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Smoke Screens

Posted: Wed Dec 15, 2004 7:58 pm
by lancerr
Future suggestions

Smoke screen generators for surface ships

More heavies (BB's, CA etc.)

Ability to launch airplanes from heavies

To be able under water looking up at ship

Water reflections

Better Fire controllers for guns

Squadron formation control

Ability to set priority targets for ships in the squadron

Smoke Screens

Posted: Thu Dec 16, 2004 12:03 am
by Halsey
Good suggestions (for the most part) but at this point i really dont think that heavies would fit into the game that well. The bbs in the game right now are way out of proportion to the rest of the ships in the way of firepower and armor. If the tesseraction crew could make a better damage model and make make the torps more effective than maybe the bbs an cas would fit. As of now I would suggest adding some of the light cruser classes.

I really like the idea of formations. Just think of leading a group of dds on a torp run against an ususpecting group of enemy ships, if you know how to use them torps can be deadly at ranges of greater than several thousand meters. with great numbers of them speeding at the enemy...HAVOC runs amok in the survivers allowing you and your pals to slaughter them with concentrated fire and more torps. Image

Smoke Screens

Posted: Thu Dec 16, 2004 12:42 am
by Reaves
The description for the LFN sub says it can launch an airplane from the deck. Perhaps in MP you will be able to choose a configuration with a plane and less torps. Similar could happen with other ships/subs.

Smoke screen sounds like a good bonus for a captain who makes a lot of kills. (Speacial ability)

Smoke Screens

Posted: Mon Jan 24, 2005 2:01 pm
by Commodore Rob
Smoke screens are a great idea, all ships of this period could lay down smoke.

Smoke Screens

Posted: Fri Feb 04, 2005 8:08 pm
by Scooba
some good suggestions but i think before heavier ships come into play the visible distance really needs to be increased - getting shot by something that you cant see (or can see you) is unrealistic and spoils it a bit

Smoke Screens

Posted: Sat Feb 05, 2005 8:23 pm
by Commodore Rob
actually its not the ranges of the big gun ship were miles not yards, and they were tageting using radar.

Smoke Screens

Posted: Sun Feb 06, 2005 5:49 pm
by erich
I'm partial to the smoke screen........I use to play Steel Tide and you could put down smoke screens to help get away. Great idea

:)

Smoke Screens

Posted: Mon Mar 07, 2005 11:26 pm
by Blyre
It's good to see that good ideas don't die quickly. I remember suggesting smokescreen generators for the DDs and DEs sometime last year. Keep focusing attention on it, Guys :)

Wallace

Smoke Screens

Posted: Tue Mar 08, 2005 8:49 am
by Commodore Rob
Well its something that could be done by all ships of the period so I dont see why its an idea that should die :)

Smoke Screens

Posted: Tue Mar 08, 2005 10:03 am
by Reaves
Only problem with it is that your guns are normally AI controlled. Would smoke screens cause your guns not to shoot anyone within the smoke screen or would it just be eye candy?

It would be a good addition in my opinion but I don't know what others will say about having to manually shoot the guns to hit someone in smoke.