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The Tree Bigs Questions

Posted: Wed Mar 17, 2004 11:29 am
by Cap.Harlock
I have tree bigs questions, for the mp version, and please anwser me EAST.

1) In the mp version can we use smokes walls ( the destroyers use a smoke wall for hide the ships) and lightreflector for night-combat?

2) If the wolrd of ERT is the real wolrd and his seas, how many time will we need for make a jorney,( remembrer that is a mmop and we can use a acceleration time for big jurneys )? For exemple i'm in gibraltar and i want to go to Tokio, how many time will I need for jorney? or I'm need stay the 2 mounths infront to computer for go?

3) ok the enigma is a very good simulator of subs, but the subs not need go to formation, I played in "Taks force 1942" and lots of surface Naval simulatos, and in all I had a menu for made a formation (line, T, round ,etc) and when I turn to any direction , the rest of ships made the same order. Will we have a similar menu for formations? and If I'm a ship of fleet How will I read the order?

PS: sorry if i make more mistakes, but my inglish is very bad.

The Tree Bigs Questions

Posted: Wed Mar 17, 2004 4:31 pm
by East
1) probably not - we haven't implemented smoke generators due to LAG reasons.

2) the journey is intended to be in real time - no acceleration beyond the world clock - the clock will probably run a shorter number of hours per 24 hour cycle to enable players to experience different times of day while playing at the same time of day (real life time).

3) Yes, there will be tactical and formation command options.

The Tree Bigs Questions

Posted: Thu Mar 18, 2004 1:37 am
by Rogue {RKn}
Cap.Harlock No offence intended m8 but:

East PLS do not put smoke in MP! SP yes :)

Why? Because our limited Vis range is now between 2 and a max of 4k

If your over 2k now theres a prety good chance you will be obscured anyway by Fog so if you get hurt head into the 2 k fog or further.

Now we know the BBs can engage us with radar at huge range so smoke wont help there either.

And its a Game of fun and high adventure :) having a ship smoke up all the screen at a range of 1 k? is gonna make it look very average for new players checking out the MP game.

Yes I agree it would be great to have it in but not at the cost of Lag, lost players who are there to play hard and fast etc.

Just 2 cents worth.

The Tree Bigs Questions

Posted: Thu Mar 18, 2004 1:56 pm
by Argon
Besides....who would want to cover up those awesome models!!!!

Seriously....Smoke is a major contributer to lag. They had to dissable it in destroyer Command due to lag issues.