Rof.exe
Posted: Sat Jun 19, 2010 7:07 pm
Hi guys,
I've been trying to figure out why some missions are prone to client crashes while others run fine. According to Bliss and Sizzler, they think the issue might be when numerous AI units/planes spawn near a client's plane. The workaround, which does seem to be working, is to stagger the spawning of units/planes with timers so that the load doesn't hit the client all at once. It's a theory that might be worth following until proven wrong for those writing missions for ToW.
S!
I've been trying to figure out why some missions are prone to client crashes while others run fine. According to Bliss and Sizzler, they think the issue might be when numerous AI units/planes spawn near a client's plane. The workaround, which does seem to be working, is to stagger the spawning of units/planes with timers so that the load doesn't hit the client all at once. It's a theory that might be worth following until proven wrong for those writing missions for ToW.
S!