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Klm - Sub Mission #3 (inspect The Tanker)

Posted: Fri Aug 08, 2003 7:57 pm
by Administrator
How can i send crew on the freighter to inspect it?
And why my friend U boat always attack it by torpedo?

is that a bug of the mission?
I suffered with this one for ages. I think that the merchantman is normally destined to get torped by the other sub which is an Anglo-Japanese fella, not a friend! In the big data screen click on his "blip" to see a vessels alleigance. I kept trying to torp him, but he always dived out the way. How I completed this mission was by stern torping the A/J sub so he dived and broke engagement, then I manouvered my sub alonside the freighter. As the US ship came close, he set about hunting the LFN sub. As the US ship circled the area I bow torped him and the mission was succesful. I love this game as it keeps you trying to figure out what you did wrong and improve on it.
Yeah the ship is supposed to be sunk by the other sub.

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Fri Feb 27, 2004 2:02 am
by Bottom Dweller
Ok, i have sunk the Sub and the CV. i let the CV sink the other sub then i sank the CV. No way to stop the Wren from sinking? Sunk erverything in sight. Drove around for 10 min. Mission never ended. Any help?

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Fri Feb 27, 2004 1:20 pm
by Jesper
The Wren HAS to sink, so if the other sub doesnt do it, then do it yourself, this issue has been fixed in the upcoming patch.

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Fri Feb 27, 2004 1:41 pm
by BaronKirkVonKirkbean
Every time I play this mission .. in whichever sub... I like to sink the other sub and CV ... If I sink the CV first ....or if the other sub manages to first .... I like the sub to sub duel ........ I sometimes only regret when the Wren is sunk by the LFN sub ,, that I didn't sink it first ! You didn't say which FACTION you were playing ! IGM ( Germany presumably if you were wondering about boarding it ) . I will try this mission again ... Maybe the LFN sub can be scared off with a torpedo and sunk , I know I did delay the sinking of the Wren that way once , by firing a stern torpedo at the LFN sub as soon as possible . but I doubt the Wren can be saved .

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Fri Feb 27, 2004 8:03 pm
by Bottom Dweller
So, how do you finish the mission. Oh, I have downloaded the patch and it is great except for the sight problem. I understand from EAST this will be fixed with a little patch before the offical release.

Again, after everyone is in Davey Jones locker the mission should end. So you are saying there is a bug and it will not end.

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Fri Feb 27, 2004 8:31 pm
by East
Be sure and read the orders for the mission.

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Sat Feb 28, 2004 6:15 am
by BaronKirkVonKirkbean
I never had difficulty with his mission .

In LFN you just sink the Wren,; Victory message , then do as you will.

In the USN CV ,,, you have to sink one of the subs .

In the IGM , you have to sink the CV ...

Some missions take a few minutes before the victory message shows . but 10 minutes is wrong . It shouldn't take that long .

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Sat Feb 28, 2004 7:29 am
by BaronKirkVonKirkbean
OK . I just did this one again to verify .

Similar to Dhugs .

Simultaneously , pivoting at flank speed to point either bow or stern at LFN sub , ; and ; firing all guns at it too .

This time it was closest to stern , ; Fired 1 torp to force it to break off attack on Wren. Continued pivotting at flank , until bows were almost pointed at LFN, and set flank speed directly towards it. Fired a bow torp.

( At this stage , I think I have once succeeded in sinking the LFN sub with a torp .)

This time , I followed it closely , ( making use of external view a lot )

When the USN corvette came too close , in pursuit , I fired 1 stern torp to slow it .

Then continuing closely with the LFN ( which was below 50 m still ) When it rose , just above 50 m , I torpedoed it . Quickly pivotted , as the LFN came in ( slowed now because of my earlier first torp , and was finished with the second .

Managed to manouver alongside Wren . Finally .

Thus . : Not always is the Wren sunk . Not necessarily .

[ This time I allowed it to continue and did not wantonly destroy it in masses of pleasingly orange flames , with salvos of torpedoes until expended ..lol ]

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Sat Feb 28, 2004 3:08 pm
by Bottom Dweller
Ok guys, have some pity on the slow minded.

I have read the orders: fire warning shots, run if it gets hostile.

Soooo.....

27 tries later and still no joy.

I have fired warning shots, the Wren stops. This is where i have tried anything different.

p----- off the other sub and he sunk me.

Ran him down and sunk him then the CV after running and hiding until no Batts or air.

Let the CV sink the other sub and run, but he finds me and dogs me until I have to sink him.

I even let him put a shot into my stren before running.

1. The Wren has to sink.

2. The other sub can live or die?

3. The CV can live or die?

4. I drive south until I see ICE?

Klm - Sub Mission #3 (inspect The Tanker)

Posted: Sat Feb 28, 2004 4:22 pm
by BaronKirkVonKirkbean
The Wren does not necessarily have to sink .

It sounds as if you have tried everything.

I don't know why you don't get a victory message.

I have actually forgotten how to LOSE this mission,, pleez help ...lol