E.o.c
Posted: Wed Mar 16, 2005 6:42 pm
eheh cool name isn't it ?.
I'm pretty sure that we won't have any MMO servers in a short time. but i suppose we will first have just a multiplayer game.
so
i'm thinking of a way to organise a campaign game with a game master.
Campaign game is not really the right word to use , because i only want a system to make 2 players fight each other with one or two task forces / convoy , and with a third man has referee/Game master.
Players would "turn by turn" plot the courses on a tactical map (just like in a french board game i don't think you know , called "Amiraut?".)
Then the Game master will create missions thx to timetraveler tool
and send it to the players.
So the players will discover "in game" what exactly they had detected on the tactical map.
i only need a tool to "Double Blind" plot the courses. (a tool like "Cocat" for Combat mission s?ries). Then i would love to test this with 2 of you ,guys

I'm pretty sure that we won't have any MMO servers in a short time. but i suppose we will first have just a multiplayer game.
so
i'm thinking of a way to organise a campaign game with a game master.
Campaign game is not really the right word to use , because i only want a system to make 2 players fight each other with one or two task forces / convoy , and with a third man has referee/Game master.
Players would "turn by turn" plot the courses on a tactical map (just like in a french board game i don't think you know , called "Amiraut?".)
Then the Game master will create missions thx to timetraveler tool
So the players will discover "in game" what exactly they had detected on the tactical map.
i only need a tool to "Double Blind" plot the courses. (a tool like "Cocat" for Combat mission s?ries). Then i would love to test this with 2 of you ,guys