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Aanfibius Opertions

Posted: Wed Jun 30, 2004 1:27 am
by Cap.Harlock
Ok, the naval opertion I sopuse was finished, but what happened with anfibius opertions?. We could take transports and capture harbors and estrategics islands.

For example the LFN could capture Hawaii or filipines and put the front in other place, or IGN can capture the Azores and put a naval base in midel of altlantic.

We could made new naval basses and we could lose them. And wolud convert the game in something more tactic, not only a fight for fight.

For the resolution of one anfivus opertion , the game could use a estadistics and % ( i have 1000 mens and the enemy have 500 , 2-1 25% for lost) or something similar.

Aanfibius Opertions

Posted: Sat Jul 03, 2004 7:35 pm
by Sub Lt. D. Abramczyk
A good idea. It would be better if my idea of bombardment platforms had been taken up. Oh well, the best laid plans of mice and men oft go gangylay(sic).

Aanfibius Opertions

Posted: Sat Jul 10, 2004 11:55 pm
by SeaWolf
Good idea, Cap.Harlock. This game needs to be mission based, with constant obtainable objectives for each faction and battlegroup and not just a naval free for all shoot em up. Only then will it feel like the real thing and will players think and react as they would in an actual war situation. There will have to be some sort of interaction with land based objectives on a map in order to achieve this it would seem. We need the ability to run at least some missions like commerce raiding, convoy raiding, escort duty, shore bombardment, blockade duty, interception, and an occasional really big Jutland style clash of forces with attendant BBs, escorts, subs, etc. The typical jobs of any navy at war. Image

Regards,

SeaWolf