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Rof.exe

Posted: Sat Jun 19, 2010 7:07 pm
by Smokin Hole
Hi guys,

I've been trying to figure out why some missions are prone to client crashes while others run fine. According to Bliss and Sizzler, they think the issue might be when numerous AI units/planes spawn near a client's plane. The workaround, which does seem to be working, is to stagger the spawning of units/planes with timers so that the load doesn't hit the client all at once. It's a theory that might be worth following until proven wrong for those writing missions for ToW.

S!

Rof.exe

Posted: Sun Jun 20, 2010 4:12 pm
by =IRFC= mols
The new version was put on yesterday. I haven't had a chance to play in it yet though. Hopefully this will help some.

Rof.exe

Posted: Tue Nov 02, 2010 7:58 am
by Garrett
I found that (although risky) deactivating my anti virus prevented the loading and in game crashes.

that might help