Page 6 of 6
Human Presence Missing
Posted: Fri Dec 10, 2004 6:47 pm
by Malou
yep , i just wanted to expose my idea , but i don't really want humans in ERT you know...
Anyway , except for the aa guns , why would we see them ? the main gunners were INSIDE the turret (under it) , and can't be seen from deck.
Human Presence Missing
Posted: Sat Dec 11, 2004 3:14 am
by Reaves
Aye Rob, That's just wrong in so many ways.
Human Presence Missing
Posted: Sat Dec 11, 2004 11:24 am
by Buxton
Interesting fact the IWM has had requests from computer games manufacturers for footage of people being killed. This is something that we have always refused to do on moral grounds.
Does the IWM have any footage of dolphins being hit by 40mm cannon?
/bux
Human Presence Missing
Posted: Mon Dec 13, 2004 12:55 am
by Reaves

>:(
Human Presence Missing
Posted: Sun Mar 13, 2005 4:16 am
by charlie3
I care more about realism in the AI and aquadynamics than eye candy but I'll take both.
If my computer has enough power I'd like to see human characters doing things like abandoning ship and manning life boats. The AI could refuse to let you fire on them, just as it won't allow shooting at friendly ships. If there was a provision for picking up survivors there would be a reason to learn more about maneuvering. There could be points for picking up survivors.
Human Presence Missing
Posted: Wed Mar 23, 2005 9:47 am
by matelot
just my opinion you understand but arent people taking this argument for realism just a little too far?
yes crew members did things on ships but how far do you go? do you introduce barrel changes in 40mm bofors which take 5 members of crew and are difficult on rolling seas
how about showing resupply crew bringing ammo from magazines to ready use lockers or chinese laundry guys fishing off the back end no matter what is going on
perhaps the catering staff bringing round action snacks during a lull in the action?
how about the huge cloudes of smelly smoke every time you fire the bofors so that your view of the target is blocked? the possibilities are endless
i say accept it as it is and use the ships as a platform for playing the game and never mind what the crew are doing
Human Presence Missing
Posted: Wed Mar 23, 2005 11:18 pm
by Reaves
There is always room for improvement. The level of graphics effects the level of immersion. I was happy playing a sub sim that didn't even have 3d graphics, but i would prefer to have the highest detail possible.
-Lucky there aren't people fishing off the back of my sub because I would get distracted and join them.
Human Presence Missing
Posted: Thu Mar 24, 2005 9:42 pm
by Kaje
I like the idea of lifeboats, remember they don't neccesarily have people in them. They'd just get lowered and rowed around a bit after you issue the "abandon ship" command. Same with boarding other ships, just lower a dingy, sail it back and fourth until you've got the supplies. I don't like how the instant you get within 50m of a ship it says "congrats you've boarded..." it shouldn't happen instantaneously.
If there was any crew lazy enough to go fishing, I'd pack 'em in a torp tube and have some salmon for dinner. Never sunk any ships with a worm before. Or maybe I'd just submerge without ringing the bell...
Human Presence Missing
Posted: Wed May 04, 2005 12:07 am
by FLETCH
I am rather new to the game but I do recall on one of levels after taking out enemy crafts turning to a damaged sister ship that was going down to aid survivors..... did I ever get a surprise!!!
Human Presence Missing
Posted: Mon Aug 08, 2005 8:35 am
by Theta Sigma
Machine gunning a lifeboat may seem cruel, but if you were in enemy waters, there would be a chance they'd be picked up by the enemy and report your position/boat identity, so it's an option I'd like in the game.