New Missions
Posted: Thu Apr 29, 2010 6:58 am
I seem to have everything all worked out with the editor except for the very simple task of making text appear on the screen. Is this only a multiplayer option? Because it does not seem to work even when copied straight from another mission and inserted into mine.
Anyhow, I've been playing with triggers. I have a game mode in mind which is basically 4-5 missions stacked back to back. Recon escort, attack behind enemy lines, and then an attack on the front. After you win a mission, you move on to the next phase, you win once you've completed all 3 missions in a row. It was tricky, but I finally figured out how to set up a string of triggers to activate/deactivate objects in order, now I just have to stack these missions on top of each other without getting lost lol.
Gameplay should be a little nicer than CTF *crossing fingers*, and Recon/Bomber flights will be important, so the fighting doesn't have to be stuck on the deck. I hope to make these simple enough that people can tweak them easily and put their own missions into the mix. (looking at the crazy web of triggers there are, I'll have to hope really really hard.)
I've done a mini-mission in this format and it works great. If anyone is interested and wants to learn how to make a mission like this, let me know. It sounds complicated, but it's really not, hell I could figure it out, so just about anyone can do it I'm sure.
Basically it works like a ladder. You go from mission to mission until one side gets to the end. I'm also going to put a counter in so that the game doesn't last for days on end. Then the team with the most victories will win. Anyhow, back to work. I'm trying to make sure there is ambiance to the environment, while keeping objects to a minimum on a very big section of map. Wish me luck!
Quick edit. Doesn't seem like there will be anything in the way of back and forth action. RoF separates aircraft from their waypoints when you put the spawn trigger in. So it's just going to be missions stacked on each other.
Anyhow, I've been playing with triggers. I have a game mode in mind which is basically 4-5 missions stacked back to back. Recon escort, attack behind enemy lines, and then an attack on the front. After you win a mission, you move on to the next phase, you win once you've completed all 3 missions in a row. It was tricky, but I finally figured out how to set up a string of triggers to activate/deactivate objects in order, now I just have to stack these missions on top of each other without getting lost lol.
Gameplay should be a little nicer than CTF *crossing fingers*, and Recon/Bomber flights will be important, so the fighting doesn't have to be stuck on the deck. I hope to make these simple enough that people can tweak them easily and put their own missions into the mix. (looking at the crazy web of triggers there are, I'll have to hope really really hard.)
I've done a mini-mission in this format and it works great. If anyone is interested and wants to learn how to make a mission like this, let me know. It sounds complicated, but it's really not, hell I could figure it out, so just about anyone can do it I'm sure.
Basically it works like a ladder. You go from mission to mission until one side gets to the end. I'm also going to put a counter in so that the game doesn't last for days on end. Then the team with the most victories will win. Anyhow, back to work. I'm trying to make sure there is ambiance to the environment, while keeping objects to a minimum on a very big section of map. Wish me luck!
Quick edit. Doesn't seem like there will be anything in the way of back and forth action. RoF separates aircraft from their waypoints when you put the spawn trigger in. So it's just going to be missions stacked on each other.