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Damage Models

Posted: Fri Jun 04, 2004 2:36 pm
by Commodore Rob
Just a quick question that I only thought about the other day when taking part in a tabletop war game based on guadalcanal battle for Savo island. Anyway the main thing that i notice in enigma was that when a ship takes damage it is very artificial in that it never lists to one side, or loses rudder control etc until she is right out of hit points and then sinks.

I know this is move more towards realism, but surely some extra damage effects could be added and maybe even dam age control parties.

Damage Models

Posted: Fri Jun 04, 2004 3:21 pm
by East
Damage is one of the next major things we will be modelling in the game. It is lacking and we know it. It has always been a part of the design plans.

Damage Models

Posted: Fri Jun 04, 2004 3:28 pm
by Commodore Rob
great thanks East

Damage Models

Posted: Mon Jun 07, 2004 3:32 am
by Jack
I still like seeing the chunks of metal fly off when a ship is hit by a torpedo...I guess I'm just easy to please :D But more eye candy would be a definate plus!

Damage Models

Posted: Mon Jun 07, 2004 7:54 pm
by Fragger
yeah id like to see the crows nest fall down when a bomb strikes the upper deck

Damage Models

Posted: Tue Jun 08, 2004 5:51 am
by Jack
Hell yeah, then you could watch as the splinters from the deck fly around, chopping crew members down to bloody stumps while confusion and chaos insues while a fire ignites a shell on its way to the breach. Then as the front of your ship twists and bulges, rivets pop and railings snap as the explosion envelopes the whole fore section of the ship, bodies flying and water splashing :twisted: Now that would be some awesome effects. (Challenges East) buxton:

Damage Models

Posted: Tue Jun 08, 2004 7:55 am
by jammy-e
L A G, and it would put the rating up to 18 or more but it would be cool but maybe no blood

Damage Models

Posted: Tue Jun 08, 2004 12:30 pm
by Commodore Rob
I am not worried about people in this I want to see a hole where a shell has pierced the armour or deck of a ship.

Damage Models

Posted: Mon Jun 14, 2004 8:14 pm
by starshell
Is it me, or was the damage modelling more visible (in terms of bits flying around) in the UK patch A than it was in UK patch B huh:

Either way more accurate damage modelling would be superb :)

Damage Models

Posted: Tue Jun 15, 2004 12:20 am
by cammando
What I would like to see is after a painful battering the ship loses 2 5inch mounts as they explode and crash into the water then a 15 inch lands right at the base of the superstructure and it collaspes part of it into the water the other part crashes to the deck exploding.