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Fire Control Tower Improvement

Posted: Tue May 04, 2004 7:27 pm
by Vaarok
While watching the PBS documentary on the Hood-Bismarck battle, they explained how a fire control tower and rangefinder worked aiming the main bat'ry cannons.

So, given that the current method of simply estimating elevation with the FiCon Tower is bleh, would it/could it be possible to make some reproduction of the "fit together the telescope images" system?

The alternative idea is to at least implement a point-to-target system whereby the guns are automatically elevated for the range of whatever the crosshair is over. Heavy Gear 2 had such a system for how one aimed mortar fire, if you want an example.

Because fire-control view is just too neat to have left in it's current state, where you must guess how high to aim and then your entire volley will either hit or miss depending mostly on luck.

Fire Control Tower Improvement

Posted: Tue May 04, 2004 8:27 pm
by East
I agree with you and the bi-optic fire control system is one of the in-depth systems we are looking to model.

Fire Control Tower Improvement

Posted: Tue May 04, 2004 9:34 pm
by Vaarok
Neat. I wasn't sure the engine could handle it, though. So I suggested the other.

Which you could probably implement as a placeholder if the bioptic system is difficult to program.

Fire Control Tower Improvement

Posted: Sat May 08, 2004 7:36 pm
by Mark
Yes, there's a lot of stuff they need to put into the game's sensor and fire control stuff. Like realistic sonar effects like bottom bounce and the range finder you talked about.