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Realistic Damage

Posted: Wed Apr 28, 2004 12:42 am
by Mark
They need more realistic damage effects in this game. In real life, it dosen't take two torpedoes two sink a PATROL BOAT! Also, if you get damaged, something should happen. For example, if you take a torpedo or kamikaze in the rear, then your rudder might be jammed and you'd have to request a tug to take you back to port (multiplayer only). If a turret gets it, it can't fire, and if your ship gets on fire you won't be able to do anything for a while.

Realistic Damage

Posted: Wed Apr 28, 2004 2:20 am
by Rogue {RKn}
They need more realistic damage effects in this game
SP Yes they do :)

MP No! I want to last longer than 3 seconds out there m8 :) cos its gonna be a long trip back by teh sounds of it.

Realistic Damage

Posted: Wed Apr 28, 2004 12:33 pm
by Argon
In real life, it dosen't take two torpedoes two sink a PATROL BOAT!
I sink PT boats with one Torp.
Also, if you get damaged, something should happen. For example, if you take a torpedo or kamikaze in the rear, then your rudder might be jammed and you'd have to request a tug to take you back to port (multiplayer only). If a turret gets it, it can't fire, and if your ship gets on fire you won't be able to do anything for a while.
You will see this sometime in Multiplayer buxton:

Realistic Damage

Posted: Sun May 09, 2004 4:51 am
by Websnail
Why not have one of the traditional Damage Control Screens?

I thought it was always great fun to be able to set the "what to repair" and "what to pump" stuff myself.

:)

Realistic Damage

Posted: Sun May 09, 2004 9:14 pm
by Mark
Cool idea! They need to add that, too.