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New Missions

Posted: Thu Apr 29, 2010 6:58 am
by =IRFC=NakedSquirrel
I seem to have everything all worked out with the editor except for the very simple task of making text appear on the screen. Is this only a multiplayer option? Because it does not seem to work even when copied straight from another mission and inserted into mine.

Anyhow, I've been playing with triggers. I have a game mode in mind which is basically 4-5 missions stacked back to back. Recon escort, attack behind enemy lines, and then an attack on the front. After you win a mission, you move on to the next phase, you win once you've completed all 3 missions in a row. It was tricky, but I finally figured out how to set up a string of triggers to activate/deactivate objects in order, now I just have to stack these missions on top of each other without getting lost lol.

Gameplay should be a little nicer than CTF *crossing fingers*, and Recon/Bomber flights will be important, so the fighting doesn't have to be stuck on the deck. I hope to make these simple enough that people can tweak them easily and put their own missions into the mix. (looking at the crazy web of triggers there are, I'll have to hope really really hard.)

I've done a mini-mission in this format and it works great. If anyone is interested and wants to learn how to make a mission like this, let me know. It sounds complicated, but it's really not, hell I could figure it out, so just about anyone can do it I'm sure.

Basically it works like a ladder. You go from mission to mission until one side gets to the end. I'm also going to put a counter in so that the game doesn't last for days on end. Then the team with the most victories will win. Anyhow, back to work. I'm trying to make sure there is ambiance to the environment, while keeping objects to a minimum on a very big section of map. Wish me luck!

Quick edit. Doesn't seem like there will be anything in the way of back and forth action. RoF separates aircraft from their waypoints when you put the spawn trigger in. So it's just going to be missions stacked on each other.

New Missions

Posted: Sat May 01, 2010 10:35 am
by =IRFC=NakedSquirrel
Ok the mission I planned to do began to get a bit too complicated when throwing all the objects on the map. I need to figure out a different way to achieve that sort of mission.

In the MEAN time. I stayed up late and did up a simple mission that can be pared with the DEATHMATCH mode for scoring and mission completion. There is a recon flight for each side and balloons with realistic damage models.

I spaced the airfields far enough apart, that there should be no need for a long death penalty timer. The recon flights and balloons also give players fun challenges. (Balloon busting is no longer a walk in the park.) There is also some ambiance. Towns will ring church bells at the sighting of enemy aircraft, and airfields will sound sirens. Central and Allied zones are set, so capturing can be enabled.

Feel free to change the plane sets around. Just click on the field and go to Properties>Planes. You can select the plane types you want at that airfield, how many respawns to give them, whether to allow them to replenish respawns or not, pleanty of fun features.

If you want to change the map to early war, you will likely have to lower the altitude of the two-seaters. (Find and change the Y-Axis of the two seaters and their waypoints.) Currently the two-seaters operate at a very high altitude. I don't think that the early Albatros or Nieuports can operate at that altitude.

Hopefully it works well with the server and will tide us over until I can figure out better logic for these scenarios. Feel free to tweak away and test it. I haven't messed with the plane sets much, I'm not sure how good or bad they will work out with the numbers and time limits I gave them.

New Missions

Posted: Sun May 02, 2010 12:24 am
by =IRFC=NakedSquirrel
Updated Version ready for the ToW Server. It should run smoothly, no errors that I could find. Should work great :knock on wood:

Things that need tweaking:

Plane sets - click on the two hangars and go to properties>planes and adjust the planes/numbers of planes that are available. This version is also available for early war, but the recon flights will need to fly at a lower altitude. Simply change the y axis of the bombers and their waypoints.

Mission description. Feel free to tweak away there. It is dependent on server settings.

Feel free to test out the mission on your own. It runs in Deathmatch mode. Let me know if you find any errors.

New Missions

Posted: Sun May 02, 2010 8:29 am
by =IRFC=NakedSquirrel
Updated again: Tow Naked Deathmatch Version 1.16

Map contains Recon planes, Convoys, and Baloons that all respawn.

I was going to have a game mode where you block airfields when you eliminate Balloons and convoys, but it isn't possible in deathmatch mode(lame game restrictions), I would have to tweak CtF. I'm sure it's possible. I will get around to it, but it would be a big change. For now, this mission is ready to be given a test run on the server.

Trains will not respawn, so they are not part of the game mode.

New Missions

Posted: Sun May 02, 2010 11:18 am
by Capt.Darling
Nice work Squirrel

Looking forward to trying it out

S!

New Missions

Posted: Mon May 03, 2010 4:43 am
by =IRFC=NakedSquirrel
ToW Naked War Verdun Summer 1.07

http://files.mail.ru/S4OXF2