When the “Warrior” was laid down in 1859 she was invulnerable to any artillery of the time. The ship had both a steam engine and sails which allowed her to perform tasks efficiently whatever the weather conditions.
  13. Sailing fleet in War Thunder!

    Sailing fleet in War Thunder! Battles on the Rank I Royal Navy ship "Golden Hind" are available to all War Thunder players! Join the battle through the 'Events & Tournaments' tab in the game's main menu! Pilots, tankers and sailors! We would like to announce the first open test of a sailing fleet in War Thunder. We introduce the first research tree for the Royal Navy and invite you to test the legendary ships of the Golden Age of Sail! Currently the sailing fleet is available in the “events” tab in Arcade mode. After testing this type of battle we plan to introduce an “open world” that, unlike the existing one will be run directly by players and will be mostly PvE oriented. The players will have to cooperate against pirates that will appear randomly on the map, protecting their merchant vessels and caravans; attack the ships that carry gold, perform amphibious assaults, attack forts. However joining a fleet is not necessary - a player may keep all rewards to himself once he completes the task alone. Confrontation of the nations that laid claim to the “Mistress of the seas” title lasted for centuries and recreating this is a new interesting challenge for us. We created the first step in that direction in the previous year when we added seawater simulation based on NVIDIA Waveworks that not only looks natural but also has realistic wave physics. The other important issue for a sailing ship is the “air”, or weather. Our new implementation allows us to recreate a detailed cloud layer up to the horizon, define several types of clouds, create dynamic weather changes and greatly improve available weather conditions: from calm sea to heavy storm. Add this to the already accurate representation of the night sky and astronomical recreation allows real sailors to truly navigate by the stars and sun. Besides that, our detailed damage model will allow us to recreate all the nuances of the ship armouring that have not yet been implemented in the other games. The damage model will be especially interesting when the sailing ships will meet other vessel types such as fireboats (branders). And now some details about the Royal Navy tree and some of its vessels: Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 ''Golden Hind'' - at the moment this ship started out from England she was an unknown galleon by the name of “Pelican” with Francis Drake on board. Back then he was not yet a Knight, but the Queen had already paid her attention to the promising captain. During the round-the-world voyage, the galleon was renamed to the “Golden Hind”. The next time the ship saw British shores was on November the 5th, 1580 with her lower hold full of valuable goods. The “Golden Hind” thus became the second vessel that managed circumnavigate the globe (the Portuguese “Victoria” was the first one). Queen Elizabeth dubbed Francis a knight in the port of Plymouth. According to some sources total income of the voyage made 4700% with most of it going right into the Kingdom’s treasury. HMS ''Victory'' - the most famous first-class battleship in the world. She won her fame being the flagship of Horatio Nelson during the famous battle of Trafalgar. The famous phrase “England expects that every man will do his duty” was signalled from this ship. Nelson was mortally wounded on the deck of “Victory” by a French musketeer. The ship cost 63175 pounds to build which roughly equivalent 100 million dollars today. At the moment it is the oldest operational ship in the world which is also a museum in Portsmouth. HMS ''Shah'' - an iron hulled, wooden sheathed frigate without armour protection. She was originally purposed for service far abroad. On the 29th of May 1877 HMS ''Shah'' along with HMS ''Amethyst' took part in the battle with the Peruvian “Huascar”, inflicting serious damage to the latter and thus forcing the ship to retreat. “Shah” was the first vessel to use the Whitehead torpedo, though the launch wasn’t successful. HMS ''Warrior'' - The top-ranked ship of the tree, this armour-plated frigate was the first ironclad designed for the open seas that was constructed completely from iron. When the “Warrior” was laid down in 1859 she was invulnerable to any artillery of the time. The ship had both a steam engine and sails which allowed her to perform tasks efficiently whatever the weather conditions.
  14. Sailing fleet in War Thunder!

