Future Tools Needed
Posted: Mon Nov 24, 2003 12:57 am
I love the game and the realism with targeting. I was in the Navy and feel I need to get out a Moboard to set fire solutions for torpedoes. There are some basic tools I would like to see in the future.
1. How about a clock and/or timer? That would be great...
2. Some kinda of MoBoard scratch pad with rulers would be great to setup your own firing solutions. Right now I feel like Im guessing with every shot. The only tool I can use right now to get a somewhat decent torpedo shot is CBDR (Constant Bearing Decreasing Range).
3. The ability to direct Friendly IA ships what to do would be good.
4. Be able to create a smoke screen with surface ships??
5. Be able to get a damage report. Individual systems can damaged yet repaired over time. Some repairs need to be made in port.
6. BE able to pump oil as a decoy for submarines?
7. Land. Enough said
8. Will you be able to upgrade to different ships based on skill? Will there eventually be battleships, cruisers, carriers, etc. I think this would be a great idea for a massive multiplayer campaign in the future.
9. An actual sonar scene to determine depth. I dont care if I have to time the sonar pulses... but I need some way to determine depth of subs.
10. Specs on weapans would be nice. Right now I am guessing how fast the torpedoes are going. A setting for fast/med/slow speeds or long/med/short ranges for the torpedoes would be nice. This is crucial for fire solutions.
11. How many of these ships actually had radar. Hell... PT boats even had radar eventually but not at the beginning of the war I dont think.
These are just some things Ive already thought of since I have had the game for a couple of days. I dont know if anyone else had thought of these things but they are just suggestions. Feedback or altering these ideas is encouraged.
thanks for looking
1. How about a clock and/or timer? That would be great...
2. Some kinda of MoBoard scratch pad with rulers would be great to setup your own firing solutions. Right now I feel like Im guessing with every shot. The only tool I can use right now to get a somewhat decent torpedo shot is CBDR (Constant Bearing Decreasing Range).
3. The ability to direct Friendly IA ships what to do would be good.
4. Be able to create a smoke screen with surface ships??
5. Be able to get a damage report. Individual systems can damaged yet repaired over time. Some repairs need to be made in port.
6. BE able to pump oil as a decoy for submarines?
7. Land. Enough said
8. Will you be able to upgrade to different ships based on skill? Will there eventually be battleships, cruisers, carriers, etc. I think this would be a great idea for a massive multiplayer campaign in the future.
9. An actual sonar scene to determine depth. I dont care if I have to time the sonar pulses... but I need some way to determine depth of subs.
10. Specs on weapans would be nice. Right now I am guessing how fast the torpedoes are going. A setting for fast/med/slow speeds or long/med/short ranges for the torpedoes would be nice. This is crucial for fire solutions.
11. How many of these ships actually had radar. Hell... PT boats even had radar eventually but not at the beginning of the war I dont think.
These are just some things Ive already thought of since I have had the game for a couple of days. I dont know if anyone else had thought of these things but they are just suggestions. Feedback or altering these ideas is encouraged.
thanks for looking