    Sailing fleet in War Thunder! Battles on the Rank I Royal Navy ship "Golden Hind" are available to all War Thunder players! Join the battle through the 'Events & Tournaments' tab in the game's main menu! Pilots, tankers and sailors! We would like to announce the first open test of a sailing fleet in War Thunder. We introduce the first research tree for the Royal Navy and invite you to test the legendary ships of the Golden Age of Sail! Currently the sailing fleet is available in the “events” tab in Arcade mode. After testing this type of battle we plan to introduce an “open world” that, unlike the existing one will be run directly by players and will be mostly PvE oriented. The players will have to cooperate against pirates that will appear randomly on the map, protecting their merchant vessels and caravans; attack the ships that carry gold, perform amphibious assaults, attack forts. However joining a fleet is not necessary - a player may keep all rewards to himself once he completes the task alone. Confrontation of the nations that laid claim to the “Mistress of the seas” title lasted for centuries and recreating this is a new interesting challenge for us. We created the first step in that direction in the previous year when we added seawater simulation based on NVIDIA Waveworks that not only looks natural but also has realistic wave physics. The other important issue for a sailing ship is the “air”, or weather. Our new implementation allows us to recreate a detailed cloud layer up to the horizon, define several types of clouds, create dynamic weather changes and greatly improve available weather conditions: from calm sea to heavy storm. Add this to the already accurate representation of the night sky and astronomical recreation allows real sailors to truly navigate by the stars and sun. Besides that, our detailed damage model will allow us to recreate all the nuances of the ship armouring that have not yet been implemented in the other games. The damage model will be especially interesting when the sailing ships will meet other vessel types such as fireboats (branders). And now some details about the Royal Navy tree and some of its vessels: Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 ''Golden Hind'' - at the moment this ship started out from England she was an unknown galleon by the name of “Pelican” with Francis Drake on board. Back then he was not yet a Knight, but the Queen had already paid her attention to the promising captain. During the round-the-world voyage, the galleon was renamed to the “Golden Hind”. The next time the ship saw British shores was on November the 5th, 1580 with her lower hold full of valuable goods. The “Golden Hind” thus became the second vessel that managed circumnavigate the globe (the Portuguese “Victoria” was the first one). Queen Elizabeth dubbed Francis a knight in the port of Plymouth. According to some sources total income of the voyage made 4700% with most of it going right into the Kingdom’s treasury. HMS ''Victory'' - the most famous first-class battleship in the world. She won her fame being the flagship of Horatio Nelson during the famous battle of Trafalgar. The famous phrase “England expects that every man will do his duty” was signalled from this ship. Nelson was mortally wounded on the deck of “Victory” by a French musketeer. The ship cost 63175 pounds to build which roughly equivalent 100 million dollars today. At the moment it is the oldest operational ship in the world which is also a museum in Portsmouth. HMS ''Shah'' - an iron hulled, wooden sheathed frigate without armour protection. She was originally purposed for service far abroad. On the 29th of May 1877 HMS ''Shah'' along with HMS ''Amethyst' took part in the battle with the Peruvian “Huascar”, inflicting serious damage to the latter and thus forcing the ship to retreat. “Shah” was the first vessel to use the Whitehead torpedo, though the launch wasn’t successful. HMS ''Warrior'' - The top-ranked ship of the tree, this armour-plated frigate was the first ironclad designed for the open seas that was constructed completely from iron. When the “Warrior” was laid down in 1859 she was invulnerable to any artillery of the time. The ship had both a steam engine and sails which allowed her to perform tasks efficiently whatever the weather conditions.
  15. I'm back!

    Hello all, Some of you may have noticed my absence for the past few weeks. I'm sorry that I didn't drop a line here to tell you all what was going on. I've been very busy in school (loving that English Comp II). Unfortunately there was a death in the family as well. My Uncle Ernie past away. He was one of the most upbeat people I have ever known. The guy was even smiling on his death bed. His passing wasn't a sad affair, as he kept us all in stitches with his jokes and antidotes. One thing he told me personally before he left was, "Nobody ever wishes they spent more time at the office while they're on their death bed." He was a hell of a man with a fantastic outlook on life. Anyhoodyhow, I'm back and I'd like to thank CM for taking up the reigns and posting updates for you all during my absence. Thanks CM!
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